The Let's Play Archive

Battletech

by PoptartsNinja

Part 104: House Call - Turn 9

House Call: Tactical Update 9

Movement Phase
R3 Black Knight
- Attempts to stand (3 base + 0 movement = 3): rolled 11, succeeds!

R4 Exterminator
- Deactivates Null Signature System!



Combat Phase
R1 King Crab
- Fires Gauss Rifle at F2 Unknown Quad 1 (2 base + 0 range + 1 movement + 1 enemy movement + 2 EM Interference = 6): rolled 4, miss!
- Fires Gauss Rifle at F2 Unknown Quad 1 (2 base + 0 range + 1 movement + 1 enemy movement + 2 EM Interference = 6): rolled 7, hit Center Torso (4/28 armor remains)!
- Fires Large Pulse Laser at F2 Unknown Quad 1 (2 base + 2 range + 1 movement + 1 enemy movement + 2 EM Interference - 2 Pulse Laser= 6): rolled 6, hit Right Rear Leg (8/34 armor remains)!
- Fires Streak SRM-2 at F2 Unknown Quad 1 (2 base + 2 range + 1 movement + 1 enemy movement + 2 EM Interference = 8): rolled 8, 2 missiles hit Center Torso (2/28 armor remains), Left Rear Leg (17/34 armor remains)!
- Fires Streak SRM-2 at F2 Unknown Quad 1 (2 base + 2 range + 1 movement + 1 enemy movement + 2 EM Interference = 8): rolled 5, miss!
- Gains 15 heat, sinks 13!

R2 Flashman
- Fires Large Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 7): rolled 8, hit Left Front Leg (3/34 armor remains)!
- Fires Large Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 7): rolled 10, hit Left Torso (6/26 armor remains)!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 7): rolled 10, hit Left Front Leg (0/34 armor, 15/17 structure remains)! Critical Chance!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 7): rolled 8, hit Left Torso (1/26 armor remains)!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 7): rolled 10, hit Left Front Leg (10/17 structure remains)! Critical Chance!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 7): rolled 10, hit Left Torso (0/26 armor, 13/17 structure remains)! Critical Chance!
- Gains 29 heat, sinks 30!

R3 Black Knight
- Fires Large Pulse Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference - 2 Pulse Laser = 5): rolled 12, hit Left Front Leg (1/17 structure remains)! Critical Chance!
- Fires Large Pulse Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference - 2 Pulse Laser = 5): rolled 6, hit Left Front Leg (0/17 structure remains), damage transfers to Left Torso (5/13 structure remains)! Critical Chance!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 7): rolled 2, miss!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 7): rolled 7, hit Left Torso (0/17 structure remains)!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 7): rolled 10, hit Left Torso (0/17 structure remains), damage transfers to Center Torso (0/28 armor remains, 22/25 structure remains)! Critical Chance!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 7): rolled 6, miss!
- Fires Small Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 7): rolled 3, miss!
- Gains 35 heat, sinks 32!

R4 Exterminator
- Fires ER Medium Laser at F1 King Crab IIC (2 base + 0 range + 3 movement + 0 enemy movement + 2 EM Interference = 7): rolled 7, hit Right Arm (29/34 armor remains)!
- Fires ER Medium Laser at F1 King Crab IIC (2 base + 0 range + 3 movement + 0 enemy movement + 2 EM Interference = 7): rolled 7, hit Center Torso (41/46 armor remains)!
- Fires ER Medium Laser at F1 King Crab IIC (2 base + 0 range + 3 movement + 0 enemy movement + 2 EM Interference = 7): rolled 6, miss!
- Fires ER Medium Laser at F1 King Crab IIC (2 base + 0 range + 3 movement + 0 enemy movement + 2 EM Interference = 7): rolled 12, hit Right Torso (27/32 armor remains)!
- Fires Small Laser at F1 King Crab IIC (2 base + 0 range + 3 movement + 0 enemy movement + 2 EM Interference = 7): rolled 6, hit Left Torso (29/32 armor remains)!
- Gains 25 heat, sinks 20! Overheating!

