The Let's Play Archive

Battletech

by PoptartsNinja

Part 100: House Call - Annulled

House Call: Tactical Update [Annulled]

Warning, this entire turn was annulled due to a mistake by the gamemaster regarding Line of Sight issues.

Movement Phase
R4 Exterminator
- Deactivates Null Signature System!



Combat Phase
R1 King Crab
- Fires Gauss Rifle at F4 Hunchback IIC (2 base + 1 movement + 0 enemy movement + 4 range + 2 EM Interference = 9): rolled 7, miss!
- Fires Gauss Rifle at F4 Hunchback IIC (2 base + 1 movement + 0 enemy movement + 4 range + 2 EM Interference = 9): rolled 11, hit Head (0/9 armor remains, 0/3 structure remains)!
- Fires LRM 15 at V2 Unknown VTOL 2 (2 base + 1 movement + 0 enemy movement + 4 range + 2 EM Interference = 9): rolled 3, miss!
- Gains 9 heat, sinks 13!

R2 Flashman
- Fires Large Laser at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 0 range + 2 EM Interference = 6): rolled 10, hit Front (8/16 armor remains)! Through-armor critical hit!
- Fires Large Laser at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 0 range + 2 EM Interference = 6): rolled 5, miss!
- Fires Large Laser at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 0 range + 2 EM Interference = 6): rolled 12, hit Front (0/16 armor remains)!
- Fires Medium Laser at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 3, miss!
- Fires Medium Laser at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 6, miss!
- Gains 32 heat, sinks 30!

R3 Black Knight
- Fires ER PPC at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 10, hit Rotors (1/2 armor remains)! Movement reduced to 8/12!
- Fires Large Pulse Laser at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 4 range + 2 EM Interference - 2 Pulse Laser = 8): rolled 5, miss!
- Gains 27 heat, sinks 32!

R4 Exterminator
- Fires LRM 10 at V2 Unknown VTOL 2 (2 base + 2 range + 2 movement + 0 enemy movement + 2 EM Interference = 8): rolled 5, miss!
- Fires ER Medium Laser at V2 Unknown VTOL 2 (2 base + 4 range + 2 movement + 0 enemy movement + 2 EM Interference = 10): rolled 11, hit Front (11/16 armor remains)!
- Fires ER Medium Laser at V2 Unknown VTOL 2 (2 base + 4 range + 2 movement + 0 enemy movement + 2 EM Interference = 10): rolled 6, miss!
- Fires ER Medium Laser at V2 Unknown VTOL 2 (2 base + 4 range + 2 movement + 0 enemy movement + 2 EM Interference = 10): rolled 5, miss!
- Fires ER Medium Laser at V2 Unknown VTOL 2 (2 base + 4 range + 2 movement + 0 enemy movement + 2 EM Interference = 10): rolled 7, miss!
- Gains 26 heat, sinks 20! Overheating!

R5 Lynx
- Fires ER PPC at V2 Unknown VTOL 2 (2 base + 3 movement + 0 enemy movement + 2 range + 2 EM Interference = 9): rolled 8, miss!
- Fires Medium Laser at V2 Unknown VTOL 2 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 6, miss!
- Fires fires Medium Laser at V2 Unknown VTOL 2 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 8, miss!
- Fires Medium Laser at V2 Unknown VTOL 2 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 5, miss!
- Fires fires Medium Laser at V2 Unknown VTOL 2 (2 base + 3 movement + 0 enemy movement + 4 range + 2 EM Interference = 11): rolled 9, miss!
- Gains 32 heat, sinks 30! Overheating!

R6 Starslayer
- Fires Large Laser at V2 Unknown VTOL 2 (2 base + 3 movement + 0 enemy movement + 2 range + 2 EM Interference = 9): rolled 6, miss!
- Fires Large Laser at V2 Unknown VTOL 2 (2 base + 3 movement + 0 enemy movement + 2 range + 2 EM Interference = 9): rolled 7, miss!
- Gains 21 heat, sinks 22!

