Stuff

Couple things.

1. Pets will no longer poof when their owners become invisible. Invisibility spells will drop if one's pet attacks something, however.

2. The Bard Singing Mastery AA has been changed. Now, this AA will reduce casting time for songs while you are using a real instrument of the song's type, i.e. Wind songs will cast faster while using a Flute if you have this AA.

The descriptions aren't updated yet but they will be. Singing Mastery will be renamed to Instrument Mastery, and the AA currently called Instrument Mastery will be renamed to Song Mastery in order to prevent/cause confusion. The AA formerly known as Instrument Mastery now grants .2 mod per rank regardless of whether you have worn instrument mods, too.

  Sun 14/02 2010 - Zaela


Tomes of Power

Tomes of Power have been changed to increase abilities by 4% down from 5%. The numbers are still under review.

Rationale here.

  Wed 10/02 2010 - Woldaff


Ikisith Phase One

Click for detail!


After two years of development Ikisith: Secrets of the Razad is released!

Zone Developers:

Brendell
Cyzaine
Marza
Slaar
Tyronia
Woldo
Zae

Support Developers:

Priim
Pugsley
Xar

  Thu 04/02 2010 - Woldaff


Misc.

Some little things.

*Added a command to display your Pet's equipment inventory: /cm petinv. (And now we know that the Haste slot is a bit fickle; haste items summoned directly onto a pet won't auto-equip, they have to be handed off. Also, items in the Haste slot seem to poof upon zoning. These will hopefully be addressed in the future!)
*Worn item Haste should now work for Pets.
*Improved resist adjusts for several newer Shadow Knight spells.

  Wed 27/01 2010 - Zaela


Backstab!

Attention Rogues!

Backstab is now dependant on the RATIO of your mainhand piercing weapon, rather than just the DMG. This means that, yes, a 4dmg/6dly (~0.666 ratio) dagger would backstab harder than a 18dmg/30dly(0.6 ratio) dagger.

Raid-level daggers have had their ratios adjusted to be more in-line with other 1handed weapons of the same tier. Also, while a serious effort was made to keep dagger backstab performance throughout the game close to where it was with the old system, ratios have a much smoother progression than weapon DMG, so some daggers will certainly perform worse than they used to, and some better. Improved ratios will probably make up for any lowered backstab damage, though.

Keep in mind that more daggers may be tweaked in the coming weeks to adjust to the new system.


In other news, the new SK reverse DS spells should now have their damage scaled with Specialize Energy/Defense, Affliction Enhancement, Elemental focuses, and tomes.

  Sat 16/01 2010 - Zaela


A little evil lovin'

A new line of offensive spells has been added for Shadow Knights! The first spell in the series can be learned at level 30. Check your regular Shadow Knight spell vendors for them.

Being a new set of spells utilizing an as-yet unused effect on SoD, feedback is welcome, and adjustment of the numbers involved is very possible if they don't seem quite on-par.

  Mon 11/01 2010 - Zaela


Runes, Holy Days

Some minor changes to announce this time!

First off, the code behind Runes has been revamped. This should fix any old bugs associated with Runes becoming non-functional or fading prematurely. In addition, if a character has multiple Rune spells running on them, they will now fade one at a time as soon as they are worn through individually, starting with the most recently-applied Rune, rather than fading in one big glob as they did before. (Of course, a sufficiently big hit will still be able to eat through multiple Runes at once and all that.)

Fairly minor change, but enjoy!

Secondly, in-game Holy Days have been expanded--see this thread for details. Also, a bug that was preventing messages related to in-game Holy Days from displaying has been fixed; it should now be much clearer when a Holy Day is happening.

  Sun 03/01 2010 - Zaela


Guestlock

The Guestlock security feature has been implemented! If you let other people play your characters, you'll probably want to see this thread for details. The relevant commands can also be found under /cm help normal. This is probably also a good time to say that guestlocking a character that doesn't belong to you is grounds for a banning, so exploiting the freshness of guestlocking to play a prank on someone is not a good idea. Other than that, bask in the theft security!

Other things of note:
*Fixed Permanent Illusions.
*Fixed a bug with the Reflect mob ability that allowed it to block spells even when did not trigger.
*Fixed a minor bug that was causing pets above level 44 not to set their delay properly; such pets should now have slightly more melee power as a result.
*Removed Haste penalties from Charmed pets. We hope to make a habit of making overpowered charm mobs immune rather than nerfing charm altogether in the future.
*Improved Ranger track at level 65.

  Tue 15/12 2009 - Zaela


It Comes...

On February 7th the boats shall open and Kaezul will know the wrath of Dalaya - 18 zones, hundreds of quests, thousands of monsters and a whole new continent to explore. The first installation of Ikisith is coming and will prove to be the greatest challenge Dalaya has known.

  Fri 11/12 2009 - Woldaff


The Quest for High Trader Commences!

Hey Silvercrown folk. Tired of your Trader pips? Well openings are available to become a High Trader if you're industrious enough...

  Wed 09/12 2009 - Cyzaine








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