R5 Lynx
- Fires ER PPC at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 2 enemy movement + 2 EM Interference = 9): rolled 10, hit Left Rear Leg (10/20 armor remains)!
- Fires Medium Laser at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 2 enemy movement + 2 EM Interference = 9): rolled 2, miss!
- Fires Medium Laser at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 2 enemy movement + 2 EM Interference = 9): rolled 9, hit Right Torso (12/17 armor remains)!
- Fires Medium Laser at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 2 enemy movement + 2 EM Interference = 9): rolled 3, miss!
- Fires Medium Laser at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 2 enemy movement + 2 EM Interference = 9): rolled 12, hit Right Front Leg (15/20 armor remains)!
- Fires Streak SRM-2 at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 2 enemy movement + 2 EM Interference = 9): rolled 3, Streak SRM-2 fails to achieve lock and does not fire!
- Fires Streak SRM-2 at F5 Unknown Quad 2 (2 base + 0 range + 3 movement + 2 enemy movement + 2 EM Interference = 9): rolled 4, Streak SRM-2 fails to achieve lock and does not fire!
- Gains 32 heat, sinks 30!

R6 Starslayer
- Fires Large Laser at F1 King Crab IIC (2 base + 0 range + 3 movement + 0 enemy movement + 2 EM Interference = 7): rolled 7, hit Left Arm (26/34 armor remains)!
- Fires Large Laser at F1 King Crab IIC (2 base + 0 range + 3 movement + 0 enemy movement + 2 EM Interference = 7): rolled 4, miss!
- Fires Medium Laser at F1 King Crab IIC (2 base + 2 range + 3 movement + 0 enemy movement + 2 EM Interference = 9): rolled 6, miss!
- Fires SRM 4 at F1 King Crab IIC (2 base + 2 range + 3 movement + 0 enemy movement + 2 EM Interference = 9): rolled 6, miss!
- Gains 27 heat, sinks 22! Overheating!

F1 King Crab IIC
- Fires Ultra AC/2 at R1 King Crab (0 base + 0 range + 1 movement + 0 enemy movement + 2 EM Interference = 3): rolled 8, hit Left Torso (28/30 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 0 range + 1 movement + 0 enemy movement + 2 EM Interference = 3): rolled 6, hit Head (7/9 armor remains)! Pilot Hit!
- Fires Ultra AC/2 at R1 King Crab (0 base + 0 range + 1 movement + 0 enemy movement + 2 EM Interference = 3): rolled 3, hit Head (5/9 armor remains)! Pilot Hit!
- Fires Ultra AC/2 at R1 King Crab (0 base + 0 range + 1 movement + 0 enemy movement + 2 EM Interference = 3): rolled 4, hit Right Torso (28/30 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 0 range + 1 movement + 0 enemy movement + 2 EM Interference = 3): rolled 7, hit Left Arm (32/34 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 0 range + 1 movement + 0 enemy movement + 2 EM Interference = 3): rolled 5, hit Left Arm (22/24 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 0 range + 1 movement + 0 enemy movement + 2 EM Interference = 3): rolled 8, hit Right Leg (38/40 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 0 range + 1 movement + 0 enemy movement + 2 EM Interference = 3): rolled 4, hit Left Leg (28/40 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 0 range + 1 movement + 0 enemy movement + 2 EM Interference = 3): rolled 7, hit Right Torso (26/30 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 0 range + 1 movement + 0 enemy movement + 2 EM Interference = 3): rolled 8, hit Right Arm (20/34 armor remains)!
- Fires ER Small Laser at R5 Lynx (0 base + 0 range + 1 movement + 3 enemy movement + 2 EM Interference + 1 secondary target = 7): rolled 10, hit Center Torso (0/28 armor, 15/18 structure remains)! Critical Chance!
- Fires ER Small Laser at R5 Lynx (0 base + 0 range + 1 movement + 3 enemy movement + 2 EM Interference + 1 secondary target = 7): rolled 12, hit Left Arm (2/18 armor remains)!
- Fires ER Small Laser at R5 Lynx (0 base + 0 range + 1 movement + 3 enemy movement + 2 EM Interference + 1 secondary target = 7): rolled 7, hit Right Leg (3/26 armor remains)!

