The Let's Play Archive

Quest for Glory 1-5

by Bobbin Threadbare

Part 47: How A Thief…um…Kicks Ass




Chapter 26: How A Thief…um…Kicks Ass

And now, my personal favorite ending.


[MEANWHILE, IN THE FIRST DIMENSION…]


Can’t sneak past those guards. Hey, is that blue thing a scarf? I wonder if I can get in on the second floor there.




Actually, this part of the thief's ending can be accomplished by a wizard who levitates up and knocks the guard out with a damage spell. You just get redirected to Khaveen if you don't have the rope, though.

Careful…





Ladies.


The Harem


The Eunuch

Gotta time this just right.





There! Over there. Iblis is in the center of the ritual chamber. When the last candle is lit, Iblis will be loose. Let’s go get him!
Aw man, way over there? At least he hasn’t seen me yet. I sure hope this rope can go horizontal.


*You glance down. You shiver for a moment, knowing that it’s a long way down, and there’s no net.*

Just try to relax. This is just like with that acrobat earlier.


Don’t look down…


Don’t look down…


Made it. And just before the rope ran out, too.
Careful, Master. There is some sort of spell between the pillars. It won’t let any magic or anything alive get through from outside. Even so, somehow we’ve got to stop the last candle from being lit.
Anything “alive?” What about something inert, like a dagger?
That just might work!
Thank goodness no one thinks about the thief when they plan their defenses.


*Toss*


*Knock*

NO!! After 70 years, no!


I think you made him angry, Master. Better duck!


*Quack*

Missed us! Let’s get him, Master! Go over to the other pillar where you can get back at that wicked old human.
Not my favorite plan, but I guess I can’t get a bead on him from here.



At this point, you just keep clicking right until he shouts the above, at which point you quickly type “DUCK” and dodge his Flame Darts.


You think a simple pillar can stop my spells?


No, but it does give me a great shot.
Oof! Is that the best you can do, little man?


I’ve got a spare. Care to see it?



Aaaahhh! Master, noooooooooo!!
Yeah! We did it! The spell on the room is broken now, Master. We can go in.


Defeat of Ad Avis

Nice, solid floor. Now maybe I can relax.
Thank you, Master. Now I can take Iblis back to his tomb where he will be safe for another thousand years and a year.


Well, I guess it’s finally—


I knew I would remember it. The real prophecy is…

“One thousand years and a year, so shall Iblis be caught,
In the tombstones of the city where he and I once fought.
Until moonlight has been captured twixt the Scorpion and the Drake;
Then comes a hero from the North, and ancient powers wake.

Led and followed by a Dark One; guide to deceit and despair.
Passing through the trial by fire, trials of water, earth, and air.
Passing through the door unopened, barrier that yields to none,
By my name of Suleiman, so shall this be done!

Come at last unto betrayal and to ‘He Who Waits Behind,’
Seek ye then to capture Iblis, ‘ere he rises unconfined.
Else shall come the night eternal, darkness overshadows light,
Unless a hero seeks the darkness and restores the wrongs to right.”

Bye bye, Master. It’s been fun!

…And now it’s finally over.

*With the help of the slave woman, Mayzun, you find the Emir Ali hiding in his bedroom. With your urging (and a few sharp remarks from Mayzun), the Emir swore he’d restore the city. By the first light of dawn, the Emir Ali al-Din Hasan ordered all fighting to cease and proclaimed the evil rule of Ad Avis and Khaveen to be over. As the Emir began an incredibly dull speech, you slipped away to complete your quest.*


Not that I wouldn’t mind keeping you, Water Girl, but even I have to admit this place could use another infinite fountain more than me.



Wow. I think that was worth it.


The Sultan personally sent me to return you to the palace, Hero of all Shapeir.

And I couldn’t have borrowed the carpet for the trip to Raseir why?
Oh, Nike, you always know how to make us laugh!
God damn it.


Closing Ceremonies

The ending sequence is the same for every class, except that a fighter who achieves paladinhood gets some extra mentions. Thus…


[MEANWHILE, IN ANOTHER DIMENSION…]


Don't mind the different name; this is from an old save I had lying around.

NOW WHO’S MORE AWESOME, ABDULLA? SUCK IT!


*Poof*

I can see there is still much for you to learn.


[MEANWHILE, IN THE FIRST DIMENSION…]


Look at me, ma! I’m a damn prince!


Quest for Glory 2 Postlude

Hey, looks like I did better this time.


Once again, we are called to save our amazing progress.


At this point, there is an extensive credits sequence while the moon slowly wanders off screen. What’s over there, you might wonder?


A promise of things to come! But not really. I’ll get into this little fubar’ed bit of backstory in the intro to QfG3 (Wages of War).

One final word: if the idea of difficult combat doesn’t completely turn you off, I’d recommend trying out the remake to anyone reading this. I’ve only gone through as a fighter, and my experience with the game is still fairly low, so there are doubtlessly changes and additions I didn’t even touch on. That’s it for now, though. See you all later!