The Let's Play Archive

Yume Nikki

by ohmRICE

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Original Thread: Pinch me, I must be dreaming! Let's Play Yume Nikki!

If you liked this LP, you might also like Cryostasis: The Sleep of Reason by Blister, Resident Evil 4 by The Dark Id and X-COM: UFO Defense by GuavaMoment

Introduction



What is Yume Nikki?

Yume Nikki ("Dream Diary") is a freeware game released in 2004 by the enigmatic developer Kikiyama. Created in RPG Maker 2003, the game is graphically limited but visually amazing. It has gained a cult following that has spawned several fan sequels despite the game being "unfinished", the latest release being v0.10.



In Yume Nikki our heroine is one Madotsuki (lit. "window"), a girl cooped up in her room and spends her days exploring the world of her dreams. Are they really her dreams, or maybe the dreams of others? Nothing is explained to the player, this is one of the game's main pulls. The text itself is limited to the instructions and the menu, save for random Japanese characters hidden in some of the scenery (similar to LSD: Dream Emulator).


OBJECTIVE

The over all objective of this LP is to explore, collect all 24 effects (MacGuffins in the form of sometimes useful abilities) and experience the events that made the game famous. Although there is an obtainable ending, the main point isn't to reach it but to see the world in it's fullness.

Everything is open for interpretation, the fans of the game from all over the internet create interesting and ridiculous theories of what it's all about. On the flip side, some fans just take the game as it is at face value. It's up to you.


ETCETERA

This is a subtitled LP because the ambient music and sound are probably of the best parts of the game, so talking over it would be a sin. I genuinely love this game, so I want to show it in a way that doesn't detract from the experience.

Episode 00 will be talky for sake of explaining the game play, but following episodes will have much, much less text.

Posting fan art is welcome, anything you post should be limited to places we've already been and characters we've already met. This is obvious. Please, no extreme amounts gore or blood. The game does contain blood and horror themes, but there's only so much detail in pixelated graphics.

I may refer to some fan-given names and terms, but I'm going to try and avoid it when I can.

Real life sucks. Let's dream, man. (Viddler)

We have twelve unique doors that lead to twelve unique worlds, all interconnecting and branching. Where should we start first?



I'm taking votes on which world to start in, afterward I'll take it from there. I plan on recording sometime tomorrow evening, so I'll tally them then!


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