F2 Unknown Quad 1
- Fires ER Large Laser at R3 Black Knight (2 base + 0 range + 1 movement + 1 enemy movement + 2 EM Interference = 6): rolled 7, hit Left Torso (3/24 armor remains)!
- Fires ER Large Laser at R3 Black Knight (2 base + 0 range + 1 movement + 1 enemy movement + 2 EM Interference = 6): rolled 9, hit Right Leg (5/24 armor remains)!
- Fires LRM 20 w/ Artemis IV at R3 Black Knight (2 base + 0 range + 1 movement + 1 enemy movement + 2 EM Interference = 6): rolled 12, 20 missiles hit Left Torso (0/24 armor, 14/16 structure remains (Critical Chance!)), Left Arm (19/24 armor remains), Left Torso (9/16 structure remains (Critical Chance!)), Right Arm (1/24 armor remains)!
- Fires ER Medium Laser at R3 Black Knight (2 base + 0 range + 1 movement + 1 enemy movement + 2 EM Interference = 6): rolled 5, miss!
- Fires ER Small Laser at R3 Black Knight (2 base + 0 range + 1 movement + 1 enemy movement + 2 EM Interference = 6): rolled 5, miss!
- Fires ER Small Laser at R3 Black Knight (2 base + 0 range + 1 movement + 1 enemy movement + 2 EM Interference = 6): rolled 6, hit Head (2/9 armor remains),! Pilot Hit!

F5 Unknown Quad 2
- Fires Streak SRM 6 at F5 Lynx (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 12, 6 missiles hit Right Arm (7/18 armor remains), Left Torso (5/13 structure remains (Critical Chance!)), Left Leg (24/26 armor remains), Left Torso (3/13 structure remains (Critical Chance!)), Left Leg (22/26 armor remains), Left Leg (20/26 armor remains)!
- Fires Streak SRM 6 at F5 Lynx (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 4, miss!
- Fires ER Medium Laser at F5 Lynx (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 11, hit Left Torso (0/13 structure remains), damage transfers to Center Torso (11/18 structure remains (Critical Chance!))!
- Fires ER Medium Laser at F5 Lynx (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 7, miss!

V1 Unknown VTOL 1
- Fires ER Large Laser at F2 Flashman (4 base + 0 range + 1 movement + 2 enemy movement + 2 EM Interference = 9): rolled 10, hit Rear Center Torso (0/10 armor, 21/23 structure remains)! Critical Chance!



End Phase:
F2 Unknown Quad 1
- Left Front Leg Blown Off!
- ER Small Laser destroyed!
- ER Small Laser destroyed!
- Left Torso Destroyed!
- Suffers an Engine Hit due to Torso Destruction!
- Suffers an Engine Hit due to Torso Destruction!
- Anti-Missile System Destroyed!
- Critical Chance in Center Torso: No critical hits sustained!
- Leg Destroyed, suffers an automatic fall! Suffers a hit to Right Rear Leg (3/34 armor remains), Right Rear Leg (0/34 armor remains)!
- Pilot must roll to avoid pilot damage (3 base + 1 Movement + 1 Massive Damage + 5 Leg Destroyed + 1 Trying to avoid pilot damage = 11): rolled 10, fails!
- Pilot must pass a 3+ consciousness test: rolled 5, succeeds!
- Overheating: must roll a 4+ to avoid ammo explosion: rolled 5, succeeds!

F5 Unknown Quad 2
- Must make a piloting test or fall (3 base + 2 movement + 1 massive damage = 6): rolled 10, succeeds!



R1 King Crab
- Pilot hit, must pass a 3+ consciousness test! Rolled 8, succeeds!
- Pilot hit, must pass a 5+ consciousness test! Rolled 5, succeeds!
- Must pass a piloting test or fall (2 base + 0 movement + 1 massive damage = 3): rolled 7, succeeds!

R3 Black Knight
- Pilot hit, must pass a 7+ consciousness test! Rolled 8, succeeds!
- Critical Chance in Left Torso! No critical hit sustained!
- Critical Chance in Left Torso! No critical hit sustained!
- Must pass a piloting test or fall (3 base + 1 movement + 1 massive damage = 5): rolled 10, succeeds!

F5 Lynx
- Critical Chance in Center Torso! 1 critical hit sustained!
- Engine destroyed!
- ‘Mech destroyed by Engine Destruction!