F1 King Crab IIC
- Fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 3 enemy movement + 0 range + 2 EM Interference = 6): rolled 4, miss!
- Fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 3 enemy movement + 0 range + 2 EM Interference = 6): rolled 5, miss!
- Fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 3 enemy movement + 0 range + 2 EM Interference = 6): rolled 12, hit Right Arm (22/24 armor remains)!
- Fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 3 enemy movement + 0 range + 2 EM Interference = 6): rolled 6, hit Left Torso (20/22 armor remains)!
- Fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 3 enemy movement + 0 range + 2 EM Interference = 6): rolled 12, hit Right Arm (20/24 armor remains)!
- Fires fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 3 enemy movement + 0 range + 2 EM Interference = 6): rolled 7, hit Left Arm (18/24 armor remains)!
- Fires fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 3 enemy movement + 0 range + 2 EM Interference = 6): rolled 7, hit Left Leg (23/27 armor remains)!
- Fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 3 enemy movement + 0 range + 2 EM Interference = 6): rolled 6, hit Left Arm (16/24 armor remains)!
- Fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 3 enemy movement + 0 range + 2 EM Interference = 6): rolled 8, hit Left Leg (21/27 armor remains)! Through-Armor Critical Chance!
- Fires Ultra AC/2 at R2 Flashman (0 base + 1 movement + 3 enemy movement + 0 range + 2 EM Interference = 6): rolled 5, miss!

F2 Unknown Quad 1[/b]
- Has no Line of Sight to R3 Black Knight!
- Shifts targets to an unengaged ‘Mech, now targeting R6 Starslayer!
- Fires ER Large Laser at R6 Starslayer (2 base + 1 movement + 3 enemy movement + 0 range + 2 EM Interference = 8): rolled 9, hit Left Torso (9/19 armor remains)! Through-Armor Critical Chance!
- Fires ER Large Laser at R6 Starslayer (2 base + 1 movement + 3 enemy movement + 0 range + 2 EM Interference = 8): rolled 9, hit Head (0/9 armor, 2/3 structure remains)! Pilot hit! Critical Chance!
- Fires ER Small Laser at R6 Starslayer (2 base + 1 movement + 3 enemy movement + 2 range + 2 EM Interference = 10): rolled 7, miss!
- Fires ER Small Laser at R6 Starslayer (2 base + 1 movement + 3 enemy movement + 2 range + 2 EM Interference = 10): rolled 11, hit Center Torso (21/26 armor remains)!
- Fires ER Small Laser at R6 Starslayer (2 base + 1 movement + 3 enemy movement + 2 range + 2 EM Interference = 10): rolled 8, miss!
- Fires ER Small Laser at R6 Starslayer (2 base + 1 movement + 3 enemy movement + 2 range + 2 EM Interference = 10): rolled 11, hit Left Arm (11/16 armor remains)!

F3 Dervish IIC
- Fires ER Medium Laser at R4 Exterminator (2 base + 3 movement + 2 enemy movement + 2 range + 2 EM Interference + 1 partial cover = 12): rolled 9, miss!
- Fires ER Medium Laser at R4 Exterminator (2 base + 3 movement + 2 enemy movement + 2 range + 2 EM Interference + 1 partial cover = 12): rolled 8, miss!
- Fires Streak SRM 6 at R4 Exterminator (2 base + 3 movement + 2 enemy movement + 2 range + 2 EM Interference + 1 partial cover = 12): rolled 6, Streak SRM 6 fails to achieve lock and does not fire!
- Fires Streak SRM 6 at R4 Exterminator (2 base + 3 movement + 2 enemy movement + 2 range + 2 EM Interference + 1 partial cover = 12): rolled 8, Streak SRM 6 fails to achieve lock and does not fire!

F4 Hunchback IIC
- Fires Gauss Rifle at R5 Lynx (2 base + 0 movement + 3 enemy movement + 2 range + 2 EM Interference = 9): rolled 8, miss!
- Fires Gauss Rifle at R5 Lynx (2 base + 0 movement + 3 enemy movement + 2 range + 2 EM Interference = 9): rolled 7, miss!
- Fires ER Medium Laser at R5 Lynx (2 base + 0 movement + 3 enemy movement + 2 range + 2 EM Interference = 9): rolled 9, hit Left Torso (0/20 armor, 11/13 structure remains)! Critical chance!
- Fires ER Medium Laser at R5 Lynx (2 base + 0 movement + 3 enemy movement + 2 range + 2 EM Interference = 9): rolled 7, miss!

F5 Unknown Quad 2
- fires ER Medium Laser at R1 King Crab (2 base + 1 movement + 1 enemy movement + 2 range + 2 EM Interference = 8): rolled 8, hit Right Arm (27/34 armor remains)!
- fires ER Medium Laser at R1 King Crab (2 base + 1 movement + 1 enemy movement + 2 range + 2 EM Interference = 8): rolled 4, miss!
- fires Streak SRM 6 at R1 King Crab (2 base + 1 movement + 1 enemy movement + 4 range + 2 EM Interference = 10): rolled 4, Streak SRM 6 fails to achieve lock and does not fire!
- fires Streak SRM 6 at R1 King Crab (2 base + 1 movement + 1 enemy movement + 4 range + 2 EM Interference = 10): rolled 10, hit Left Arm (32/34 armor remains), Right Leg (38/40 armor remains), Right Leg (36/40 armor remains), Left Leg (38/40 armor remains), Head (7/9 armor remains (Pilot Hit!)), Center Torso (42/44 armor remains)!

