The Let's Play Archive

Battletech

by PoptartsNinja

Part 103: House Call - Turn 8

House Call: Tactical Update 8

Movement Phase
R4 Exterminator
- Deactivates Null Signature System!



Combat Phase
R1 King Crab
- Fires Gauss Rifle at F4 Hunchback IIC (2 base + 2 range + 1 movement + 0 enemy movement + 2 EM Interference = 7): rolled 12, hit Right Arm (0/6 structure remains)! Damage transfers to Right Torso (0/16 armor remains, 5/12 structure remains)! Critical chance!
- Fires Gauss Rifle at F4 Hunchback IIC (2 base + 2 range + 1 movement + 0 enemy movement + 2 EM Interference = 7): rolled 10, hit Center Torso (2/22 armor remains)!
- Fires LRM 15 at F4 Hunchback IIC (2 base + 2 range + 1 movement + 0 enemy movement + 2 EM Interference = 7): rolled 4, miss!
- Gains 8 heat, sinks 13!

R2 Flashman
- Fires Large Laser at F4 Hunchback IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference = 6): rolled 10, hit Left Torso (3/16 armor remains)!
- Fires Large Laser at F4 Hunchback IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference = 6): rolled 3, miss!
- Fires Medium Laser at F4 Hunchback IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference = 6): rolled 7, hit Left Torso (0/16 armor, 10/12 structure remains)! Critical Chance!
- Fires Medium Laser at F4 Hunchback IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference = 6): rolled 3, miss!
- Fires Medium Laser at F4 Hunchback IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference = 6): rolled 5, miss!
- Fires Medium Laser at F4 Hunchback IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference = 6): rolled 6, hit Left Leg (7/12 armor remains)! Critical Chance!
- Gains 29 heat, sinks 30!

R3 Black Knight
- Gains 0 heat, sinks 32!

R4 Exterminator
- Holds Fire!
- Gains 11 heat, sinks 20!

R5 Lynx
- Fires Medium Laser at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 3, miss!
- Fires Medium Laser at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 9, miss!
- Fires Medium Laser at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 6, miss!
- Fires Medium Laser at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 12, hit Rear Center Torso (0/4 armor, 11/12 structure remains)! Critical Chance!
- Fires Streak SRM-2 at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 2, Streak SRM-2 fails to achieve lock and does not fire!
- Fires Streak SRM-2 at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 12, 2 missiles hit Left Front Leg (18/20 armor remains), Rear Right Torso (1/3 armor remains)!
- Gains 19 heat, sinks 30!

R6 Starslayer
- Fires Large Laser at F4 Hunchback IIC (2 base + 0 range + 3 movement + 0 enemy movement + 2 EM Interference = 7): rolled 10, hit Center Torso (0/22 armor, 10/16 structure remains)!
- Fires Large Laser at F4 Hunchback IIC (2 base + 0 range + 3 movement + 0 enemy movement + 2 EM Interference = 7): rolled 7, hit Left Torso (2/12 structure remains)! Critical Chance!
- Fires Medium Laser at F4 Hunchback IIC (2 base + 2 range + 3 movement + 0 enemy movement + 2 EM Interference = 9): rolled 10, hit Right Leg (10/15 armor remains)!
- Fires SRM 4 at F4 Hunchback IIC (2 base + 2 range + 3 movement + 0 enemy movement + 2 EM Interference = 9): rolled 6, miss!
- Gains 4 heat, sinks 22!