Physical Combat Phase:
R3 Black Knight
- Attempts to punch F2 Unknown Quad 2: automatic miss, target is prone!

R4 Exterminator
- Kicks F1 King Crab IIC (3 base + 3 movement + 0 enemy movement - 2 kick = 4): rolled 7, hit Right Leg (29/42 armor remains)!



End Phase:
- Must pass a piloting test or fall (2 base + 0 movement + 1 massive damage + 0 kicked = 3): rolled 9, succeeds!



Turn End Phase:
Clanners seize initiative!



O’Donnelly’s King Crab weathered salvo after salvo of its counterpart’s light autocannons, the small-bore guns chipping armor plating or, more frequently, popping welds and sending whole armor plates clattering to the ground at the King Crab’s disproportionately small cloven feet. O’Donnelly smirked—there was no way small-caliber smoothbore autocannons could—

He blinked, his radio-chatter had skipped a beat, his King Crab frozen midstep—he had to struggle to keep it from toppling. What the hell?

His vision blurred for a moment before he realized the streaks on his cockpit glass weren’t simply computer-generated tracers from that damned Clan assault ‘Mech, but were the spiderweb fractures of shattered armored glass.

He winced, looked down—trying to take stock of his situation. Winced again as he realized that damned Clanner had, from over a quarter of a kilometer, shot him in the gut. His wince quietly shifted to a grimace of silent determination. A hit like that—the wound would already be soaked in ‘Mech coolant. No wonder he’d blacked out; even if only for an instant: ‘Mech coolant was extremely toxic, and the quantity mixing with his blood right now would be lethal without immediate medical aid. Under any other circumstance, O’Donnelly would have been out of the fight.

With a flick of a switch he killed his comm. transmissions. His soldiers knew what to do—they were already capitalizing on the damage he’d done to that damned fast-moving Clan quad, they didn’t need him telling them what to do.

They’d fight better if they didn’t realize he’d been hit; and he wasn’t about to back down. Not now.



Enemy Forces / Next Turn’s Movement:
F1 King Crab IIC seizes the initiative!
F2 Unknown Quad 1 seizes the initiative!
F 5 Unknown Quad 2 seizes the initiative!

V1 Unknown VTOL 1 seizes the initiative!



Mission Objectives
Defeat the Hell’s Horses (3/7 completed!)








KGC-001 King Crab
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 28/30 (21/21)
LT R A(S): 10/10
CT A(S): 44/44 (31/31)
CT R A(S): 15/15
RT A(S): 26/30 (21/21)
RT R A(S): 10/10
LA A(S): 32/34 (17/17)
RA A(S): 20/34 (17/17)
LL A(S): 28/40 (21/21)
RL A(S): 38/40 (21/21)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Demi-Precentor XXIX Kelly O'Donnely
Mechwarrior Player: DatonKallandor
Mechwarrior Status: Shrapnel Wound, Coolant Poisoning (5+)
Armament:
LRM 15 – LT (Heat: 5, Ammo: 3, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Gauss Rifle – RA (Heat: 1, Ammo: 20, Range: (L:22 M:15 S:7), Status: OK!)
Gauss Rifle – LA (Heat: 1, Ammo: -, Range: (L:22 M:15 S:7), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: 99, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – LT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
CASE – LT
CASE – RT
Critical Damage: None!
Notes: 2 hands

FLS-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (16/16)
LT R A(S): 10/10
CT A(S): 21/25 (23/23)
CT R A(S): 4/16
RT A(S): 20/22 (16/16)
RT R A(S): 10/10
LA A(S): 0/24 (10/12)
RA A(S): 24/24 (12/12)
LL A(S): 3/27 (16/16)
RL A(S): 12/27 (16/16)
Heat: 6/30
Overheat Penalty: Movement reduced to 4/6/0!
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIV Erica Mars
Mechwarrior Player: Uberjew
Mechwarrior Status: Whiplash (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Status: OK!)
Critical Damage:
Notes: no hands

