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Chapter 12 - Eileen Can't Climb Ladders

Hey there! Last time I took a poll about which endings I should get. Well, 'Best' & 'Bad' won by a landslide, so we'll go for that. This means that I have to exorcise all hauntings I come across. No biggie.

Let's start by reading our daily mail.

I've found two mysterious and powerful artifacts that seem to be very effective for evading the ghost-victims: the Holy Candle and the Saint Medallion. Not only are they effective against the ghost-victims in the Other World, they also seem to prevent them from invading my room. Just light the candle near where they're coming in and its holy power is activated. The Saint Medallion seems to repel unholy energy when it's worn (equipped). I'm starting to gain some hope.

July 25


Just in case you didn't read my (superior) explanation in the previous update.

It's been under your door, making contact with your floor, for God knows how long, Henry, so calling it 'filthy' is rather hypocritical of you.

I'm not your mommy, but I'll take your toy key anyway. That's just how cool I am.

Nothing else to do here right now, so let's head back to the Subway World and see if Eileen has been eaten by zombie dogs yet.

: "You alright?"
: "Yeah, I'm fine."
: "Zombie dogs didn't eat you?"
: "No, I'm fine, really."
: "Not even a little bit?"
: "What?"
: "Maybe they ate you, but you didn't notice?"
: "..."

: "Look, all I'm saying is, if we're going to survive this ordeal, we have to be honest about whether or not we've been eaten by zombie dogs."
: "I have not been eaten by zombie dogs!"
: "That's what they all say...at first."

When we arrive at the turnstiles, we witness the aftermath of a very bad hair day.

: "Did I tell you about the girl I met here earlier?"
: "No."
: "She never told me that she had been eaten by zombie dogs."
: "What happened to her?"
: "Walter killed her with a knife."
: "So she didn't get eaten by zombie dogs, did she?"
: "That's besides the point."

Man, she's been cold for less than ten updates and already I can hardly even recognise her.

Some things never change though.

Alright, this is the first 'boss' fight of the game. We have to fight Cynthia, or at least, what has become of her. Appearantly, in Walter's nightmarish worlds, an attractive, tanned girl with short brown hair can turn into the main villian for the next Japanese horror movie within hours.

Anyway, since she's a ghost now, we can't kill her. However, we can hurt her with our normal weapons, and we can knock her down onto the ground. Remember those Swords of Obedience I picked up earlier? At the end of this fight, when Cynthia is down on the ground, I'll use one of the Swords on her to pin her down on the ground. I can run away right now, but if I do, she'll keep bugging me until I pin her down with a Sword.

Let's do this then. The axe works wonders again Cynthia, so I'll use that. I've also equipped a Saint Medallion to avoid those nasty headaches.

After knocking her down in the ground, Cynthia will slither away, and she'll get back up after a couple of seconds.

: "Hey, while I'm dead, I might as well have some fun, right?"

: "Doing great, Henry. Keep it up."

There we go. With the Sword of Obedience through her back, Cynthia is completely immobilized. That's a wrap on Cynthia Velasquez, ladies and gentlemen.

Right, let's move on. The gigantic wang is still where we left it, and I still can't hurt it.

Ghosts are allergic to expensive materials, so these silver bullets work really well against our floating friends.

We still had this in our chest back home.

Another weapon for Eileen. After the recent discussions between Henry and Eileen, I don't think it's a good idea to give her a weapon.

We head down to the trains, and we once again enter the maze made of train cars.

I told you we'd be back for you, you defiant little toy box. I've got this here toy key, and I'm not afraid to use it.

Our grand reward for a fetch quest that spans across half of the game? A small coin caked with dirt and grime.

Alright, before we continue, let's head back to the apartment real quick, to see what's what.

This is the second haunting in my game, and once again, it's a rather lame one. The two windows in my living room are shaking wildly. Even though I am practially petrified with horror, I still manage to place a Holy Candle on the small table to the right to exorcise the haunting.

I find it hard to believe that any object can leave Henry's kitchen sink cleaner than it was before.

Henry's suffering from a rare mental illness that makes him see ones that aren't actually there.

There's another diary entry at the front door.

A few days after Walter killed himself in his cell, several residents witnessed a long-hair man with a coat here. Through his window, Richard Braintree in 207 saw the man moving something heavy and doing something in Room 302. Even Sunderland, the superintendent, saw the man with the coat hanging around Room 302, and confirmed there were signs of someone having been in there.

July 17

Alright, back to the Subway World, where we continue our exciting adventures by climbing down a ladder.

Look, I'm pretty sure you can, you just wrap your good arm around the ladder and then you slowly climb down and...

...Are you even listening?

...

Fine, stay here.

After going down the ladder and crossing a subway platform, we're back at the escalator with the wall monsters.

Luckily, the axe (and especially the invincibility that comes with the axe's charged attack) makes this escalator ride a lot easier than last time. Two charged attacks are enough to permanently kill these wall monsters. You can still run past them, but this time, it's better to clear all wall monsters, because I'll be bringing Eileen down the escalator in a minute, and it's harder to dodge or kill them with her around.

Such a slob. <>

: "Hey Cynthia, I took your commuter ticket, you don't mind, do you?"
: "Uuuuugggggghhhhhh."
: "Thanks, I appreciate it."

We go down to the trains again, where we run into a rather odd vending machine.

Get those brains in gear boys, we've got ourselves a regular Mensa test on our hands.

: "Captain, we're done investigating the crime scene."
: "Good. Lock it up."
: "Should I take the key back to the station?"
: "Nah, just hide it in one of the vending machines."
: "Oh-kaaay...Which one?"
: "That one by the track that doesn't accept normal coins."
: "You got it, captain."

Ashfield's finest, ladies and gentlemen.

: "Missed me?"
: "Not really."
: "Are you serious? "
: "I was kind of enjoying the brief respite from the constant questioning about whether or not I've been eaten by zombie dogs."
: "It's not my fault that you can't come to terms with your horrible demise."
: "...Let's just go, okay?"

: "Look, if it makes you feel any better..."
: "What is it this time?"
: "I was eaten by zombie dogs when I was younger."
: "Fuck you, Henry."
: "Fine, forget I said anything."

Alright, now we've got to go all the way back to the platform at the bottom of the escalator.

: "So...ummm...do you like escalators?"
: "They're okay, I guess..."
: "If you could choose between being eaten by zombie dogs or riding an escalator..."
: "Not falling for it, Henry."
: "Darn."

: "Oh shit, I forgot something."

: "You just...*pant*...had to take the...*wheeze*...down escalator...*huff*...didn't you? "

: "You stay here, it's not pretty in there."
: "Oh, then you'll fit right in."
: "Ouch."

What is this tool used for moving trains doing in an office of a subway? This place is fucking nuts, I tell you!

Let's go handle those trains.

What's a train doing here?

Subway car or normal car?

In any case, moving the train revealed another pathway in the previous wagon. Our brave couple ventures forth...

When you go through the door, there's a cut-scene, in which Walter walks towards Henry and Eileen with a gun. For some reason, Fraps decided to be a poopy-head all of the sudden, so I couldn't take screenshots of the scene. Luckily, you can still see it by watching this video.

Unfortunately, we can't fight Walter at this point, so we simply run through the next door, which leads to the foggy stairway that we've seen before.

It's almost like these holes don't obey the laws of nature.

Good luck.

Videos

Video 12.1 - Fun Beyond The Grave
Being a ghost sure is funny.

Video 12.2 - Shake It
Work that glass, you sexy window you.

Video 12.3 - Structural Engineering
I aint afraid of no walls.


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