Part 1: Welcome to AcademagiaSo lets start out with a quick interface tutorial.
I hope you like this screen, because youll be looking at it throughout the rest of the game. In the upper left corner you can see our characters portrait and her colleges coat of arms. On the left is a column that shows the current attributes, as well as four derived stats. Stress is just what youd expect, and its maximum is 2xFitness, plus or minus various abilities well be picking up along the way. It starts at zero and goes up when bad stuff happens. Vitality, on the other hand, starts high and drops when you get beaten up, but its also determined as 2xFitness. In either case, once you hit your limit you are forced to rest, but resting resets both numbers to empty/full. Stress youll want to keep down even before hitting your limit, since bad Emotional States tend to accrue the higher it gets.
Encumbrance and Concealment are double Strength and Finesse, respectively. All inventory items have an Encumbrance and Concealment stat (even if its zero), and if the totals for what you're carrying go above either limit, there comes an increasingly good chance that youll be caught and reprimanded for breaking dress code and/or hauling around contraband.
Just underneath the portrait, you can see that, aside from attributes, you can check active abilities and possible actions, skill and research levels, your spell list, and your inventory items. Over the right column around that fancy watch doohicky you can see a set of options including the main menu, the lore list, the more information context button, current relations with students and faculty, clique status (more on that later), and Familiar status.
More useful than the inventory list is the paper doll inventory screen, where you can equip items, check your money level, and generally move stuff around to avoid being caught.
Aside from events and inventory, the main screen is used to hold the calendar, where you plan out your days activities. The red bookmark indicates that today is Juvenalia, a special holiday just before the school year starts. For some reason, holidays arent considered as among the days of the week, but at least there are plenty of them. Each also has a special event attached to it, which is nice.
A final use of the main panel is to check on folks were controlling, but that wont come up unless we master Mastery. More on that later.
This here is an example of a choice you can make during an event. The text is color-coded based on the odds of success: green is guaranteed, blue is more than likely, black is even odds, red is less than likely, and purple is almost (or completely) impossible. Obviously, both skills and the attributes theyre based on can improve your chances, and the particular skill youd call upon in your choice of action will show up in parentheses. In this case, the selection is only whether to end the tutorial early, so no skill is called for and both choices are guaranteed to succeed. Ill be showing choices that matter regularly, so youll get a better example later.
Anyway, thats enough for the out-of-game tutorial. Time to start the in-game tutorial!
WANTED: HERO. No experience necessary. Visit beautiful Spielburg, fight monsters, defeat brigands. Reward and title Hero of Spielburg to the successful applicant.
It sounded good to me, especially the no experience necessary part. That was before I learned that being a Hero meant fighting vicious monsters, solving puzzles and evading traps, having to walk miles through the trackless desert, and generally working my tail off. I had just beaten an avalanche down the only pass into Spielburg valley when
Set that drivel down, dear. Were here!
Its not drivel, you mouth silently, but you obey your mother and look out the window, eager to see your new home for most of the next year (and with any luck, a good while longer than that). Unfortunately, the main building is still too far off to see well; instead, you are confronted with a view of the famous main gate of Academagia.
To be fair, the gate is certainly intimidating and stately enough on its own merit. Frescoes of fierce dragons and daring wizards peek out along the ivy-coated walls, while the gates themselves are a dark magic-worked steel with a delicate-seeming A sitting front and center. The gates are open at the moment, and two other families are wishing their dear children farewell even as your worn coach pulls to a stop.
Now remember to keep your nose out of trouble, dear, insists your mother as you gather your luggage from the back. Some of the wealthiest families in the world send their children here, and not all of them think very highly of those of us who work for a living. You wouldnt want to give them an excuse to ruin our livelihood, would you? Certainly not! And remember to keep your robes clean! The legate may have been kind enough to sponsor part of your tuition, but those robes are completely out of pocket and I will not be pleased if we return and see you wearing dirty rags! Wizards can learn charms to clean their robes, cant they? Well, certainly they must.
And they have ones that mend and improve the colors, as well, your father interrupts. Iliana will be fine, Mother. Turning to you, your father gives you a quick wink as he pulls the door shut. Give em hell, kid. With that, he signals to the driver and your parents coach moves slowly down the road.
It occurs to you as you watch them leave that you have never felt quite so alone in your entire life as you feel right now.
