The Let's Play Archive

Adventure

by idonotlikepeas

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Original Thread: A wordy text LP thread bars the way! Let's play Adventure!

If you liked this LP, you might also like Princess Maker 2 by SynthOrange, King of Dragon Pass by Mystic Mongol and Risk by Various

Introduction

> start thread
That's not a verb I recognise.

> open thread

quote:

Welcome to Adventure!
(Please type HELP for instructions and information.)


ADVENTURE
The Interactive Original
By Will Crowther (1976) and Don Woods (1977)
Reconstructed in three steps by:
Donald Ekman, David M. Baggett (1993) and Graham Nelson (1994)
[In memoriam Stephen Bishop (1820?-1857): GN]

Release 9 / Serial number 060321 / Inform v6.31 Library 6/11 S

At End Of Road
You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.

Adventure AKA Colossal Cave AKA Humongous Cave AKA Colossal Adventure AKA The Original Adventure AKA ADVENT is the first adventure game. Ever. In fact, this game is why the genre is called "Adventure" games in the first place. (Although in certain older systems that couldn't handle commands as long as "adventure", you ended up typing ADVENT to start it.) It established conventions for Interactive Fiction which are still used today.

Adventure was originally written around 1976 by Will Crowther, an experienced caver and programmer, and shortly thereafter greatly expanded by Don Woods, an archetypal AI lab geek. It made its way around the proto-internet and academic networks for ages, in the process inspiring the original founders of Infocom, among others. There are dozens of versions out there, but for the purposes of this LP I will be using the 350-point Inform port by Graham Nelson. (If you don't know what that means, don't worry about it.)

Adventure is a typical text adventure game. You interact with it by typing commands into the parser and receiving responses in text.

quote:

>look at road

The road is dirt, not yellow brick.

>go in

Inside Building
You are inside a building, a well house for a large spring.

There are some keys on the ground here.

There is tasty food here.

There is a shiny brass lamp nearby.

There is an empty bottle here.

Movement is accomplished by typing compass directions or a few other special words (in, for instance). The word "go" is assumed and can be omitted.

quote:

>get lamp
Taken.

>inventory
You are carrying:
a brass lantern

Most of the game involves finding items to use to solve the various problems you'll encounter. It's dark in caves, and this item might present us with a solution to that issue. Of course, you're not obligated to use it if you like to live dangerously. Let's fast-forward a bit and see how well that works out...

quote:

Darkness
It is pitch dark, and you can't see a thing.

>n
You fell into a pit and broke every bone in your body!

The consequence for failure is often death, although Adventure also lets you get through the plot without a full score. Fortunately, save games exist. I will be restoring to a previous save if we die or if we get the game into an unwinnable state (Once I realize it myself). The "we", of course is intentional; like most text adventure LPs, I will be relying on comments to direct me. Post a reply indicating an action, either in plain english or text-adventure-speak, and I will do my best to accomplish it (unless it is something "clever" like "win the game".) If you've played this game before, please do not provide the solutions to any puzzles you remember unless things get really really stuck somewhere; it's more fun if people have to muddle through on their own. Please do feel free to mess things up or get everyone killed, though.

This is my first attempt at an LP, so please bear with me if I am a bit irregular about posting. I will make every effort to complete this game, however, because it deserves it.

This is, as you might expect, a somewhat primitive game. It predates concepts like "usability" and "player testing" and "not making puzzles that depend completely on random number generators for no good reason". Although you don't see quite as many instadeaths as you'll find in later IF works, there are still many entertaining ways to fail. Shall we explore some?

quote:

> restart

Are you sure you want to restart? y

At End Of Road
You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.

>

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