The Let's Play Archive

Battletech

by PoptartsNinja

Part 105: House Call - Turn 10

House Call: Tactical Update 10

Movement Phase
F2 Unknown Quad 1
(Overheated badly but didn’t shut down. You’ll notice I’m not showing anything heat related for the OpForce unless it’s really critical—I’ve been giving you less information about them as time goes by; this is intentional).
- Attempts to stand (3 base + 5 leg destroyed - 2 careful stand = 6): rolled 4, fails!
- F2 Unknown Quad 1 suffers damage to Left Rear Leg (12/34 armor remains), Center Torso (0/28 armor, 24/25 structure remains (critical chance!))!



End Phase
F2 Unknown Quad 1
- Must pass a piloting test to avoid pilot damage (3 base + 5 leg destroyed + 1 attempting to avoid pilot damage = 9): rolled 7, fails!
- Pilot hit!
- Must pass a 5+ consciousness test: rolled 6, succeeds!
- Critical chance in Center Torso! 3 critical hits sustained!
- Gyro hit!
- Engine destroyed! ‘Mech destroyed by Engine Destruction!
- Gyro destroyed!



Combat Phase
F1 King Crab IIC
- Fires Ultra AC/2 at R1 King Crab (0 base + 2 range + 0 movement + 0 enemy movement + 2 EM Interference = 4): rolled 10, hit Right Torso (24/30 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 2 range + 0 movement + 0 enemy movement + 2 EM Interference = 4): rolled 7, hit Center Torso (42/44 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 2 range + 0 movement + 0 enemy movement + 2 EM Interference = 4): rolled 4, hit Center Torso (40/44 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 2 range + 0 movement + 0 enemy movement + 2 EM Interference = 4): rolled 6, hit Center Torso (38/44 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 2 range + 0 movement + 0 enemy movement + 2 EM Interference = 4): rolled 8, hit Right Torso (22/30 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 2 range + 0 movement + 0 enemy movement + 2 EM Interference = 4): rolled 6, hit Left Torso (26/30 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 2 range + 0 movement + 0 enemy movement + 2 EM Interference = 4): rolled 8, hit Right Leg (36/40 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 2 range + 0 movement + 0 enemy movement + 2 EM Interference = 4): rolled 6, hit Left Torso (24/30 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 2 range + 0 movement + 0 enemy movement + 2 EM Interference = 4): rolled 8, hit Left Leg (26/40 armor remains)!
- Fires Ultra AC/2 at R1 King Crab (0 base + 2 range + 0 movement + 0 enemy movement + 2 EM Interference = 4): rolled 6, hit Left Torso (22/30 armor remains)!
- Fires ER Small Laser at R6 Starslayer (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 1 secondary target = 6): rolled 6, hit Left Leg (19/24 armor remains)!
- Fires ER Small Laser at R6 Starslayer (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 1 secondary target = 6): rolled 7, hit Left Leg (14/24 armor remains)!
- Fires ER Small Laser at R6 Starslayer (0 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 1 secondary target = 6): rolled 5, miss!

F5 Unknown Quad 2
- Fires ER Medium Laser at R3 Black Knight (2 base + 0 range + 3 movement + 1 enemy movement + 2 EM Interference = 8): rolled 5, miss!
- Fires ER Medium Laser at R3 Black Knight (2 base + 0 range + 3 movement + 1 enemy movement + 2 EM Interference = 8): rolled 7, miss!
- Fires Streak SRM 6 at R3 Black Knight (2 base + 0 range + 3 movement + 1 enemy movement + 2 EM Interference = 8): rolled 6, fails to lock on!
- Fires Streak SRM 6 at R3 Black Knight (2 base + 0 range + 3 movement + 1 enemy movement + 2 EM Interference = 8): rolled 11, hit Left Torso (7/16 structure remains (critical chance!)), Right Arm (0/24 armor, 11/12 structure remains (critical chance!)), Center Torso (25/29 armor remains), Right Arm (9/12 structure remains (through-armor critical chance!)), Right Leg (3/24 armor remains), Right Leg (1/24 armor remains)!

V1 Unknown VTOL 1
- Fires ER Large Laser at F2 Flashman (4 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 9): rolled 9, hit Rear Center Torso (0/16 armor, 15/23 structure remains)! Critical Chance!
- Fires Streak SRM 2 at F2 Flashman (4 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 9): rolled 5, fails to lock on!
- Fires Streak SRM 2 at F2 Flashman (4 base + 0 range + 2 movement + 1 enemy movement + 2 EM Interference = 9): rolled 3, fails to lock on!

R1 King Crab
- Fires Gauss Rifle at F1 King Crab IIC (2 base + 2 range + 2 movement + 0 enemy movement + 2 EM Interference = 8): rolled 9, hit Left Arm (11/34 armor remains)!
- Fires Gauss Rifle at F1 King Crab IIC (2 base + 2 range + 2 movement + 0 enemy movement + 2 EM Interference = 8): rolled 5, miss!
- Fires LRM 15 at F1 King Crab IIC (2 base + 2 range + 2 movement + 0 enemy movement + 2 EM Interference = 8): rolled 5, miss!
- Fires Large Pulse Laser at F5 Unknown Quad 2 (2 base + 2 range + 1 movement + 3 enemy movement + 2 EM Interference - 2 Pulse Laser= 8): rolled 7, miss!
- Fires Streak SRM-2 at F5 Unknown Quad 2 (2 base + 2 range + 1 movement + 3 enemy movement + 2 EM Interference= 10): rolled 9, fails to lock on!
- Fires Streak SRM-2 at F5 Unknown Quad 2 (2 base + 2 range + 1 movement + 3 enemy movement + 2 EM Interference= 10): rolled 5, fails to lock on!
- Gains 19 heat, sinks 13!