BL6b-KNT Black Knight
Weight: 75 tons (Heavy)
HD A(S): 2/9 (3/3)
LT A(S): 0/24 (9/16)
LT R A(S): 8/8
CT A(S): 27/29 (23/23)
CT R A(S): 10/10
RT A(S): 8/24 (16/16)
RT R A(S): 8/8
LA A(S): 19/24 (12/12)
RA A(S): 1/24 (12/12)
LL A(S): 20/24 (16/16)
RL A(S): 5/24 (16/16)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte IX Guy Lesable
Mechwarrior Player: Gothsheep
Mechwarrior Status: Shrapnel Wound, Punctured Lung, Whiplash (5+)
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Large Pulse Laser – LT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Beagle Active Probe – CT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

EXT-4NS Exterminator
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 11/20 (15/15)
LT R A(S): 8/8
CT A(S): 9/21 (21/21)
CT R A(S): 8/8
RT A(S): 0/20 (13/15)
RT R A(S): 8/8
LA A(S): 16/18 (10/10)
RA A(S): 16/18 (10/10)
LL A(S): 17/19 (15/15)
RL A(S): 12/19 (15/15)
Heat: 5/30
Overheat Penalty: Movement reduced to 5/8/6!
Heat Sinks: 10(20)
Movement: 6/9/6
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XXVI Evelyn Rush
Mechwarrior Player: W.T. Fits
Mechwarrior Status:
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: -), Status: Destroyed!)
LRM 10 – LT (Heat: 4, Ammo: 7, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Null Signature System – CT, RT, LT, RL, LL, RA, LA (Heat: 10), Status: OK!)
Critical Damage: 1 Engine hit (+5 heat/turn)!
Notes: 2 hands

LNX-9C Lynx
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (0/13)
LT R A(S): 6/6
CT A(S): 0/28 (15/18)
CT R A(S): 8/8
RT A(S): 0/20 (10/13)
RT R A(S): 6/6
LA A(S): 0/18 (0/9)
RA A(S): 7/18 (9/9)
LL A(S): 20/26 (13/13)
RL A(S): 3/26 (13/13)
Heat: 4/30
Overheat Penalty:
Heat Sinks: 15(30)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XI Pavil Cherenkov
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: Limb Blown Off!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: Limb Blown Off!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: Torso Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – HD (Heat: 2, Ammo: 95, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Engine Destroyed!
Notes: no hands or arm actuators

STY-3C Starslayer
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/19 (12/12)
LT R A(S): 5/5
CT A(S): 22/26 (16/16)
CT R A(S): 6/6
RT A(S): 12/19 (12/12)
RT R A(S): 5/5
LA A(S): 7/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 5/30
Overheat Penalty: Movement reduced to 4/6/5!
Heat Sinks: 11(22)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIII Gunter Lorraine
Mechwarrior Player: Xmas Future
Mechwarrior Status: 3rd Degree Burns, Neural Feedback (5+)
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM 4 – LT (Heat: 3, Ammo: 23, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: Destroyed!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Small Laser – HD(REAR) (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
CASE – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand / no right arm hand or arm actuators



Enemy Status
F1 King Crab IIC
Weight: 100 tons (Assault)
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Star Colonel Grier Seidman
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!

F2 Unknown Quad 1
Weight: 80 tons (Assault)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Ed
Mechwarrior Status: Mild concussion (3+)!
Armament: Unknown
Critical Damage: None!
Notes:

F3 Dervish IIC
Weight: 55 tons (Medium)
Mechwarrior Name: Simmons
Mechwarrior Status: Killed!
Notes: ‘Mech Destroyed, counts as Rough Terrain!

F4 Hunchback IIC
Weight: 50 tons (Medium)
Mechwarrior Name: Fitzgerald
Mechwarrior Status: Ok!
Notes: ‘Mech Destroyed, counts as Rough Terrain!

F 5 Unknown Quad 2
Weight: 40 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Dash
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

V1 Unknown VTOL 1
Weight: 21 tons (VTOL)
Crew: Pilot 4, Gunnery 4
Crew Names: Pilot Mortimer, Gunner Bartlebee
VTOL Status: Rotor hit, movement reduced to 8/12! Stabilizer hit, movement penalty doubled for Front-mounted weapons!
Armament: Unknown
Notes:

V1 Unknown VTOL 2
Weight: 21 tons (VTOL)
Crew Names: Pilot Skye, Gunner Benjamin
VTOL Status: Crashed!
Notes: Vehicle Destroyed, counts as Rough Terrain!