F1 King Crab IIC
- Becomes annoyed with R4 Exterminator (no line of sight)!
- Becomes angry with R5 Lynx!
- Torso Twists to face hex 1214!
- Fires Ultra AC/2 at R5 Lynx (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 5): rolled 8, hit Left Torso (11/13 structure remains)! Critical Chance!
- Fires Ultra AC/2 at R5 Lynx (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 5): rolled 4, miss!
- Fires Ultra AC/2 at R5 Lynx (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 5): rolled 11, hit Right Arm (16/18 armor remains)!
- Fires Ultra AC/2 at R5 Lynx (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 5): rolled 5, hit Left Torso (9/13 structure remains)! Critical Chance!
- Fires Ultra AC/2 at R5 Lynx (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 5): rolled 7, hit Right Leg (8/26 armor remains)!
- Fires Ultra AC/2 at R5 Lynx (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 5): rolled 6, hit Left Arm (14/18 armor remains)!
- Fires Ultra AC/2 at R5 Lynx (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 5): rolled 7, hit Left Torso (7/13 structure remains)! Critical Chance!
- Fires Ultra AC/2 at R5 Lynx (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 5): rolled 7, hit Center Torso (4/28 armor remains)! Through-armor Critical Chance!
- Fires Ultra AC/2 at R5 Lynx (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 5): rolled 6, hit Center Torso (2/28 armor remains)!
- Fires Ultra AC/2 at R5 Lynx (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 5): rolled 8, hit Right Torso (18/20 armor remains)!

F2 Unknown Quad 1
- Becomes angry with R5 Lynx!
- Holds fire!

F4 Hunchback IIC
- Becomes angry with R5 Lynx!
- Fires Gauss Rifle at R5 Lynx (2 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 7): rolled 2, miss!
- Fires Gauss Rifle at R5 Lynx (2 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 7): rolled 9, hit Right Torso (3/20 armor remains)!
- Fires ER Medium Laser at R5 Lynx (2 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 7): rolled 10, hit Left Arm (7/18 armor, 10/12 structure remains)! Critical Chance!
- Fires ER Medium Laser at R5 Lynx (2 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference = 7): rolled 7, hit Right Arm (9/18 armor remains)!

F5 Unknown Quad 2
- Becomes angry with R5 Lynx!
- Fires Jump Jets at R5 Lynx (3 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 11): rolled 12, hit Right Torso (0/20 armor, 10/13 structure remains)! Critical Chance!

V1 Unknown VTOL 1
- Becomes angry with R5 Lynx!
- Holds fire!



End Phase:
F4 Hunchback IIC
- Critical chance in Right Torso! 1 critical hit sustained!
- Gauss Rifle hit! Gauss Rifle Explodes!
- Hunchback IIC suffers damage to Right Torso (0/12 structure remains)! Damage transfers to Center Torso (0/16 structure remains)! ’Mech Destroyed!
- Critical chance in Left Torso! No critical hits sustained!
- Critical chance in Left Torso! No critical hits sustained!
- Critical chance in Left Leg! No critical hits sustained!

F5 Unknown Quad 2
- Critical chance in Center Torso! No critical hits sustained!

R5 Lynx
- Critical chance in Left Torso! No critical hits sustained!
- Critical chance in Left Torso! 2 critical hits sustained!
- Double Heat Sink hit!
- Engine hit!
- Critical chance in Left Torso! No critical hits sustained!
- Through-armor critical chance in Center Torso! 1 critical hit sustained!
- Engine hit!
- Critical chance in Right Arm! No critical hits sustained!
- Critical chance in Right Torso! No critical hits sustained!
- Must make a piloting test or fall (3 base + 2 movement + 1 massive damage = 6): rolled 8, succeeds!



Physical Combat Phase:



End Phase:



Turn End Phase:
R3 Black Knight
- Attempts to regain consciousness (5+): rolled 5, succeeds!



The radio crackled. “You Inner Sphere scum fight like tanks,” a voice—which would have been more at home coming from a rock grinder or a banth—growled. “Therefore: you will now be treated like them.”

