Part 2: Chapter 2
You are inside a building, a well house for a large spring.
There are some keys on the ground here.
There is tasty food here.
There is a shiny brass lamp nearby.
There is an empty bottle here.
set of keys: Taken.
tasty food: Taken.
brass lantern: Taken.
small bottle: Taken.
stream: The bottle is now full of water.
well house: That's hardly portable.
spring: That's hardly portable.
pair of 1 foot diameter sewer pipes: That's hardly portable.
As you can see, it interpreted "getting" the water as putting some into the bottle. Luckily we happened to pick that up first.
Adventure: Behind the Parser
Here we see the first-ever official appearance of the Brass Lantern. This was a staple of early text adventure games, and is a widely-known symbol in the IF world. It's also the first time you'll see a connection to another well-known IF game: Zork. This is not accidental. Portions of Zork were based directly on Adventure, and some of those carried through when Zork was broken into three games and transformed into a commercial product. I'll point out a few of these connections as we go.