






A Final Analysis of Russian Agriculture: Destructive and HealthyAside posted:
Basically, I built commerce cities in China. How do you do this?
1. You set aside 2 or 3 tiles for the production of hammers. If you don't produce some hammers, then it'll take forever to make buildings in all your commerce cities.
2. You build a handful of irrigated farms or prepare a few food resource tiles. This way you can eventually grow a population of 20 plus.
3. You build a cottage on every grassland you can, including grassland-hills if you like. You also build a cottage on every plains tile you can. If you have a hill that isn't grassland, you build a windmill. If you have a desert tile on a river that isn't a flood plain, then you build a watermill. Whatever you do, you try to maximize your commerce on each tile while getting just enough hammers and food to make the city extra-efficient.
I did this to every city in China. I even produced an extra five workers for this purpose. The faster that I prepare my cities, the faster they grow and profit.

Beautiful NatureAside posted:
Finally, Peter's Expansive leader trait comes to benefit my nation. Moscow is currently 22 population and growing because of all the flood plains, food resources, and grasslands within its fat cross. At this stage in the game, 22 health is almost impossible to reach, even with a full range of health-inducing buildings and resources. Since Moscow sits on all those flood plains, contains a forge, and has almost no forests, I also get extra unhealthiness from my buildings and geography.
For every point of unhealthiness, your nation has to spend some food growing back replacement population. In game terms, this means that your city just eats up more food because it has less healthiness than unhealthiness. The more unhealthy a city becomes, the more food it requires to grow and sustain its population.
A size 22 city in the 16th century is a very rare thing. In fact, with many nations, I simply couldn't reach that size. The unhealthiness would overwhelm the food benefits of the commerce-heavy floodplains, and my city would slow or stop growing around 18 or 19 points of population.
Fortunately, Peter is Expansive. This gives him a natural +3 health in every city, which severely reduces the amount of food I currently need in Moscow. In fact, many of my new Chinese cities would be unhealthy if it weren't for the Expansive trait, and some of my old Indian cities would be hitting a growth cap.
To put it bluntly, Expansive will net you a few population points in the midgame and give you a fairly substantial boost when it comes to building industry, since the unhealthiness of factories and power plants are reversed by the Expansive bonus. When other Civs start to choke on their own industry, yours will purr along pretty smoothly. There are stronger traits for a leader, of course, especially since later technologies will help other Civilizations match your advantage, but Expansive is not a shitty trait by any measure.
