The Let's Play Archive

Final Fantasy V Advance

by Orange Fluffy Sheep

Part 54: Interdimensional Asskicking




Chapter 50: Interdimensional Asskicking


Finally, flying into this hole has purpose!


The Interdimensional Rift is composed of seven sections. This is the first, the desert.


Odin decides, instead of chopping them in half, to fling his spear at one of them. Guingir does decent damage but Odin's job is chopping things in half. I have 4 of these things left to deal with instead of zero. Thanks, Odin.


This section is short and boring and mostly serves to waste MP.


Finally, the door to a more interesting part of the game!


We could make a drinking game any time someone mentions being sealed. Take two shots if they mention it was for a thousand years.


From left to right, Azulmagia, Catastrophe, Calofisteri, Necrophobe, Halicarnassus, Twintania, Apanda. They will all die.


Rather than, say, overwhelming us by attacking at the same time, they retreat and let us kill them one at a time.


The next section is Ronkan. It has one worthwhile treasure.


Death Dealers cast nothing but Roulette and have more HP than the other guys in this section. More annoying than dangerous.


The level checkers try to be witty and cast whichever Lv.X spell would hit after using some target spell that does nothing, but taking 2 turns means they die first. The fans are another boring guy with a cool name.


Black Mages get MP+30% upon mastery. It's... entirely useless. Gold Hairpins eliminate practically all issues with MP.


Riding on chains yay.


I have never picked the right chain in any playthrough of this game.


This is the only treasure of any value in the Ronkan section. At least it has treasure, I guess.


What horrors lie beyond this door?


It's Mirage. More accurately, it's Mirage that's frozen in time. No one to talk to, no shopping, not even the Piano works.


The healing pot works.


Leave the town, and...


The 4th section, the forest!

Trust me, the last two sections are a lot longer, okay?


Bait for Faris's summons.






The forest has some niiiiiiiice swag.


By having a Reflect Ring on someone, the next boss gets confused and does stupid things while we blast her to smithereens.


Blah blah blah taunts and stuff whatever.

BOSS FIGHT: CALOFISTERI


Calofisteri has some complicated bullshit involving Reflect. If she has Reflect, she bounces some spells off of herself. If a character of yours has Reflect, she bounces buffs to herself. As Krile has a Reflect Ring, she spends her pitifully short life doing nothing to harm the team. She responds to damage with Drain but since Krile has the Bone Mail I could literally just knife her until she died. With the Knife.


However, that isn't very exciting so Lenna and Burtz cast Meteor a bunch.


All she got to do was cast Protect on herself.


The caves! There is one very interesting enemy here.


It's none of these, though Great Dragons have 10,000 HP so they take some extra work to kill.


Or, y'know, just cut them in half.


Never bought a 4th Coral Ring with my Phoenix Tower money because I knew one was right here. Now I have a full set of 'em, and not a moment too soon!


The first of 3 save points in the Rift, and the only one that you don't have to fight for.


Hey, is that a Mechahead?


Clearly not.

NEXT TIME:

Embarrassing more bosses in more ways!