Part 59: Fairies, Freaks, and Flamencos
In the interests of getting Anedius done by September, have a bonus update.Anedius The Diakopi-14


Everything is going smoothly, and Joana is happier than youve ever seen her in a long time. Shes even stealing sweets with a smile now. After all, her dream date with Philippe looks like it might actually happen. Shes loving her dance lessons and getting the new moves down with surprising ease, and apparently Philippe has taken well to dancing, too. Or so you hope. The professor is on her way to report his progress right now. You cant help but worry that its all worked out a little too well. Somethings bound to go wrong.
And no sooner do you think it than it does.
Joana jumps up in a panic and points out the window.

Sure enough, you see Philippe skulking in the shadows, watching the professor as she heads to the Morvidus common room where the two of you are waiting for her. He isnt going down without a fight. Joana turns to you with a dangerous look on her face.


Its either a mind wipe or an investigation, so lets investigate.
Is there anything in the immediate area that you can use?
You notice a library book on a table that looks like a mushy romance novel. Joana wouldnt be caught dead reading that sort of book; if she were to hold it over her face, it could help convince Philippe it isnt really her.

Not good odds. Lets stick with Glamour.
The professor is almost at the door; time is of the essence. You rush outside, wand in hand, hurriedly build your spell, and then fire it off at Philippe. He blinks and looks around blankly. He doesnt seem to remember how he got where he is, and after a minute he wanders off.
Phew, that was close, but the day is saved! You head back inside just in time to hear the instructor explain that Philippe is an unexpectedly good dancer. Joana is practically glowing with happiness.

Today is the Diakopi, a big day for everyones familiars. By tradition, its time to fete, pamper, and thank your friend for all the help and companionship provided in the past year; theres even a parade route running for a couple of miles through Mineta to terminate at the Great Gates of the Academagia! Youve been planning to give Major Rufus Felix Northbridge III a special gift, but the moment has come and you still havent quite decided. What should it be?

A poem? A solid choice, but not flashy enough. Float on!
You decide to dedicate a parade float to your familiar, constructing it in your cats image. Gathering raw materials isnt hard, considering all the other float building going on, and so you build a slightly larger-than-life float in Felixs image. That done, you gather some of your friends and get some mass Sergeis Timely Doorjam castings, expanding the float to the size of a small wagon, with room for you and to spare.
When the time for the parade comes, you sit sidesaddle upon your self-guided float (helpfully enchanted by the parade organizers), and Major Northbridge sits regally upon your shoulder. You spend the time smiling and waving to the excited crowd on either side of the street while Felix keeps his gaze fixed forward like any good military man should.
Felix spends the rest of the day crooning and rubbing up against your legs in pure joy.

A few months back, the Sphinx told you in passing about Jorndathals Circus, specifically how it keeps a freak show among other attractions. You hadnt thought much about it since then, always having something better to do than visit a circus, but when the Diakopi Parade passed by the Imperial Docks, you happened to spy the pier rented out by the circus, and your curiosity was reignited.
Rather than setting up tents or even permanent buildings, Jorndathals Circus is made up of eighteen ships, each one decorated in paint, ribbons, and cloth of every hue imaginable. Trapeze artists swing from mast to mast, musicians and dancers crew the decks, exotic animals in cages or performing in parades fill the holds, and one ship ruled by clowns has been docked upside down for effect. And, of course, the depths of one particular ship hold a dim gallery full of freaks.
Jorndathals isnt the first circus youve ever been to, nor is his freak show, and so the inmates arent particularly surprising to you: theres the Bearded Lady, the Human Dwarf (you never really got the excitement of that one), the Three-Headed Monkey, and a few more exotic tenants: the Reptilian Man (really just a skin condition, he explains), the Saisyne Twins, and the Hunchbacked Scientist.
Despite their issues, all the freaks seem rather nice, a few of them showing off their deformities when a crowd gathers, and so you strike up a conversation with one of them.




