The Let's Play Archive

AD&D - Dark Sun - Shattered Lands

by Spermy Smurf

Part 26

But wait, there's more!

A lot of the serfs don't want to talk.

I find a shopkeep out here. Weird, but whatever.

He is apparently the richest serf in the history of the world. I unload everything on him, but keep some random crap as keepsakes (a skull, bones, lever, Dalogors powder...) I now have about 100,000 ceramic money things.

One eye wants to chat, what a kindly old man.

He tells us about the desert and how it's so bad out there.

Merchant caravans? Sounds like I should loot liberate some goods from them.

Sink worm? Can't be any worse than the Drain Hair I pulled out of the shower this weekend.

4 seconds later he trusts us and agrees to help us out.

So what way do we want to leave. Also what about the gem? Do I care to have One-Eye distract the guards or should I just murder them?