Part 46: 1333: Bundalini's All-Skeleton Band
Garstal spent the next few weeks in a deep funk. Even his Saturday cat-juggling festival, where he would grab a random three cats and run through the village juggling furiously, while the owners tried to catch him and break his legs, seemed half-hearted and listless. Clearly we would have to get him a new toy to cheer him up.
The harvest was so bad we'll have to buy some more food from our neighbors. Maybe the ducks will sell. But first, Eurmal's balls!
Buying those things hurt.
In order to cut the chances of further famine, I've ordered most of the wilderness cleared in favor of more farmland.
A band of wandering musicians request your permission to play at your clan market. Their representative is a beastman who introduces himself as Hairball, and speaks Tradetalk as well as it can be spoken. "My master, Bundalini, promises an exciting and remarkable performance, one that will bring other clans from all over Dragon Pass. You will prosper from all the trade opportunities, and our fee for playing is a very reasonable ten cows. An opportunity to hear Bundalini's All-Skeleton Band comes only once a generation!" In addition to Bundalini the giant, the party includes two minotaurs and a host of walking skeletons.
Accept their offer.
Decline their offer.
Drive them off.
Suggest another clan that they may ask.
Tell them to come back later.
Let's not risk it.
Although they are not Orlanthi, this Hairball creature knows the proper greetings. Perhaps, if we allow them to play for us, they will not misbehave.
We could gain great trade opportunities from their concert.
Bad King Urgrain whipped a poet, and that poet wrote the sagas that preserve his name in infamy.
I can't wait to hear them play!