Though you strive to be studious, you always keep an ear out for gossip, no matter how buried in a book you get, and lunch today is no exception.
Have you ever heard the one about the lady of the lake? an older Aranaz girl asks her friend.
In a rather sarcastic monotone, her friend recites: On a night when the moon waxes full, a lady in white will rise from the water of Ardica Lake to bask in the light. If youre standing at the shore, and she considers you worthy, she will bestow upon you an artifact of unquestionable power. However, if youre deemed unworthy, shell bestow upon you a curse of unquestionable inconvenience.
After a moments pause, the first girl replies, Hmph! Youre about as fun as a textbook.
Her friend responds, Come on, thats like the third time youve asked me about the stupid rumor. Do we really need to go over it again?
The pair move on to discussing their homework and you lose interest. You mull over what you heard: power, or inconvenience. Youre tempted to dismiss it as baseless, but if its so well known that someone could recite it like that and the moon will be full out tonight

I didnt set up this one-shot to shoot it down. To adventure!
A late-night stroll through the Ardica Gallery to the shore of the lake would be a pleasant stretch of the legs. And if on the off-chance someone randomly happens by, youll just be harmlessly skipping stones across the water.

As other students are settling down for the evening, you slip quietly away from the dormitory and make your way to Ardica Lake. Theres an occasional student out as late as you, but they pay you no special attention.
Reaching the shoreline, you marvel at the beauty of the full moon reflected on the lakes surface. After a few minutes of that, you get bored and start looking for good skipping stones. Aside from the occasional bad throw, you manage to get a good two or three skips on average; like the Sphinx says, its all in the wrist. You know your latest toss will be good before it even leaves your hand: splish, splish, splish, splunk! What the? Did your stone manage to hit a fish?
Unfortunately, the truth is even worse. Rising from the spot where your stone collided, a woman with hair the color of damp seaweed rises from the surface of the lake, her hand rubbing a spot on her forehead and her bright blue eyes (visible even in moonlight) glaring at you.
Part of you wants to run away immediately, but youre not convinced that distance would really matter to a being like this. The lady continues to rise out of the water until her hips reach the surface, allowing you to confirm the detail of her white dress, although youd also say the water itself seems to compose her entire form, clothes and all.


Hmm. Something tells me honesty may be the best policy.
A satisfied smile crosses her purplish lips.

The lake woman glides towards you, first dipping down to her shoulders, then rising back up to her hips, but now her arms hold a dripping robe, conveniently dyed in Aranaz colors. She presents it to you.

Her initial outrage may have abated, but the lady still stares at you intently the way a cat stares down a mouse. Perhaps shes mulling over what to say next, or perhaps she enjoys watching you squirm. The only thing you can be certain of is that you arent out of danger yet.


Im getting flashbacks to Planescape: Torment. I like you. I like you (Lie). In Ilianas case, Lie.
The naiad gives you a predators smile.


This happens entirely regardless of the previous response and success level. Perhaps Flattery will soothe her.

The water womans expression grows as cold and unfeeling as the lake that forms her.

Upon speaking her decree, the lady throws her hands above her and a wall of mist forms out of the lake and engulfs you. To your dismay, theres much more going on than a cool fog: your body is changing rapidly within a storm of Revision magic.

Again, this happens completely without regard to your choices or successes in the last two stages. Shes really just having some fun and dressing it up as a judgment. Blasted fairies. Aside from the skill steps, only two choices really matter in this adventure: honesty at the first question and resisting for this option. I forgot which one I picked, and the description is vague, so lets just call it Negation.
As you begin casting in an attempt to counter her efforts, it becomes dreadfully clear that her powers are far too great for you to maintain a human form. The best you could manage is a somewhat more advantageous form than what she intended.
Once the mist clears, you are unable to resist shaking your new form. Looking down with what little neck is left, you find yourself looking at a round (if sleek) body covered in feathers of a black and white pattern. What little remains of your arms appear to be some kind of paddles or flippers. As much as the Sphinx has taught you about birds, you dont think shes ever mentioned anything like this.
The lady of the lake seems shocked as well, though not nearly as much as you.

She cant help but smirk.



The naiad gives an evil cackle and sinks back into the water.
You look down at your reflection in the waters edge, still puzzled by your form. Its built like a bird, yet it seems like someone designed it for flying through water instead of air. Even so, you suppose the fact you still stand somewhat tall is quite the accomplishment. As you debate your next course of action, you hear a male voice:

You turn to face the voice, but all you see is a tree.

You raise your head and spot a man, clad head to toe in black, casually leaning back on a wide tree branch, a bow in one hand and an arrow in the other. As he speaks, he balances the arrow on its point almost carelessly.



You cant help but feel infuriated. Where was he when you were being transformed into a penguin? Relaxing in a tree?!