V1 Unknown VTOL 1
- Fires ER Large Laser at R3 Black Knight (4 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 11): rolled 7, miss!

V2 Unknown VTOL 2
- Fires ER Large Laser at R3 Black Knight (4 base + 1 movement + 2 enemy movement + 2 range + 2 EM Interference = 11): rolled 11, hit Left Arm (14/24 armor remains)!



End Phase:
F4 Hunchback IIC
- Destroyed by head destruction, pilot killed!

V1 Unknown VTOL 1
- Critical hit in front!
- Stabilizer hit! Movement penalty to shooting doubled for all front-firing weapons!

R1 King Crab
- Pilot hit, must succeed at a 3+ piloting test or fall unconscious! Rolled 10, succeeds!

R2 Flashman
- Through-armor critical chance in Right Leg! 2 critical hits sustained!
- Upper Leg Actuator Destroyed! Movement reduced to 4/6!
- Hip Destroyed! Movement reduced to 2/3!
- Must succeed at a piloting test or fall (3 base + 2 hexes moved + 1 leg actuator destroyed + 2 hip actuator destroyed = 8): rolled 9, succeeds!

R5 Lynx
- Critical chance in Left Torso! No critical hits sustained!

R6 Starslayer
- Through-armor critical chance in Left Torso! 1 critical hit sustained!
- SRM 4 destroyed!
- Critical chance in Head! No critical hit sustained!
- Pilot hit, must succeed at a 3+ piloting test or fall unconscious! Rolled 4, succeeds!
- Must succeed at a piloting test or fall (3 base + 2 movement + 1 massive damage = 6): rolled 3, falls on left side! Now facing hex 1620!
- Suffers damage to Left Arm (6/16 armor remains)!
- Must succeed at a piloting test to avoid pilot damage (3 base + 2 movement + 1 massive damage + 1 trying to avoid pilot damage = 7): rolled 6, fails! Pilot hit!
- Pilot hit, must succeed at a 5+ piloting test or fall unconscious! Rolled 6, succeeds!



Physical Combat Phase:



End Phase:



“Lorraine! Get up, damn you!” Acolyte Rush called from her Exterminator—she was slowly but surely baking herself in her cockpit; the reduced heat dissipation of her Null Signature system and her attempt to leverage the bulk of her firepower had pushed her ‘Mech well beyond its ability to dissipate its considerable heat.

“Blake damn it!” Demi-Precentor O’Donnely cursed, “that little flying horse just popped my damned eardrum!”

Ev paused a moment, calming her emotions the way she’d been trained, and took stock of her situation. Both of those clan ‘choppers were still up and flying; although one looked more than a little shaky—but that damned Hunchback was out of action, even if its parting shot had nearly crippled Cherenkov’s Lynx. Things were rough, but those helos weren’t looking too hot.

“Aaargh!” Acolyte Mars screamed in inchoate rage, “That goddamned—I’m in a world of hurt, sir! That Clan AC2 boat just jammed my damned hip!”



Enemy Forces / Next Turn’s Movement:
F1 King Crab IIC walks 2 to hex 1114!
F2 Unknown Quad 1 held position in hex 1918!
F3 Dervish IIC jumped 5 to hex 0422!
F5 Unknown Quad 2 jumped 6 to hex 0925!

V1 Unknown VTOL 1 flanks 11 to hex???! Descends recklessly to altitude 2!
V1 Unknown VTOL 2 flanks 14 to hex 1626! Currently at altitude 7!



Mission Objectives
Defeat the Hell’s Horses (1/7 completed!)








