The Let's Play Archive

AD&D - Dark Sun - Shattered Lands

by Spermy Smurf

Part 11

I am kicking ass and taking names.

I walked into this room in the slave pen and a secret door opened!

I punched the guard who died, and now the secret door mine to command!

There was a chest, I snagged Magic arrows +3.

And some armor for the giant.

And a gem that is more than double the price of the one we were going to give to the sketchy guy, but I never did give it to him so we're rich bitches!

And then I couldn't get out of the room so I had to take the door off it's hinges. Fricken weird, there was probably some game mechanic about that but I just took it off and went back to the arena to fight.

I kill a bunch of dudes.

I go back to the slave pens and am at level 4. Melzor will talk to me. His escape plan is to ask to fight, then kill the guards that are there.

But I remember the doorway down by Dino and mention it to him. Melzor says it's just as bad.

Scar doesn't want to talk to me yet.

Searching haystacks and Dino's wardrobe gets me random shit. These are magic grapes that cure disease.

Yay or nay?

I can do this, kill his guys (maybe) and take whatever is in the haystack. Or I can use them as meatshields for a jailbreak.

We've only had the one vote on waiting for Scar, so I'm cool with that. We could kill these guys now, THEN wait for scar to talk to us. Maybe it wouldn't break the game.