The Let's Play Archive

Adventure

by idonotlikepeas

Part 129: Chapter 129

Glazius posted:

Have we got some oil of some description, for the hinges?

We have no oil, nor have we seen any so far.

AutistTree posted:

>shout "Open Sesame!"
>shout "Alohomora!"
Failing that:
>knock politely

Just in case Woods was a time traveller? Hell, worth a try.

It should be said at this point that we're mostly operating in the Woods areas of the game now; we've kind of meandered away from wandering around a cave and into fairytale land. Crowther's original version did have fantastical elements (the dwarves, for instance), but Woods' contributions play those up much more.

quote:

>say "open sesame"
(to the little bird)
Cheep! Chirp!

>say "open sesame" to door
You can only do that to something animate.

>yell "alohomora"
That's not a verb I recognise.

>knock on door
That's not a verb I recognise.

Spookydonut posted:

>use wand on door

AutistTree posted:

>use wand on door

Alright, let's see if our magic wand opens the door.

quote:

>use rod on door
I only understood you as far as wanting to use.

>use rod
I only understood you as far as wanting to use.

>use
You'll have to be a bit more explicit than that.



quote:

>wave rod at door
I only understood you as far as wanting to wave the black rod with a rusty star on the end.

>wave rod
Nothing happens.

>

Looks like that isn't it.

legoman727 posted:

>WD-40.

>Remember that it doesn't exist yet.

>Cry.

Hey, we've got an electric lamp, so don't rule it out.

The time period of this game is a little sketchy. I believe that's intentional. What it seems to be is a present-day explorer venturing into some caves, although the explorer does encounter magical things there; Dwarves, for instance. However, the game never makes it explicit whether they were expected to be there. We don't get a lot of insight into what our adventurer thinks of things because we are meant to be the adventurer, and our reactions are the character's reactions.

This is one area where Zork copied the look and feel of Adventure rather closely. On the one hand, you're wandering around hitting things with a sword, but on the other there is an enormous flood control dam operated by modern technology (regardless of the fact that it was certainly manufactured by the Frobozz Magic Dam Company).

Xenoveritas posted:

I think the vase clearly calls for some reverse psychology.

> shatter vase

Man, you guys just never get tired of breaking this thing.

quote:

>shatter vase
That's not a verb I recognise.

>

So, what shall we do next?