The Let's Play Archive

Battletech

by PoptartsNinja

Part 102: House Call - Turn 7

House Call: Tactical Update 7

Movement Phase
R4 Exterminator
- Activates Null Signature System!



Combat Phase
R1 King Crab
- Fires Gauss Rifle at V1 Unknown VTOL 1 (2 base + 2 range + 2 movement + 3 enemy movement + 2 EM Interference = 11): rolled 9, miss!
- Fires Gauss Rifle at V1 Unknown VTOL 1(2 base + 2 range + 2 movement + 3 enemy movement + 2 EM Interference = 11): rolled 3, miss!
- Fires LRM 15 at V1 Unknown VTOL 1 (2 base + 2 range + 2 movement + 3 enemy movement + 2 EM Interference = 11): rolled 5, miss!
- Gains 9 heat, sinks 13!

R2 Flashman
- Torso Twists to face hex 1812
- Fires Large Laser at F4 Hunchback IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference + 2 Minimum Range = 6): rolled 3, miss!
- Fires Large Laser at F4 Hunchback IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference + 2 Minimum Range = 6): rolled 9, hit Right Arm (0/8 armor remains)!
- Fires Medium Laser at F4 Hunchback IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference = 6): rolled 7, hit Right Arm (1/6 structure remains)! Critical Chance!
- Fires Medium Laser at F4 Hunchback IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference = 6): rolled 9, hit Center Torso (17/22 armor remains)!
- Fires Medium Laser at F4 Hunchback IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference = 6): rolled 8, hit Left Torso (11/16 armor remains)!
- Fires Medium Laser at F4 Hunchback IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference = 6): rolled 10, hit Right Torso (7/16 armor remains)!
- Gains 30 heat, sinks 30!

R3 Black Knight
- Gains 0 heat, sinks 32!

R4 Exterminator
- Fires LRM 10 at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 7, miss!
- Gains 20 heat, sinks 20!

R5 Lynx
- Fires ER PPC at F2 Unknown Quad 1 (2 base + 0 range + 3 movement + 1 enemy movement + 2 EM Interference = 8): rolled 9, hit Left Front Leg (16/34 armor remains)
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 3 movement + 1 enemy movement + 2 EM Interference = 8): rolled 4, miss!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 3 movement + 1 enemy movement + 2 EM Interference = 8): rolled 7, miss!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 3 movement + 1 enemy movement + 2 EM Interference = 8): rolled 9, hit Right Torso (18/26 armor remains)!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 3 movement + 1 enemy movement + 2 EM Interference = 8): rolled 9, hit Left Front Leg (11/34 armor remains)!
- Fires Streak SRM-2 at F2 Unknown Quad 1 (2 base + 0 range + 3 movement + 1 enemy movement + 2 EM Interference = 8): rolled 8, 2 missiles hit Right Front Leg (30/34 armor remains), Right Rear Leg (17/34 armor remains)!
- Fires Streak SRM-2 at F2 Unknown Quad 1 (2 base + 0 range + 3 movement + 1 enemy movement + 2 EM Interference = 8): rolled 6, Streak SRM-2 fails to achieve lock!
- Gains 34 heat, sinks 30! Overheating!

R6 Starslayer
- Holds fire!
- Gains 4 heat, sinks 22!

F1 King Crab IIC
- Deactivates Ultra Mode for all Autocannons!
- Torso-twists to face hex 1115!
- Fires Ultra AC/2 at R4 Exterminator (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 0 Null Signature System = 5): rolled 7, hit Center Torso (15/21 armor remains)!
- Fires Ultra AC/2 at R4 Exterminator (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 0 Null Signature System = 5): rolled 10, hit Left Torso (13/20 armor remains)!
- Fires Ultra AC/2 at R4 Exterminator (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 0 Null Signature System = 5): rolled 10, hit Center Torso (13/21 armor remains)!
- Fires Ultra AC/2 at R4 Exterminator (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 0 Null Signature System = 5): rolled 6, hit Left Leg (17/19 armor remains)!
- Fires Ultra AC/2 at R4 Exterminator (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 0 Null Signature System = 5): rolled 5, hit Left Arm (16/18 armor remains)!
- Fires Ultra AC/2 at R4 Exterminator (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 0 Null Signature System = 5): rolled 8, hit Center Torso (11/21 armor remains)!
- Fires Ultra AC/2 at R4 Exterminator (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 0 Null Signature System = 5): rolled 7, hit Right Torso (18/20 armor remains)! Through-armor critical chance!
- Fires Ultra AC/2 at R4 Exterminator (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 0 Null Signature System = 5): rolled 6, hit Right Arm (16/18 armor remains)!
- Fires Ultra AC/2 at R4 Exterminator (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 0 Null Signature System = 5): rolled 9, hit Left Torso (11/20 armor remains)!
- Fires Ultra AC/2 at R4 Exterminator (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 0 Null Signature System = 5): rolled 10, hit Center Torso (9/21 armor remains)!