Though all the things the mysterious man said made sense, you still give him a skeptical look. Or at least, you hope you did; its really hard to work with a beak.


You sure I have to do this?
Nothing really tempting offers itself. You dont doubt Professor Briardi could break the curse, but first youd have to waddle back to the main building or wait out the night, and either way you know she wont be able to resist lecturing for an hour about provoking random spirits.
Oh well. Think of it like community service, if it helps.
You dive into the cool water and start swimming. Although unfamiliar with your new body, you pick up the knack of swimming with it almost instantly. You certainly dont want to stay a penguin for any length of time, but you cant deny how right it feels dashing from one side of the lake to the other.
Picking up the litter proves to be a snap: you swim to Frontino, grab a discarded item in your beak (doing your best to avoid licking it), then swim over to the Academagia side and drop it off. Still, even in your hydrodynamic form, it seems like picking up litter will take all night, but then the currents of the lake start to propel you towards each shore. Good to know the spirit approves, then.
After a few dozen trips, youve moved all the major articles over, and so you waddle back onto shore to see if the lady of the lake thinks youve done enough penance. As you wait for a verdict, you look over the items you collected; it seems like some of them might still be useful, at least if they could ever be clean again.
Looking back up, you see that the naiad has left the lake and is surveying the pile along with you. Seeing she has your attention, she smiles.

You nod quite heartily.

The cool mist engulfs you once again, and when it is finished, you are back in your familiar and much-loved human form. You sigh in relief.

The woman picks up a dirty pair of fingerless gloves and a tattered cloak, then glides back onto the lake surface. She then dips the items into the water, and when they come out, they are clean and whole again.


This is why resisting the spell matters: if you fail or try to run, youll turn into a blue penguin instead of an emperor, and blue penguins are much smaller. Thus, the items she offers would be smaller and less useful than the cloak and gloves. Now, I just happen to know that the cloak is a better pick for Iliana, so the cloak she gets.

Man, what a day.


The dance is fast approaching now, and while youve weathered a few rough patches, Joanas plans are still on track. Only one problem remains: she needs something to wear. She doesnt want anything too frilly or girly; thats just not her. Nevertheless, she does want a dress that will knock Philippes socks off. After all, if she gets to the dance and he doesnt want to dance with her, well, she just might have to steal forty cakes to have enough to feel better after that.
Also, Philippes and your faces would never look the same. Youll need to keep that in mind, too.

Wow, words much? Only one thing will work, so off we go.
Going into the dress shop with Joana is a touchy thing. She seems to think the shop girls are stupid, and they think shes uncouth and mean. Somehow youll have to keep the peace long enough for Joana to get her perfect dress.
Its not easy. The first thing that happens is when Joana looks at all the dresses and curls her lip.

You notice the shop girls eyeing her with distaste.

One of the assistants finally comes over to see if she can help you. You think shes really fishing for an excuse to get you out of the shop.

Joana glowers at the arrogant girl, but you step in just in time.




Joana reluctantly nods and, for the most part, remains on her best behavior while the tailor takes you through a tour of several dresses. You have to defuse several more situations as Joana dismisses several possibilities while verging on rudeness, but then you finally find the perfect look. Its slimming, its flowing and easy to move in, and when Joana tries it on, even the shop girl has to admit she looks great.

How touching.

Getting an interview with Jorndathal turns out to be easier than you expected. You had thought that, given his leg problems, he would avoid talking to strangers, but it turns out hes actually eager to talk to regular circus-goersprovided that he meets them while sitting behind his desk, at least. Charming your way past his secretary is a breeze.



Jorndathal gives you a patronizing smile.





You quote a number, still safely below the maximum youre allowed to go. Jorndathals eyebrows shoot up in surprise.

What follows is a vigorous negotiation. At first, Jorndathal tries offering free rides and meetings with the highlight performers, so you respond by offering free drinks with a purchase of twenty-five pims or more at one of the restaurants you represent. After that, he stops underestimating you.
Over an hour later, youve shot down every attempt he made to bluff up costs, and hes managed to inch you up very close (but not quite to, you consider with pride) the price cap you were given. Grudgingly, but with a wide smile on his face, Jurndathal agrees to a final payment deal and stands to shake your hand.