“What does that—I don’t even—” Acolyte Cherenkov began. He was cut off as the massed firepower of two Clan machines cut his own to ribbons. His heat spiked as that damnedable King Crab’s autocannons tore his engine shielding apart; then breathed a silent prayer in relief as the magnetic ‘bottle’ kept the plasma contained. The last thing he wanted was to be helpless this close—but his armor diagnostics painted a grim picture; his ‘Mech had been stripped of all but the illusion of protection. Another concentrated assault and he was in real trouble—worse, the Clanners seemed to know it, drawing back from their exposed positions to force the Com Guards to close.

All but that damned Hunchback, at least—that was three down, with no losses in return.

The small Clan Quad he’d been targeting once again took to the air—the bizarrely splayed jump jet nozzles emitting an actual—not figurative—rainbow of plasma. Some Clan technician, or possibly ‘Mech designer, had gone to curious and terrifying extremes with the design—rather than simply letting the jet plasma do what it wanted; they’d focused it carefully so those jets that were at risk of causing even cosmetic heat damage to the design’s paint were cool enough that they probably couldn’t cook an egg—while those towards the outer edge which gave the greatest lift were potentially hot enough to—the bizarre Clan design’s leg kicked backwards—from a higher level, a mule kick like that could be deadly; but the building it was standing on was far too high; and the Clan pilot had to know that…

A sudden burst of plasma jetted from the ‘Mech’s leg; scouring armor from the Lynx like an anti-‘Mech flamethrower. Able to create enough thrust to propel the forty-ton Clan design into the air for a few seconds, it wasn’t the heat that caused damage but the impact of ionized gasses traveling near the speed of light.

Cherenkov wobbled, but kept his feet even as the lightweight Clanner jetted away. “Goddamn these Clan assholes—” he muttered into the comms. “I’m in serious trouble, Kelly.”



Enemy Forces / Next Turn’s Movement:
F1 King Crab IIC reversed 1 to hex 1113!
F2 Unknown Quad 1 walked 3 to hex 1020!
F 5 Unknown Quad 2 jumped 4 to hex 1112!

V1 Unknown VTOL 1 cruises 7 to hex 1715!



Mission Objectives
Defeat the Hell’s Horses (3/7 completed!)








KGC-001 King Crab
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 30/30 (21/21)
LT R A(S): 10/10
CT A(S): 44/44 (31/31)
CT R A(S): 15/15
RT A(S): 30/30 (21/21)
RT R A(S): 10/10
LA A(S): 34/34 (17/17)
RA A(S): 24/34 (17/17)
LL A(S): 30/40 (21/21)
RL A(S): 40/40 (21/21)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Demi-Precentor XXIX Kelly O'Donnely
Mechwarrior Player: DatonKallandor
Mechwarrior Status: Burst eardrum (3+)
Armament:
LRM 15 – LT (Heat: 5, Ammo: 3, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Gauss Rifle – RA (Heat: 1, Ammo: 22, Range: (L:22 M:15 S:7), Status: OK!)
Gauss Rifle – LA (Heat: 1, Ammo: -, Range: (L:22 M:15 S:7), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: 100, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – LT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
CASE – LT
CASE – RT
Critical Damage: None!
Notes: 2 hands

FLS-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (16/16)
LT R A(S): 10/10
CT A(S): 21/25 (23/23)
CT R A(S): 16/16
RT A(S): 20/22 (16/16)
RT R A(S): 10/10
LA A(S): 0/24 (10/12)
RA A(S): 24/24 (12/12)
LL A(S): 3/27 (16/16)
RL A(S): 12/27 (16/16)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIV Erica Mars
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Status: OK!)
Critical Damage: Right Upper Leg Actuator Destroyed! Right Hip Actuator Destroyed!
Notes: no hands

BL6b-KNT Black Knight
Weight: 75 tons (Heavy)
HD A(S): 7/9 (3/3)
LT A(S): 15/24 (16/16)
LT R A(S): 8/8
CT A(S): 27/29 (23/23)
CT R A(S): 10/10
RT A(S): 8/24 (16/16)
RT R A(S): 8/8
LA A(S): 24/24 (12/12)
RA A(S): 6/24 (12/12)
LL A(S): 20/24 (16/16)
RL A(S): 17/24 (16/16)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte IX Guy Lesable
Mechwarrior Player: Gothsheep
Mechwarrior Status: Shrapnel Wound, Punctured Lung, Whiplash (5+)
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Large Pulse Laser – LT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Beagle Active Probe – CT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

