Part 46: Intermission: Bouldergeist
Well, I said I wasn't going to do this, but I feel patient today and thought I'd give it a go. So...
Let's push some rocks!
As you might guess, this is a thoroughly unexciting venture. Pushing stuff isn't really a major mechanic, and so it's sort of awkward to do. In particular, it's hard to get Sagi to actually start pushing, and he will often just run alongside it like it's a wall.
There are also enemies to worry about. For the most part I just went ahead and cleared out all of the enemies in my way before even starting to push the rock.
All right, that's one down.
The good news is that, while the rocks to sometimes hang on walls, I never found myself in a situation where I had much trouble repositioning it to move forward again.
All told, this wasn't as difficult as I thought it would be. I mean, it wasn't fun, and it took at least a half an hour (mostly consisting of fighting enemies in the way, of course).
I don't know what happens if you push a rock into a hole. I'm guessing it involves tears.
You know, they kind of remind me of us, lined up in a row like this.
Mm-hmm. That tall rock there would have to be me.
I guess I'm the one on the left, then. And Meemai, you and Sagi are together.
Yeah! This was hard work, but I feel pretty good having done it. How about you, Milly? Do you like them?
I love them! Thank you so much!
Do we...know you?
Yes...we've met before.
First I have to give my son a name. I never had the chance to be much of a father to him. Farewell...
We've made up our minds. Nothing will ever part us again.
I think I'd prefer fantail duck done up in a nice teriyaki, dear. But meals with you are always delicious.
Looks like my theory was correct. You've proven it for me! People's hearts inhabit these rocks. That's why we were able to meet again like this. I'm glad I got to see the rocks together again, where they belong...
Hmm...I don't really remember the specifics...but the more I think about it, the more these people really do seem familiar somehow.
Actually, this place's design seems sort of familiar, too, now that I think about it. Hold on, I have an idea.
I feel like there's a joke or reference here that I' not getting. Then again, it wouldn't be the first time I found something totally arbitrary.
Okay, before I test out my idea, let's go check on Georg. It's been ages, I bet the Heartflask has powered up or something by now.
...Hmm, yes. This will prove...useful. Sorry, just thinking aloud. It's still operating smoothly. Keep up the good work.
...What, that's it? Lame. I guess I have to wait longer for a decent plot/gameplay reward from this.
Hey, so, remember Rasalas? I'd pretty much forgotten about it until now. This is the first town we visited with the Super Malpercio Bros. Anyway, the idea is that these people are the people we encountered back at Nekkar, 1000 years in the future. So we've finally brought some degree of happiness to their story.
You may also recall one of those ghosts was a new father. Well...
I've narrowed it down to two ideas for my son's name, but I can't choose between them. One is Jude, and the other is Rashid. Which do you like better?
I figure he probably references this decision (or in our case, the lack thereof) at the end of the rock pushing sidequest. Anyway, if you guys feel like naming this baby, go ahead and vote on it. See you all tomorrow as we begin Guillo's subquest!