As occasionally happens, Professor Sido is telling a story to a group of students outside of class. It was just one at first, but more started to clump up as Sido got into the groove of things. In this case, he even has a visual aid: a small porcelain ball with intricate figures painted all over it. When your turn comes to hold the ancient artifact, it winds up slipping right from your hands and falling to the ground, breaking into pieces. You dont think anyone saw, but youd better do something to fix this, fast!

Another class event Ive had to adapt to the weekend. Reason things out, maybe?
Maybe theres something around here that can help you out of this issue. You take a deep breath and try to focus your attention on finding a positive solution. You notice that dinnertime is almost here; thatd be a good reason to flee.
So no Revision option, then? Rats. Maybe if Sido wasnt Ilianas favorite professor, shed just run for it, but since she likes him, she may as well fess up. Hell understand.
Theres no getting out of this one. You decide to just admit what happened and get whatevers coming to you, so you raise your hand and spill your guts. Professor Sido is upset, but he appreciates your honesty.
















At last, the moment comes that Joana has been waiting and planning for. The big dance is finally here, shes wearing her new dress, and she looks quite good in it, if you do say so yourself. Even others agree; everyone is shocked to see her all dressed up, and you think shes enjoying the positive attention.
Shes also feeling good about the dancing. She practiced the steps with you until she was perfect. Philippe has shown up, too, and all is well. At least, aside from the fact that he isnt even paying her any attention. Instead, hes busy showing off his new dance moves. Its like Professor Badcrumble has created a monster. Hes good. Hes real good, and some of the other girls even want to dance with him, but then thats not any good for their health. You can feel Joana getting madder by the second.
She turns to you like you knew she would.

Well, youve come this far. You may as well bring it home.

A Dating check versus 20, but Ilianas Charm is 13 (14 once she succeeds). Late game is awesome.
You wait for Philippe to take a break from the dance floor, then sidle up to him and cautiously bring up this great girl you happen to know. Shes tough, she doesnt take lip from anyone, and she takes what she wants.
Philippe is mildly intrigued, but you can see him already longing for the dance floor again, so you add that she likes to dance, too. You know that new dance youve been showing off? She knows it, too. Why, itd look pretty great to see you both doing it at once, wouldnt it?

You give a nod towards Joana, who was waiting for your signal. She comes up, trying her hardest not to grin her face in half. Philippe looks uncertain, but after you assure him again that she can really dance, he agrees to give it a shot.
From where you sit, it really looks like theyre hitting it off. Philippe is genuinely pleased to have a partner who knows what everyones already calling his signature moves, and Joana is pleased just to have him paying attention to her. When the music finally ends, Philippe admits to having a good time. Striking while the iron is hot, Joana asks if she can help him plan his next attack. He responds that he usually works alone, but hell think about it. Thats good enough for her.
Joana finds you later and claps you heavily on the back.


It wont show up in the stats at the end, but this adventure also boosts the Joana/Philippe Relationship by 3 points.

Youve heard tell of an old palace ator under, ratherTen Swans Lake. The waters not too deep anymore, the story goes, and a decent swimmer can check out the towers and study some of the mosaics set on the underwater rooftops.
So, why not? Its a little bit different, if nothing else.
As you walk the last mile to get to the shore, though, you pass an old fisherman. Hes carrying odd gear along with his pole: ropes, a harness, maybe more. As you give him a funny look, he offers you the same.





The old man shrugs and resumes his walk.
So youre a wizard, right? Fighting monsters is part of your job description, right?

Much like the Cold Room, trying to visit the Sunken Palace the first time will trigger a special adventure. Unlike the Cold Room, however, this one is only the one stage long. So lets kill it with fire.
You march down to the waters edge, where any doubts you had about the old mans story are settled by an odd wooden platform thats holding a chair ten or fifteen feet above the sand. So, what is there to do? You pull out your wand and walk back and forth along the shore, waiting to see if something might try to attack you.
You feel its cold before you actually see it. The water its in is very dark, and its bobbing more like a half-drowned log than a floating human. Its a sickly green, apparently trailing water lilies or something, and it seems to be only drifting at first. It takes you a few seconds to be sure its moving your way intentionally, and a few more to realize that there are tendrils or something pulling it along.

Time for fire.
You throw burning sphere after burning sphere into the water around the beast, and the roar of outrage that answers you is not from any practical joker. The creature vanishes under the waters surface, and then blades of foul-looking ice erupt out toward you.
Clearly the solution here is more fire.
Three or four minutes pass before you feel totally safe to stop.

