Part 26: Chapter 26
Full speed ahead!
>jump down pit
What, there's water down there right? Should be safe enough.
This can't possibly end badly.
>jump down pit
I only understood you as far as wanting to jump.
You jump on the spot, fruitlessly.
Now that's odd, because later on you CAN... uh... ahem. Never mind.
Assuming we're not dead now, I'd have suggested feeling around the crack before walking down the steps.
You feel nothing unexpected.
>look inside crack
You find nothing of interest.
>put hand in crack
You can't see any such thing.
Looks like that's a bust too. Let's see what's downstairs.
In Hall of Mists
You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you.
Rough stone steps lead up the dome.
[Your score has just gone up by twenty-five points.]
Finally, choices about which direction to go in!
This is an important area, so let's burn a little space showing a big picture of it. (This is an actual picture of the real room in the cave, although you can't see the north and south exits easily.)
A dome is a hemispherical section of roof that has collapsed into the cave below. It can also refer to the top of a chimney (which is what you call a pit like the one we just climbed down when you're looking at it from below) or the top side of a hemispherical formation, which is what I'd guess we're talking about here. (So, a big round thing with stairs once you get on top of it.) Well, guess we'd better decide which way to g...
A threatening little dwarf comes out of the shadows!
DAMMIT, SPELLCHECK! WHAT HAVE YOU DONE?