The Let's Play Archive

Quest for Glory 1-5

by Bobbin Threadbare

Part 7: I Bet She’s Naked Underneath that Wood




Chapter 7: I Bet She’s Naked Underneath that Wood

QfG1 Manual posted:

Magical Creatures
There abounds in this land a wide variety of strange, intelligent creatures,
some of which have or use magic. It is sometimes hard to tell monsters from
magical creatures since some monsters are magical. Magical Creatures include
fairies, Faery Folk, Shapechangers, Dryads, and enchanted humans. They all
tend to be powerful so it is recommended that adventurers approach strange
creatures with caution.

Famous Monsters of Adventureland
What would a Hero do without some horrible monster ravaging the countryside,
devouring large farm animals, depopulating the peasants, and causing
insurance rates to go up? Monsters are the stuff that heroes are made of.
After all, it is very difficult to rescue damsels unless they are distressed.

Well, he’s no old lady, but every little bit helps, I suppose.


Directions: two screens west, three south, and one more west from the centaur farm.

Hey, wait, how come you’re running off? I just want to kill you and drag your carcass back to a butcher!


Directions: directly west from the second white stag screen, or 2W3S2W from the centaur farm. Also the Dryad’s Theme (second half; first half is the Goblin Camp, which we’ll see later.

Wow, this place looks somehow…special. I bet it has something to do with that lonely oak tree.



You have attempted to harm a creature of the forest! Ironic Nature Powers Go!





Aw man, and the only other deer in the woods is male, too. Stupid stag party.

Rewinding to before Nike stupidly attacked the stag…


I don’t know, I don’t think I’m quite close enough to the woods to try becoming one with them.
You need to become a friend of the forest. Harm not the gentle creatures or plants. See with all your senses the magic of the trees and wild places. Wander and learn. Then you too will be in harmony with the forest.
I think I know someone who can help with that.

*One nature-loving LSD-fueled journey later*


Yes, yes I am.
Then you shall aid me, and I shall aid you in your quest. Bring me a seed from the Spore Spitting Spirea of the North, that I may plant it elsewhere in order to preserve these rare and magical plants. Thus will you become a true friend of the forest.
I’ll get right on it.


Directions: One screen west and three north from the centaur farm, or 2E5N1E1N from the dryad.

Well these things certainly are freaky, hucking that seed between them. Now how do I get that seed down?

There are actually four ways that you can attempt to get the seed. The most straightforward method (at least for a character with Throwing) is to chuck rocks until you knock it out of the air. The mage’s alternative is to use the Fetch spell, although he needs to practice for some time before he’s able to concentrate long enough to grab the randomly-flying seed. The thief’s preferred method, since he has Climbing as a skill, is to climb up next to a plant and grab the seed as it’s about to drop in. Thusly:




Another option available solely to the fighter is to hack the flowers to pieces until you find the seed, although that ends about as well as you’d think:








I’ve tried throwing stones and daggers at the plants, as well as using Flame Dart, but none of those will actually damage the plants. You also can’t eat the spirea seed and end up in an unwinnable situation. I did, however, discover that you can aim Flame Dart on yourself:


But let’s get back to Nike’s adventures, already in progress:


So do I just give this to you, or put it in the tree, or…well, just…here.


Now this will boldly grow where none has grown before! Friend, you must know that there is an evil in this valley which perverts the ways of nature. The prophesy says that a hero will bring a young human form from out of this darkness. If you are the one to accomplish this task, there is a potion to break enchantments which the Healer can make for you. You must gather these ingredients: flowers from Erana’s Peace, green fur, fairy dust, a magic acorn, and Flying water. Farewell, friend. I must return to my concentration. May the forest forever surround you.

Nuts, I didn’t get to hit on her. Well, I suppose she’d just have turned me into a mink or something for my impertinence. Hey, what’s that?


Ooh, an acorn! I wonder if it’s magic?


Damn it, she lied to me!