Well, no time for homesickness. As you glance from your trunk to the still-distant main building of Academagia, it occurs to you that you may have packed a tad heavy. Dragging your baggage past the open gate, you spare a dirty glance at one of the gates guards, who is steadfastly refusing to help you or the other incoming students with their loads. The guard merely smiles in response and says, That bag will be floating the next time you bring it through here. But until then, no sympathy for the overladen children? Lousy guard.
So here you are. Past the disturbingly huge city of Mineta, past the gates, past the days of sunburn and nights of motion sickness and all the other pleasures of traveling in a hurry, you find yourself in your new home: a big, warm dorm room with a sickly sweet smell and a window view of a big stretch of grass and churned mud thats probably an athletic field. A good place to rest, but otherwise...well, just a room. At least for now, you promise yourself, already figuring out exactly where and what to decorate your room with.
Still, aside from Captain Northbridge, who has leaped onto the windowsill to lick the road dust out of his fur, your old friends--your old life--has been left behind. Youre at the Academagia now, to learn magic.
Glancing back at your room, you see your trunk again and the urge to unpack leaves you quickly. Even worse, it appears to have multiplied; boxes from Academagia containing textbooks and gods know what else are stacked by the armoire. Putting them all away will be work, and youre not in the mood just yet.
You want to see magic. You want to see kids your own age. You want to see kids your own age using magic. To fight pirates. Or better yet, to bind them to your will and become Iliana, Magical Queen of the Pirates! Or should that be Pirate Wizard-Queen? Queen-Wizard? Is wizard gender-neutral? Bah, youll work the details out later.
Suddenly, youre interrupted by an adult voice, magically amplified and booming from...well, somewhere else.
Attention, students! The wyverns are under control! I repeat, the wyverns are under control! However, for your own saftey, please avoid making eye contact with the pirates! As they are under a particularly unhelpful Glamour--three demerits for Miss Cossins College!--their behavior can be difficult to predict! The situation should be resolved shortly!
Well. You have no one to blame but yourself for ending up here.
Its at this point that you notice the letter on your bed--tips from the rooms last occupant. You move Felix off the windowsill and take a seat.
Thats odd. the rest of the page has been heavily scribbled over by someone else. In fact, it looks like most of the rest of Geras letter has been written over.
Gera Tolmin posted:
Hello, new student!
My names Gera Tolmin, and your dorm room here was mine this time last year. Sorry about the smell--making your own candy isnt as easy and splatter-free as theyd make you think! Stupid candy liars.
Anyway, Im gone. By the time you read this, Ive gone back home. Its a long story, it involves pirates, and youre probably better off not knowing it. And, look, I know youre going to get a mentor by the end of your first day, and maybe itll be a good one. Mine just made me carry her books and told me to keep my eyes open, though, so maybe not. For what its worth, heres what I wish someone had told me at the start.
You suppose thats fair enough.
Bobbin Threadbare posted:
Right, Geras a good soul, but this letter of hers just isnt all that helpful. Since I still owe her one for the candy, I suppose Ill do her and you a favor and write this out good and proper.
First, youll note that, five days out of seven, they want you going to class for most of the day. Going to class is good, of course, thats where you learn things. You could skip class if you wanted, but thatll make you truant, and if you do it enough youll get caught and punished, and you dont want that now, do you? You can change your schedule whenever you like, but since you can always see your calendar every day, theres no real reason to plan farther ahead.
Well, its either this or unpacking.
Bobbin Threadbare posted:
As far as interesting stuff goes, theres basically three categories: first, you could go off looking for trouble by Adventuring. Second, holidays are always interesting. Third are the random events that go looking for you. In all three cases, youll have some choices to make, some better than others depending on what skills you spend your time training.
Mind you, there will be times you fail, and fail hard. But thats okay! Sometimes theres even a reward in failing, but first I should probably explain skills.
You like the sound of that last one.
Bobbin Threadbare posted:
Skills, yes. They come in two varieties: Parent Skills and Subskills. A Parent Skill links together three or more related skills, and these Subskills determine your Parent Skill rank. Gera wanted to get all fancy here, but its pretty simple: the value of a Parent Skill equals the third highest Subskill. Thats it. Well, plus or minus outside modifiers, but that hardly counts. Also, if it looks like you dont have enough Subskills to raise your Parent Skill, your only problem is you dont know about enough of the Subskills.