EXT-4NS Exterminator
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 11/20 (15/15)
LT R A(S): 8/8
CT A(S): 9/21 (21/21)
CT R A(S): 8/8
RT A(S): 0/20 (13/15)
RT R A(S): 8/8
LA A(S): 16/18 (10/10)
RA A(S): 16/18 (10/10)
LL A(S): 17/19 (15/15)
RL A(S): 12/19 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 10(20)
Movement: 6/9/6
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XXVI Evelyn Rush
Mechwarrior Player: W.T. Fits
Mechwarrior Status: Neural Shock (5+)!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: -), Status: Destroyed!)
LRM 10 – LT (Heat: 4, Ammo: 7, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Null Signature System – CT, RT, LT, RL, LL, RA, LA (Heat: 10), Status: OK!)
Critical Damage: 1 Engine hit (+5 heat/turn)!
Notes: 2 hands

LNX-9C Lynx
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (7/13)
LT R A(S): 6/6
CT A(S): 2/28 (18/18)
CT R A(S): 8/8
RT A(S): 0/20 (10/13)
RT R A(S): 6/6
LA A(S): 7/18 (9/9)
RA A(S): 9/18 (9/9)
LL A(S): 26/26 (13/13)
RL A(S): 8/26 (13/13)
Heat: 4/30
Overheat Penalty:
Heat Sinks: 15(30)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XI Pavil Cherenkov
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – HD (Heat: 2, Ammo: 95, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: 2 Engine Hits (+10 heat/turn)
Notes: no hands or arm actuators

STY-3C Starslayer
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/19 (12/12)
LT R A(S): 5/5
CT A(S): 22/26 (16/16)
CT R A(S): 6/6
RT A(S): 12/19 (12/12)
RT R A(S): 5/5
LA A(S): 7/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11(22)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIII Gunter Lorraine
Mechwarrior Player: Xmas Future
Mechwarrior Status: 3rd Degree Burns, Neural Feedback (5+)
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM 4 – LT (Heat: 3, Ammo: 23, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: Destroyed!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Small Laser – HD(REAR) (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
CASE – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand / no right arm hand or arm actuators



Enemy Status
F1 King Crab IIC
Weight: 100 tons (Assault)
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Star Colonel Grier Seidman
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!

F2 Unknown Quad 1
Weight: 80 tons (Assault)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Ed
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

F3 Dervish IIC
Weight: 55 tons (Medium)
Mechwarrior Name: Simmons
Mechwarrior Status: Killed!
Notes: ‘Mech Destroyed, counts as Rough Terrain!

F4 Hunchback IIC
Weight: 50 tons (Medium)
Mechwarrior Name: Fitzgerald
Mechwarrior Status: Ok!
Notes: ‘Mech Destroyed, counts as Rough Terrain!

F 5 Unknown Quad 2
Weight: 40 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Dash
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

V1 Unknown VTOL 1
Weight: 21 tons (VTOL)
Crew: Pilot 4, Gunnery 4
Crew Names: Pilot Mortimer, Gunner Bartlebee
VTOL Status: Rotor hit, movement reduced to 8/12! Stabilizer hit, movement penalty doubled for Front-mounted weapons!
Armament: Unknown
Notes:

V1 Unknown VTOL 2
Weight: 21 tons (VTOL)
Crew Names: Pilot Skye, Gunner Benjamin
VTOL Status: Crashed!
Notes: Vehicle Destroyed, counts as Rough Terrain!



Sorry about the delays, everyone! Things should be much more stable (until the Rally, anyway; but I hope there won't be any major delays).