Part 47: Chapter 47Well, we have two votes for keys (since we used them) and general agreement on the bars. Gay Abortions wants to get rid of everything you don't need, but what fun would it be if I told you that? Conflicting votes on the rod, so we'll stick with the status quo for now.
>drop bars and keys
bars of silver: Safely deposited.
set of keys: Dropped.
[Your score has just gone up by five points.]
> drop lifeforce and phylactery
The delicate crystal vial shatters on the stone floor, releasing your life essence. Bet you feel silly now, huh? All that time spent with unholy eldritch tomes straight down the drain.
You clumsy oaf, you've done it again! I don't know how long I can keep this up. Do you want me to try reincarnating you again?
Okay, now where did I put my orange smoke?.... >POOF!<
Everything disappears in a dense cloud of orange smoke.
You are inside a building, a well house for a large spring.
You can see a set of keys and some bars of silver here.
[Your score has just gone down by ten points.]
Well, I guess that's all. Oh, right, we have a real command to try too:
You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center.
Now that is handy!
Adventure: Behind the Parser
Zork, the ur-adventure game by Infocom, included a mechanic where you were asked to gather treasure for full points. This idea was lifted directly from Adventure, as seen above. Zork added a bit of a clue that you were supposed to do that, though, by making the storage container a trophy case. In the case of Adventure, you are mysteriously storing your priceless treasures in a well house. (For those who are not aware, a well house is a small structure constructed around a well, spring, pump, or other water source to keep it safe from the elements.)