Part 1
(NEW) BGM (NEW): To The Moon (Main Theme)
Now, before we get into the game, Id like to mention that the OST for this is absolutely top notch. Im not usually big into game music in general, but I make an exception for this game. Freebird Games also donates half of the sales of the soundtrack to good charities which is pretty great.
(NEW) BGM (NEW): For River - Piano (Sarah & Tommy's Version)
Screeeeech...! *CRASH*
The sound of the crash outside startles the kids. They stop playing the piano as the camera fades into the next scene.
(NEW) BGM (NEW): Between a Squirrel and a Tree
Say hi to Dr. Neil Watts and Dr. Eva Rosalene. They are the protagonists of the game and well be seeing an awful lot of them.
: "Where were you looking, Neil?!"
: "Well excuse me for heroically evading that squirrel coming out of nowhere!"
: ". . . You ran over it anyways."
: ". . . Oh."
: "You ran over it and hit a tree. . ."
: "Look, don't worry, it's a company car."
: "Are you kidding me? The boss is going to kill us!"
: "Hm. . . We'll just say I was saving a puppy. He likes puppies, right?"
: "He's more of a cat person."
: ". . . Why does the world have to be so complicated? Fine, whatever furball he fancies. Crisis averted."
: "Good, go write that on your report later. Let's grab the equipment from the car and move already."
We finally have control of our protagonists. To The Moon isnt exactly revolutionary; it uses the arrow keys to move or if you hate yourself you can also use the mouse. Neither way is particularly convenient, but the arrow keys are slightly less frustrating to maneuver.
As a side note, I have no idea how he managed to both swerve from the squirrel and crash the car in that position. Theoretically, those guard rails should have, you know, guarded a little better.
: "Oh, how kind of it to exist."
The sign, conveniently enough, is only a few feet away. I didnt notice it the first time I played through the game.
: "Putting up a sign when they live in the middle of nowhere is like asking to be robbed."
Lets go check on that poor squirrel. I hope he still has a fighting chance.
Well, it died as it lived.
As a squirrel.
: "Aw c'mon, I crashed the car while trying to evade it! What more do you want?!"
: "Not crash the car and evade it?"
: ". . . That's asking too much."
With that gruesome business sorted, lets focus on the task at hand.
: "Just wanted to see if you'd remember."
: ". . . How thoughtful of you."
With the cars door shut and lights shut off, the duo take the northeast path.
and are blocked by an enormous boulder.
: ". . . Who put a boulder here?"
: "Maybe it's their security system."
: "Cucumbers. . . We don't have time for this fluff. Let's try pushing it out of the way."
: "Maybe we could find a tree branch to jack it with
: "Wait . . .Or, we could just call it a night and blame it on that!"
I like the way Neil thinks.
: "You do know that you won't be paid if we don't go through with it, right?"
: "Hm, I do need to fund an IKEA shopping spree soon. . . "
But this would be a much shorter game than it already is if we did that. Lets push it.
: "Alright, on three."
: "One. . . two. . . Three!"
: ". . . What was that?"
: "Not a boulder, that's for sure. . . "
: "Uh, we need to get going for now. . . "
: "We'll. . . we'll figure that thing out later."
: "Riiight. . . "
We arrive at our destination, which is the house that could be seen from the opening credits. The BGM fades and is replaced by the sound of crashing ocean waves.
*Knock, knock, knock*
The woman in the upstairs window vanishes from sight, and a moment of silence follows.
: "I could do better."
: "Nightshifts; love 'em or hate 'em?"
: "You know the answer, you stupid owl."
*Knock, knock, knock*
: " . . . It's probably gonna be another all-nighter, y'know."
: "I know."
: "And I doubt they'd have any coffee . . . "
: "Shut up."
*Knock, knock, knock*
: ". . . And the ocean waves will sing lullabies . . . "
: "Not through your blathering, they won't."
: "Don't forget the equipment, moron."
To be continued!