F2 Unknown Quad 1
- Fires ER Large Laser at R5 Lynx (2 base + 0 range + 1 movement + 3 enemy movement + 2 EM Interference = 8): rolled 10, hit Center Torso (13/28 armor remains)!
- Fires ER Large Laser at R5 Lynx (2 base + 0 range + 1 movement + 3 enemy movement + 2 EM Interference = 8): rolled 6, miss!
- Fires LRM 20 w/ Artemis IV at R5 Lynx (2 base + 0 range + 1 movement + 3 enemy movement + 2 EM Interference = 8): rolled 5, miss!
- Fires ER Medium Laser at R5 Lynx (2 base + 0 range + 1 movement + 3 enemy movement + 2 EM Interference = 8): rolled 9, hit Center Torso (6/28 armor remains)!

F4 Hunchback IIC
- Torso twists to face hex 1713!
- Fires Gauss Rifle at R2 Flashman (2 base + 0 range + 0 movement + 2 enemy movement + 2 EM Interference = 6): rolled 8, hit Left Leg (10/27 armor remains)!
- Fires Gauss Rifle at R2 Flashman (2 base + 0 range + 0 movement + 2 enemy movement + 2 EM Interference = 6): rolled 8, hit Right Leg (12/27 armor remains)!
- Fires ER Medium Laser at R2 Flashman (2 base + 0 range + 0 movement + 2 enemy movement + 2 EM Interference = 6): rolled 7, hit Left Arm (0/24 armor, 10/12 structure remains)! Critical Chance!
- Fires ER Medium Laser at R2 Flashman (2 base + 0 range + 0 movement + 2 enemy movement + 2 EM Interference = 6): rolled 7, hit Left Leg (3/27 armor remains)!

F5 Unknown Quad 2
- Becomes annoyed at R6 Starslayer!
- Holds Fire, no line of sight to target!

V1 Unknown VTOL 1
- Fires ER Large Laser at R3 Black Knight (4 base + 2 range + 2 movement + 0 enemy movement + 2 EM Interference - 4 Immobile Target + 1 prone target = 7): rolled 3, miss!
- Fires Streak SRM-2 at R3 Black Knight (4 base + 4 range + 2 movement + 0 enemy movement + 2 EM Interference - 4 Immobile Target + 1 prone target = 9): rolled 6, Streak SRM-2 fails to lock on and does not fire!
- Fires Streak SRM-2 at R3 Black Knight (4 base + 4 range + 2 movement + 0 enemy movement + 2 EM Interference - 4 Immobile Target + 1 prone target = 9): rolled 7, Streak SRM-2 fails to lock on and does not fire!



End Phase:
R2 Flashman
- Critical chance in Right Arm! No critical hit sustained!
- Must make a piloting test or fall (3 base + 2 movement + 1 massive damage = 6): rolled 6, succeeds!

R4 Exterminator
- Through-armor Critical Chance in Right Torso! 2 critical hits sustained!
- Anti-missile system destroyed!
- Anti-missile system ammunition hit!
- Pilot suffers 2 hits due to ammunition explosion!
- Must pass a 5+ consciousness test! Rolled 5, succeeds!
- R4 Exterminator takes damage to Right Torso! (0/20 armor, 13/15 structure remains!)
- R4 Exterminator suffers a critical chance in Right Torso! 1 critical hit sustained!
- Engine hit!
- Must make a piloting test or fall (3 base + 2 movement + 1 massive damage = 6): rolled 8, succeeds!

F2 Unknown Quad 1
- Must make a piloting test or fall (3 base + 1 movement + 1 massive damage - 2 quad = 3): rolled 12, succeeds!

F4 Hunchback IIC
- Critical chance in Right Arm! No critical hit sustained!
- Must make a piloting test or fall (3 base + 0 movement + 1 massive damage = 4): rolled 4, succeeds!