Ilianas built up another nice lump sum, so I decided to check out the catalog revealed by her new point in Courtly Fashion to buy her something nice. Sadly, she only had enough for one item instead of two, but its always fun to get something for a new slot, isnt it?

Youre just about to finish a spell when your cat makes a strange noise. Its not the kind of noise its ever made before, sort of a half moaning hiss. Thats enough to worry you, but when you see whats happened, you feel horrified: Major Felix is curled up in a corner, bright green and shaking!
As you stare, it lifts its head weakly and meets your gaze with big, pitiful eyes. Somethings terribly wrong, and its trusting you to help it!

Oh, no! Who did this to you, boy?
You crouch down at Northbridges side and run a gentle hand down his shivering sides.

After a few moments, Felix projects an image of Cante Caviti dropping a small green bottle into his path. The liquid splashes and the image fades, but you can guess the rest: a potion did this.

Cante is at Relationship 1 with Iliana, for reference, but I still think shed rather just sort things out immediately herself.
You remember Professor Aventyrares special lesson on healing phemes, and you see no better option than to perform the spell yourself. You crouch down to your friends side and hold your wand above his head. With a delicate care you trace out the phemes of the Lesser Charm of Fixing.
For a few moments youre scared stiff that its not going to work; you dont feel anything happening and theres certainly nothing you can see to indicate the spell had any effect.
Finally, Major Felix gives a startled cry, and then green coloring disappears completely. Within a few minutes, your cat is back to his old self, rubbing against your leg and making loud purring noises. Well done.
Gains of the Weekend
Successful adventure!
--Glamour Spells cannot be increased.
Successful adventure!
--Curiosity increased by 1 step.
----Scavenge action learned.
--Gained a Robe of Waters Endurance.
--Learned about the above.
--Composure increased by 1 step.
--Swimming increased by 1 step.
----Learned about the Drowned Palace of Usin.
----Athletics increased by 1.
------Wrestle action learned.
------Learned about Endurance (Rimbal).
--Gained a Cloak of Beguiling.
--Learned about the above.
Visited Jorndathals Circus: Freak Show.
--Tease increased by 1 step.
--Insult increased by 1 step.
----Shame pheme learned.
--Acting increased by 1 step.
----Learned about the Dimmae Theater.
--Learned about Jorndathals Circus.
Malacresta and Aveline used Compete; Aranaz merit now at 432.
Successful holiday!
--Carpentry increased by 1 step.
----Rimidays Carpenters Catalog available.
Successful adventure!
Represented the Freaks.
--Glory increased by 2.

--Ethics cannot be increased.
Visited the Spirits.
--Etiquette increased by 1 step.
----Plus 1 to Romance.
--Courtly Fashion increased by 1 step.
----Catalog of Espermont Desportes available.
Successful event!
--Ethics cannot be increased.
--Relationship with Tarvixio Sido increased to 3.
Successful adventure!
--Dating increased by 3 steps.
--Charm increased by 1.

Explored the Sunken Palace.
--Swimming increased by 1 step.
----Water pheme learned.
--Archaeology increased by 1 step.
Bought the Calf-Length Boots.
Malacresta used Compete; Aranaz merit now at 438.
Successful event!
--Courage increased by 1 step.
New Abilities
Scavenge: random chance of item, lore, money, Vitality hit, or Charm penalty.
Explore the Sunken Palace: Fitness/Swimming v4; +1 step in Archaeology and Swimming.
Wrestle (Duel): Fitness/Wrestling v targets Fitness/Wrestling: -1 Vitality and Finesse.
Perform at the Dimmae Theater: random chance of Glory loss/gain, money loss/gain, Merit loss/gain, skill gain, or Relationship gain.
Look Around the Dimmae Theater: +1 step in Theatre and Architecture and Information on all Dimmae Theater locations.
Represent the Freaks: Charm/Debate v20; +2 Glory and +1 step in Ethics.
Attend the Circus: -15 pims, -3 Stress, and +1 step in Playfulness.
Work at the Circus: +10 pims, -1 Stress, and +1 step in Acting, Playfulness, and Voice.
The Robe of Waters Endurance grants a +1 to Endurance and Incantation Methods, which is slightly better than the Tailored Robes, which only gives a +1 to Composure. The Cloak goes in a different slot, much like with D&D, and it provides a +1 to Charm (