Look, there are tons of skills you dont even know about yet, thats just natural. There are three basic ways to get more: one, do something that trains a random skill and hope you get lucky; two, train a skill high enough to unlock knowledge about other skills; and three, try an unfamiliar skill in an event or Adventure (youll most likely fail, but at least you can train it up now).
When you train skills, remember that there are steps along the way. Better attributes mean fewer steps, so stick to your strengths. Or buff your attributes with spells before training. Or become so awesome that everything is a strength. Whatever works.
You know, maybe a room that permanently smells like candy isnt so bad, now that youve gotten used to it.
Bobbin Threadbare posted:
By the way, I should add that School Survival is a pretty good place to start, no matter what kind of person you are. Improving those skills can unlock useful and powerful actions, like Research and Vendetta, plus itll teach you about other important skills, like the ones for the Befriend Parent Skill.
Thank goodness, youre almost out of pages.
Bobbin Threadbare posted:
Crud, I almost forgot about Study levels. Studying is separate from skills, and only applies to your current classes. Youll need to get some studying in if you want good grades, and unlike the skill levels its not just handed out by going to class. Still, its a good way to spend some time and get to know other classmates, and there are even some bonuses to be had for maxing it out at 10. 5 should be enough for the midterms, at least, but watch out for those, because Cheimare will come around sooner than you think.
Just one more. One more. Looks like it hasnt been scribbled over as much, either.
Bobbin Threadbare posted:
You have a Familiar with you, right? Of course you do, stupid question. Not like you have a choice in the matter. Anyway, you and it have a Bond, which can be trained like any other skill. The Bond comes in three flavors: Iron (physical), Silver (mind), and Stars (spirit). Each one plays host to a number of skills, and your Familiars skills will add onto yours up to the relevant Bonds level. Thats assuming your Familiar has any skills to add, mind you. But then it does work both ways, too.
Oh, no! Just as you were putting the last page away, a slip of paper dropped from beneath the stack. It looks like it was torn out of an old textbook.
Theres a lot more youll pick up. Exploring will Inform you of new Locations, which can give you new Research topics and new things to do. Just be warned, if youre exploring where you dont have Visitation Rights, theres a Chance youll be Discovered and get in trouble. [Dont worry about it too much, though--Im pretty sure the faculty expect us students to do at least a bit of wandering.]
Youll build Relationships, youll make Friends, and those friendships will make some things easier for you. Youll annoy people and fight Duels. Youll obviously learn about Spells and Phemes--thats kind of the point. Maybe youll even run into pirates and monsters. I kind of hope you dont, for your own sake, but...well, from the time the first dragon reared its evil head, it seems like humanitys hopes havent always counted for very much.
Anyway, take care of the room, please. I always liked it.
Yours in magically burning things,
All those pages of guidance, and neither one told you where to find the kitchens. Typical. Ah, well. Time to meet the school!
Bobbin Threadbare posted:
Did Gera really mention spells without actually explaining them? Shame, shame! Its not like they arent simple enough, once you figure out the basics. You gain spells by leveling your skills--usually magic skills, but not always. Thing is, to cast them, you also have to know the phemes theyre composed of. Once you know that, though, you just set aside some time and cast the spell. Whether or not you succeed involves a skill roll, at least with most.
Phemes, just so you understand, are the building blocks of spells. They can be anything from Earth or Fire to Honesty to Confidence to Celery. Ah, Celery. Heres where the real fun comes in: phemes can be added on top of regular spells to get special bonuses (or penalties, for casting on an enemy) to skills, attributes, and other stats. Each Pheme added to a spell increases the difficulty, but Phemes can stack on themselves as high as you can manage, and different spells will stack on top of each other. You can get some really, really high numbers if you do it right. Just remember to keep track of how long the spell lasts.
One final note: while you are probably aware of the schools of magic being offered by Academagia, there are two more that have been forbidden: Gates and Mastery. Gates allows you to summon dire creatures and alter their shape (or anyone else's) to your every whim, while Mastery lets you control the very mind and body of others. They're not considered evil, per se, but they've been banned due to "rampant misuse." Considering I could start wildfires with Incantation or collapse buidings with Revision, I really don't see the distinction, but if you come across either school during your time here, just be careful! There are worse fates than expulsion, you know.
I think thats about it, though. Good luck, new student!
PS Dont cast the Open Pheme near a graveyard. Im not saying itll come up, but better safe than sorry.