Physical Combat Phase:
R5 Lynx
- kicks F2 Unknown Quad 1 (3 base + 3 movement + 1 enemy movement - 2 kick = 5): rolled 8, hit Right Front Leg (19/30 armor remains)!

F2 Unknown Quad 1
- kicks R5 Lynx (3 base + 1 movement + 3 enemy movement - 2 kick + 1 Clanner in Melee = 6): rolled 11, hit Right Leg (10/26 armor remains)!



End Phase:
R5 Lynx
- Must make a piloting test or fall (3 base + 2 movement + 1 massive damage + 0 kicked = 6): rolled 12, succeeds!

F2 Unknown Quad 1
- Must make a piloting test or fall (3 base + 1 movement + 1 massive damage + 0 kicked - 2 quad = 3): rolled 11, succeeds!


Turn End Phase:
R3 Black Knight
- Attempts to regain consciousness (5+): rolled 4, fails!



“Hey, boss,” Evelyn snickered over the comms, “Do you think these Clan jerks would respond to a challenge?”

“You’ve spent too much time in Kurita space,” O’Donnely grumbled, pressing his palm to his neurohelmet’s faceplate as if to rub his eyes. “Don’t showboat, Acolyte. I want performance, not—” As he spoke, Evelyn’s Exterminator touched down on a distant hillside, firing off a salvo of LRMs at a not-far distant quad while simultaneously making a rather vulgar ‘jerking off’ motion with its right arm, utterly dismissing O’Donnely’s words.

“I’m the only one with a kill so far, boss. Why don’t you waddle that fat-ass crab up here and—”

“Ev, you’re overextended,” Acolyte Lorraine announced with unhelpful cheerfulness. A moment later—as if to prove Lorraine’s point, the big Clanner on the hill opened fire. The Autocannon/2 was oft-maligned by ‘Mechwarriors of the Inner Sphere as being ‘too little weapon’ for the weight for any duty but anti-aircraft assignments. Normally, O’Donnely wouldn’t have considered Autocannon/2s in any quantity a significant threat.

The Exterminator’s torso burst as a lucky shot found her Anti-missile ammunition. It wasn’t the devastating hit it could have been, but the Exterminator staggered and nearly tumbled from its perch atop a crumbing mesa. O’Donnely had been a victim of ammunition explosions before—anyone with over ten years in a cockpit probably had, and could sympathize with Evelyn’s cries: a mix of surprise and agony as the explosion temporarily disrupted computer processing and feedback loop causing Ev’s own attempts to balance her machine to be fed right back into her own nervous system. He was surprised she managed to keep her footing through it all—but even from here he could tell the Exterminator was in bad shape.

“We need to focus on this Word-damned Hunchback!” Erica called as her Flashman weathered another salvo from the bulky clan Medium. “It’s got way too much firepower! Sir, if we don’t kill it now we’re going to have to withdraw!”



Enemy Forces / Next Turn’s Movement:
F1 King Crab IIC walked 0 to hex 1114!
F2 Unknown Quad 1 flanks 7 to hex 1218!
F2 Unknown Quad 1 reverses to hex 1915!
F4 Hunchback IIC walked 0 to hex 1712!
F 5 Unknown Quad 2 jumped 5 to hex 1514!

V1 Unknown VTOL 1 flanks 10 to hex1722!



Mission Objectives
Defeat the Hell’s Horses (2/7 completed!)








KGC-001 King Crab
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 30/30 (21/21)
LT R A(S): 10/10
CT A(S): 44/44 (31/31)
CT R A(S): 15/15
RT A(S): 30/30 (21/21)
RT R A(S): 10/10
LA A(S): 34/34 (17/17)
RA A(S): 24/34 (17/17)
LL A(S): 30/40 (21/21)
RL A(S): 40/40 (21/21)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Demi-Precentor XXIX Kelly O'Donnely
Mechwarrior Player: DatonKallandor
Mechwarrior Status: Burst eardrum (3+)
Armament:
LRM 15 – LT (Heat: 5, Ammo: 4, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Gauss Rifle – RA (Heat: 1, Ammo: 24, Range: (L:22 M:15 S:7), Status: OK!)
Gauss Rifle – LA (Heat: 1, Ammo: -, Range: (L:22 M:15 S:7), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: 100, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – LT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
CASE – LT
CASE – RT
Critical Damage: None!
Notes: 2 hands