KGC-001 King Crab
Weight: 100 tons (Assault)
HD A(S): 7/9 (3/3)
LT A(S): 30/30 (21/21)
LT R A(S): 10/10
CT A(S): 42/44 (31/31)
CT R A(S): 15/15
RT A(S): 30/30 (21/21)
RT R A(S): 10/10
LA A(S): 32/34 (17/17)
RA A(S): 27/34 (17/17)
LL A(S): 38/40 (21/21)
RL A(S): 36/40 (21/21)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Demi-Precentor XXIX Kelly O'Donnely
Mechwarrior Player: DatonKallandor
Mechwarrior Status: Burst eardrum (3+)
Armament:
LRM 15 – LT (Heat: 5, Ammo: 5, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Gauss Rifle – RA (Heat: 1, Ammo: 26, Range: (L:22 M:15 S:7), Status: OK!)
Gauss Rifle – LA (Heat: 1, Ammo: -, Range: (L:22 M:15 S:7), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: 100, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – LT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
CASE – LT
CASE – RT
Critical Damage: None!
Notes: 2 hands

FLS-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 20/22 (16/16)
LT R A(S): 10/10
CT A(S): 21/25 (23/23)
CT R A(S): 16/16
RT A(S): 20/22 (16/16)
RT R A(S): 10/10
LA A(S): 16/24 (12/12)
RA A(S): 20/24 (12/12)
LL A(S): 21/27 (16/16)
RL A(S): 27/27 (16/16)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 2/3/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIV Erica Mars
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Status: OK!)
Critical Damage: Right Upper Leg Actuator Destroyed! Right Hip Actuator Destroyed!
Notes: no hands

BL6b-KNT Black Knight
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/24 (16/16)
LT R A(S): 8/8
CT A(S): 29/29 (23/23)
CT R A(S): 10/10
RT A(S): 14/24 (16/16)
RT R A(S): 8/8
LA A(S): 14/24 (12/12)
RA A(S): 14/24 (12/12)
LL A(S): 24/24 (16/16)
RL A(S): 24/24 (16/16)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte IX Guy Lesable
Mechwarrior Player: Gothsheep
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Large Pulse Laser – LT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Beagle Active Probe – CT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

EXT-4NS Exterminator
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (15/15)
LT R A(S): 8/8
CT A(S): 18/21 (21/21)
CT R A(S): 8/8
RT A(S): 20/20 (15/15)
RT R A(S): 8/8
LA A(S): 18/18 (10/10)
RA A(S): 18/18 (10/10)
LL A(S): 19/19 (15/15)
RL A(S): 19/19 (15/15)
Heat: 12/30
Overheat Penalty: Movement reduced to 4/6/6, +1 penalty to targeting!
Heat Sinks: 10(20)
Movement: 6/9/6
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XXVI Evelyn Rush
Mechwarrior Player: W.T. Fits
Mechwarrior Status: OK!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 11), Status: OK!)
LRM 10 – LT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 2 hands

LNX-9C Lynx
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (11/13)
LT R A(S): 6/6
CT A(S): 28/28 (18/18)
CT R A(S): 8/8
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 26/26 (13/13)
RL A(S): 26/26 (13/13)
Heat: 6/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XI Pavil Cherenkov
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – HD (Heat: 2, Ammo: 99, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

STY-3C Starslayer
Weight: 50 tons (Medium)
HD A(S): 0/9 (2/3)
LT A(S): 9/19 (12/12)
LT R A(S): 5/5
CT A(S): 21/26 (16/16)
CT R A(S): 6/6
RT A(S): 19/19 (12/12)
RT R A(S): 5/5
LA A(S): 6/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 11(22)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIII Gunter Lorraine
Mechwarrior Player: Xmas Future
Mechwarrior Status: 3rd Degree Burns, Neural Feedback (5+)
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM 4 – LT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: Destroyed!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Small Laser – HD(REAR) (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
CASE – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand / no right arm hand or arm actuators



Enemy Status
F1 King Crab IIC
Weight: 100 tons (Assault)
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Star Colonel Grier Seidman
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!

F2 Unknown Quad 1
Weight: 80 tons (Assault)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Ed
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

F3 Dervish IIC
Weight: 55 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Simmons
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

F4 Hunchback IIC
Weight: 50 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Fitzgerald
Mechwarrior Status: Killed in Action!
Armament: Unknown
Critical Damage: Head destroyed!
Notes:

F 5 Unknown Quad 2
Weight: 40 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Dash
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

V1 Unknown VTOL 1
Weight: 21 tons (VTOL)
Crew: Pilot 4, Gunnery 4
Crew Names: Pilot Mortimer, Gunner Bartlebee
VTOL Status: Rotor hit, movement reduced to 8/12! Stabilizer hit, movement penalty doubled for Front-mounted weapons!
Armament: Unknown
Notes:

V1 Unknown VTOL 2
Weight: 21 tons (VTOL)
Crew: Pilot 4, Gunnery 4
Crew Names: Pilot Skye, Gunner Benjamin
VTOL Status: Ok!
Armament: Unknown
Notes: