The Let's Play Archive

Ratchet & Clank Future: A Crack In Time

by kalonZombie

Part 1: The Insomniac Museum



This is the Insomniac Museum! This place is huge and every time I come here I find something new, so forgive me if I fail to show something off, because there's still at least one thing I don't know how to access, and there's probably others I don't even know exist. If you post pictures of them, I'll edit them into here for a more complete guide.

Also I'm here.

For the most part, the Museum serves the same purpose as it did in the other two games it was in... to show off cut content, and there's a LOT of it in here.



First off, the Insomniac Museum is actually laid out like the Insomniac offices, so you get a bit of a tour.

Swank chair.




Sometimes the rooms are just empty little things that just serve as filler, but it's cool to see what the rooms are called.



The ladies' room is filled with cameras, for some reason...

I've got nothing to say about that.



But in the mens' room, we have a giant picture of a cat.



That... shoots lasers. This was actually kind of explained in the Tools of Destruction strategy guide.

Brian Mathison, being asked "What would the ideal review of (Tools of Destruction) say?" posted:

This game is more fun than a talking cat with laser eyes.

*pained sigh*

Sadly it does not talk. But still, REALLY obscure reference there.



The IT room is brand new for me. I'd never seen it before this recording.



Inspecting the rocket boots on either side take you to a racetrack filled with dangerous obstacles. The first is a race against Azimuth (really it's against the timer down there but eh), and the second involves you doing laps on a short time, and going through rings to extend your time. Both lack polish, but that's for a reason...

This is Azimuths personal hell, by the way. I guess it beats being buried up to your neck in ice.






The Hale Conference Room is also new for me.



Stepping on the teleporter leads you to a randomly built platforming challenge, and occasionally there will be Worfs Argonians Agorians as enemies in the way. The goal is to get to the end before the time runs out and before you die three times.

Oh neat, VR missions. Now maybe Ratchet can learn what it means to be a solider.





The Chimera are the enemies of the Resistance series (those games are bad don't play them).

Fun fact, We were originally going to do the Resistance series as our first LP, but we got about three videos in before be realized that neither of us were having any fun. So, we tried Ratchet and Clank.





This room is special for a reason.

Hey Worf dude, don't sit so close to the TV, it messes up your eyes.



This is a secret video showing the process of character creation, from initial ideas to actual modeling and animation. It's pretty neat! I've included it in it's own post for you to watch.



This room also has lots of neat character modeling stuff in it. Each pad has its' own blurb. Here they are from left to right.









I swear this picture had an info thing associated with it, but no matter where I stood it wouldn't pop up.



Someone is messy in the kitchen.

Hey, there's a popcorn machine around somewhere. Lets find it!







There's one flying around the outside of the museum, too.

You ever see that unused Icthyosaur model from Half-Life 2?



This is Ted Price's office. Ted Price is the CEO and founder of Insomniac.

Gangly, freak-eyed Ratchet is going to say with me for a while.












In the middle of the Core section there's a MYSTERIOUS teleporter.



It leads to this moon.



There are teleporters everywhere and it's super easy to get lost.



Sounds about right.

I would not have made it through these. *bang* Hello darkness my old friend.





Wheeeee!






This place is interesting, but kinda dumb.




You can build your own Agorian warriors and send them to fight against Nefarious minions.

Oh my god yes.



I'm not the greatest at it. There's no reward anyway so WHOOOOOO CAAAAAAAARES.

I CAAAAAAAARE!

WHOOOOOO CAAAAAAAARES THAT MATTERRRRRRRRRRS.





Thanks.







Seems like an interesting mechanic. I hope that if they ever continue making the games in this format it comes into play for real.

Ohhh, burn on the craggymites!







This lost to the Spiral of Death.




This actually reminds me more of the level 5 Quack-O-Ray then the Predator Missiles.

A bird in the hand is worth two in the... face of your enemy? Ahh just forget it. Move along now.










Sounds like these got replaced by the Terratropes. Maybe because it was too much effort to program an entirely different enemy in?








Sounds neat but I can understand why it was cut. Mostly in that I would be stuck on these forever because I can't move on till I beat this thing. Fuck you game, you're not better than me.




They don't seem that confusing to me but then again I'm not a total idiot so what do I know?

I have evidence against that.



I mentioned this thing in the LP!










One of the few places you can die in the museum.

Oh god who put these here? Who's curating this museum, I would like to have words with them.







I have no idea who that last one is. Someone please tell me.

It's the Drophyds from the last game. Y'know, the fishbowl dudes?



I have no idea how you're supposed to get past here, but there's a teleporter behind it.

Maybe the tetramites?

There's no sap in here though, not that I've seen at least.







I mentioned this in the LP too, but they explain it better.

Lombax evolution.




Gahh







These are actually destructable, too.






Finally, you can go out on a few balconies. On one of them, however...



Lies the ever elusive Dan Johnson.

That's it for the museum! Thank you for watching the LP everyone!

Now everyone point out everything that Kalon missed. But do it after this thing gets archived so that it'll drive him batty.

According to people, there's an unused Krell Canyon prototype that puts the size of the Insomniac Museum to shame, and that's where you can find the nectar to get the tetramites to eat away the vines. I'm not looking for that though, because .