FLS-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (16/16)
LT R A(S): 10/10
CT A(S): 21/25 (23/23)
CT R A(S): 16/16
RT A(S): 20/22 (16/16)
RT R A(S): 10/10
LA A(S): 0/24 (10/12)
RA A(S): 24/24 (12/12)
LL A(S): 3/27 (16/16)
RL A(S): 12/27 (16/16)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIV Erica Mars
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Status: OK!)
Critical Damage: Right Upper Leg Actuator Destroyed! Right Hip Actuator Destroyed!
Notes: no hands

BL6b-KNT Black Knight
Weight: 75 tons (Heavy)
HD A(S): 7/9 (3/3)
LT A(S): 15/24 (16/16)
LT R A(S): 8/8
CT A(S): 27/29 (23/23)
CT R A(S): 10/10
RT A(S): 8/24 (16/16)
RT R A(S): 8/8
LA A(S): 24/24 (12/12)
RA A(S): 6/24 (12/12)
LL A(S): 20/24 (16/16)
RL A(S): 17/24 (16/16)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte IX Guy Lesable
Mechwarrior Player: Gothsheep
Mechwarrior Status: Shrapnel Wound, Punctured Lung, Whiplash (5+)
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Large Pulse Laser – LT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Beagle Active Probe – CT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

EXT-4NS Exterminator
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 11/20 (15/15)
LT R A(S): 8/8
CT A(S): 9/21 (21/21)
CT R A(S): 8/8
RT A(S): 0/20 (13/15)
RT R A(S): 8/8
LA A(S): 16/18 (10/10)
RA A(S): 16/18 (10/10)
LL A(S): 17/19 (15/15)
RL A(S): 12/19 (15/15)
Heat: 7/30
Overheat Penalty: Movement reduced to 5/8/6!
Heat Sinks: 10(20)
Movement: 6/9/6
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XXVI Evelyn Rush
Mechwarrior Player: W.T. Fits
Mechwarrior Status: Neural Shock (5+)!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: -), Status: Destroyed!)
LRM 10 – LT (Heat: 4, Ammo: 8, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Null Signature System – CT, RT, LT, RL, LL, RA, LA (Heat: 10), Status: OK!)
Critical Damage: 1 Engine hit (+5 heat/turn)!
Notes: 2 hands

LNX-9C Lynx
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (13/13)
LT R A(S): 6/6
CT A(S): 6/28 (18/18)
CT R A(S): 8/8
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 16/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 26/26 (13/13)
RL A(S): 10/26 (13/13)
Heat: 5/30
Overheat Penalty: Movement reduced to 4/6/5!
Heat Sinks: 15(30)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XI Pavil Cherenkov
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – HD (Heat: 2, Ammo: 98, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

STY-3C Starslayer
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/19 (12/12)
LT R A(S): 5/5
CT A(S): 22/26 (16/16)
CT R A(S): 6/6
RT A(S): 12/19 (12/12)
RT R A(S): 5/5
LA A(S): 7/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11(22)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIII Gunter Lorraine
Mechwarrior Player: Xmas Future
Mechwarrior Status: 3rd Degree Burns, Neural Feedback (5+)
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM 4 – LT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: Destroyed!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Small Laser – HD(REAR) (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
CASE – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand / no right arm hand or arm actuators



Enemy Status
F1 King Crab IIC
Weight: 100 tons (Assault)
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Star Colonel Grier Seidman
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!

F2 Unknown Quad 1
Weight: 80 tons (Assault)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Ed
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

F3 Dervish IIC
Weight: 55 tons (Medium)
Mechwarrior Name: Simmons
Mechwarrior Status: Killed!
Notes: ‘Mech Destroyed, counts as Rough Terrain!

F4 Hunchback IIC
Weight: 50 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Fitzgerald
Mechwarrior Status: Ok!
Armament: Unknown
Critical Damage: None!
Notes:

F 5 Unknown Quad 2
Weight: 40 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Dash
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

V1 Unknown VTOL 1
Weight: 21 tons (VTOL)
Crew: Pilot 4, Gunnery 4
Crew Names: Pilot Mortimer, Gunner Bartlebee
VTOL Status: Rotor hit, movement reduced to 8/12! Stabilizer hit, movement penalty doubled for Front-mounted weapons!
Armament: Unknown
Notes:

V1 Unknown VTOL 2
Weight: 21 tons (VTOL)
Crew Names: Pilot Skye, Gunner Benjamin
VTOL Status: Crashed!
Notes: Vehicle Destroyed, counts as Rough Terrain!