The Let's Play Archive

Wizardry 6

by Luisfe

Part 69: Doomed


Well, nothing ventured, nothing gained.
Let's go ahead.



But not there.



A skellington!


Uhhhhhhh.



Well, this is not looking good.



I think we found the cyber demon's previous gig.









It hits really, really hard. This seems to have been a wrong choice.





THAT WAS ONE TURN.



Yeah, reloading. That is ridiculously dangerous. We need more preparation.



This is less than ideal as well.


That's more like it!






Tinklee and Sterv do the most of the damage, with magic missile mainly, and Fireball a bit less.
Magic missile is not only good against the darkness! It is a groupwide spell, and it is honestly VERY good!



A door to the water.



Single groups are quite doable. They still hit hard and take little damage, but they are doable.





Bones!






And immediately after there was an ambush with two groups. Not good. So, reload and trying again.
The look IS RANDOMIZED.
But the cylinder remains. I guess that is something to be given to charon.






Yeeeeah, no. This is not a good encounter.


This is though.





There is... something here.




Cylinder does nothing here.





Let's get in the raft. What's the worst that could happen?




: "Snake, snaaaaaaaaaake!"
: "But I am still around."



Dunno why, they kind of remind me of the Primordial Serpents from Dark Souls 1.









They hit hard
but nowhere as hard as THE MINO DEMON






That was a crit. Crits are great. I love them.


That is WAY TOO LITTLE.



Oh...
OH.

Well, this does NOT BODE WELL AT ALL. Where is odysseus here.
Or wax.




Yeah no.
Not even a mast to tie oneself to




Mermaids.




Uuuh.



Well, we are all fucked.



Does not bode well at all.



Yes that is understood.



They cray cray.



Yes they said that already.



I dunno. So we are all fucked.




Yes. Very.





VERY, VERY FUCKED.







And magic is not that good.








Well.

That was expected. I think we should have gone against the minotaur.