Introduction

Grandia is a turn-based RPG from the Sega Saturn (1997) and PlayStation (1999). It's noteworthy for having very, very good characterization for its time, a grand sense of scale and adventure, and fun gameplay. It's not a perfect game by any means, and whether or not its sequel is better is up to you, but having played both this game and its sequel, I can without a doubt say I like this game more. I'm not sure as to the status of this game LP-wise, whether or not it has been cursed, but I can say that the sheer length of the game coupled with its more grindy elements will seem a bit daunting for most.
However, I will probably have more fun playing this than I would, say, Kartia. I said I was going to do either a MediEvil or Klonoa: Empire of Dreams LP, but I think I'll save those for the future as those will be purely vLPs and I don't have a lot of time to make constant videos. This LP will work as mostly screenshot and transcription-based, with (hopefully) videos of boss battles.
I've never played this game before, what's it like?
Grandia is a 2D sprite-based, isometric RPG with 3D backgrounds and 3D effects in battles, as well as sparse CGI sequences. The camera is fully rotational, and a better analogue to how the game looks and plays would be something like Xenogears. However, what this game has over Xenogears are dungeons that can, quite literally, take you hours. The game's bread and butter are these immense dungeons that you'll sometimes visit multiple times, opening up new paths or finding hidden treasure. Some of the later dungeons, unfortunately, become little more than narrow paths.
The game harkens back to a time when adventure was embedded in the heart of the RPG spirit. You spend most of the game traveling to far off and distant lands in search of treasure and discovery. To this end, most of the game is very light-hearted and it's only towards the last fourth of the game that the story takes a very limited, cliche jRPG approach.
As far as gameplay goes, I'll get into that as we progress through the game. Updates will be very infrequent as I'm currently in college, but I'll do my best to have either one or two updates a week should I get time. I am hoping that discussion/popularity of the game will keep the thread alive without my aid (which was mostly my fault with the last two LPs for playing relatively obscure games). First update should be along in an hour or so.
oh and here's some art, those who follow my LPs know what it references, by Deceitful Penguin:

Table of Contents
- Chapter 1: Juuuuuuuusttttttttiiiiiiiiiiiiin!
- Chapter 2: Moms are tough
- Chapter 3: Bitch Trifecta
- Chapter 4: A Goal in Mind
- Chapter 5: Dickin' Around
- Chapter 6: Into the Mines of MORIA... just kidding
- Chapter 7: Frothy Seamen
- Chapter 8: Ghosts and Squids
- Chapter 9: Brave New World by Aldous Huxley
- Chapter 10: Trailer Park Wedding
- Chapter 11: Burning Down the Forest
- Chapter 12: Exploring Your Deep, Dark, Dungeon
- Chapter 13: I Do Believe You Mean Anal Retentive, Deceitful Penguin
- Chapter 14: The Neverending Forest, and wow this update is huge
- Chapter 15: Crossing The Wall
- Chapter 16: Enter Gadwin
- Chapter 17: It's Not Raining Men, Sadly
- Chapter 18: There's Birds In My Typhoon, Sir
- Chapter 19: The "I got rejected by Portland State University for Graduate school" Update
- Chapter 20: Sacrifice
- Chapter 21: To the Twin Towers! ... not a 9/11 reference
- Chapter 22: The Mysterious Vanishing Hill
- Chapter 23: The Sea of Whores
- Chapter 24: Deep in Virgin Forest
- Chapter 25: Milda and the Tower of Doom
- Chapter 26: The Castle of Dreams
- Chapter 27: The Soldier's Graveyard
- Chapter 28: Into the Interstice
- Chapter 29: The Wise Men of Laine
- Chapter 30: Gay Jews
- Chapter 31: Bitch Trifecta, the Sequel
- Chapter 32: Alent, the City of Plot Dumps
- Chapter 33: The Tower of Temptation
- Chapter 34: A Continuation... of Whatever
- Chapter 35: Exeunt Zil Padon
- Chapter 36: Count the Cliches
- Chapter 37: The Icarian City
- Chapter 38: Gaia
- Chapter 39: Conclusion