R2 Flashman
- Reverses arms!
- Fires Large Laser at V1 Unknown VTOL 1 (2 base + 0 range + 2 movement + 2 enemy movement + 2 EM Interference = 8): rolled 9, hit Front (0/16 armor remains)! Through-Armor Critical!
- Fires Large Laser at V1 Unknown VTOL 1 (2 base + 0 range + 2 movement + 2 enemy movement + 2 EM Interference = 8): rolled 5, miss!
- Fires Medium Laser (REAR) at V1 Unknown VTOL 1 (2 base + 0 range + 2 movement + 2 enemy movement + 2 EM Interference = 8): rolled 11, hit Rotors (0/2 armor remains)! Movement reduced to 6/9!
- Fires Medium Laser at V1 Unknown VTOL 1 (2 base + 0 range + 2 movement + 2 enemy movement + 2 EM Interference = 8): rolled 7, miss!
- Fires Medium Laser at V1 Unknown VTOL 1 (2 base + 0 range + 2 movement + 2 enemy movement + 2 EM Interference = 8): rolled 5, miss!
- Gains 27 heat, sinks 30!

R3 Black Knight
- Fires ER PPC at F5 Unknown Quad 2 (2 base + 0 range + 1 movement + 3 enemy movement + 2 EM Interference = 8): rolled 3, miss!
- Fires Medium Laser at F5 Unknown Quad 2 (2 base + 2 range + 1 movement + 3 enemy movement + 2 EM Interference = 10): rolled 6, miss!
- Gains 19 heat, sinks 32!

R4 Exterminator
- Holds fire!
- Gains 11 heat, sinks 20!

R6 Starslayer
- Fires Large Laser at F1 King Crab IIC (2 base + 0 range + 3 movement + 0 enemy movement + 2 EM Interference = 7): rolled 7, hit Left Arm (3/34 armor remains)!
- Fires Large Laser at F1 King Crab IIC (2 base + 0 range + 3 movement + 0 enemy movement + 2 EM Interference = 7): rolled 10, hit Right Leg (34/42 armor remains)!
- Fires SRM 4 at F1 King Crab IIC (2 base + 2 range + 3 movement + 0 enemy movement + 2 EM Interference = 9): rolled 3, miss!
- Gains 24 heat, sinks 22! Overheating!




End Phase:
R1 King Crab
- Must make a piloting test or fall (3 base + 1 massive damage = 4): rolled 3, falls!
- Suffers damage to Left Arm (27/34 armor remains), Right Arm (15/34 armor remains)
- Must make a piloting test to avoid pilot damage (3 base + 1 massive damage + 1 trying to avoid pilot damage = 5): rolled 7, succeeds!

R2 Flashman
- Critical chance in Center Torso! 2 critical hits sustained!
- Large Laser destroyed!
- Engine hit!

R3 Black Knight
- Critical chance in Left Torso! No critical hits sustained!
- Critical chance in Right Arm! No critical hits sustained!
- Through-armor critical chance in Right Arm! No critical hits sustained!

V1 Unknown VTOL 1
- Critical hit on Front!
- Weapon Malfunction! LL 1-2, SSRM-2 3-4, SSRM-2 5-6; rolled 5!
- Streak SRM-2 may not be fired until malfunction is cleared!



Physical Combat Phase:
F1 King Crab IIC
- Attempts to kick R6 Starslayer (1 base + 0 movement + 3 enemy movement + 2 Clanner - 2 kick = 4): rolled 11, hit Left Leg (0/24 armor, 6/12 structure remains)! Critical chance!

R6 Starslayer
- Attempts to kick F1 King Crab IIC (3 base + 3 movement + 0 enemy movement - 2 kick = 4): rolled 6, hit Right Leg (24/32 armor remains)!



End Phase:
R6 Starslayer
- Critical chance in Left Leg! 1 critical hit sustained!
- Hip actuator destroyed!
- Must make a piloting test or fall (3 base + 2 movement + 2 hip actuator destroyed + 0 kicked + 1 massive damage = 8): rolled 7, fails!
- Suffers damage to Right Arm (11/16 armor remains)!
- Must make a piloting test to avoid pilot damage (3 base + 2 movement + 2 hip actuator destroyed + 0 kicked + 1 massive damage + 1 avoiding pilot damage = 9): rolled 5, fails!
- Must pass a 3+ consciousness test: rolled 4, succeeds!

F1 King Crab IIC
- Must make a piloting test or fall (1 base + 0 movement + 0 kicked + 1 massive damage = 2): Automatic success!



Turn End Phase:
Clanners lose the initiative!



Light as a feather, Acolyte Lorraine brought his leaping Starslayer down directly in front of the enemy King Crab. Against the real thing, he would’ve considered such a move tantamount to suicide—but against a cheap Clan knockoff with light autocannons? He was confident he could prevail against a single under-gunned assault.

With a wicked grin, he caressed the firing studs on his control sticks; the amber beams of his large lasers speared at the Clan machine, sending molten armor pouring like blood from a wound. The Clanner’s response was immediate, the battery of defensive lasers on the ‘Mech’s shoulders stabbing into the Starslayer’s left leg—but a few medium lasers would hardly deter Gunter Lorraine.

He snapped his leg outward, catching the Clanner off-guard. His ‘Mech’s foot crumpled the armor protecting the King Crab’s right leg. For an instant, the Clanner seemed to hesitate—perhaps he was simply surprised at Lorraine’s audacity—then he counterattacked. This was the moment Lorraine had been dreading, he danced backwards, trying to use his superior mobility; but the big Clan machine simply hopped forward with its other leg and delivered a creditable crescent kick.

The Starslayer shook under the impact, and Lorraine fought the controls—but his left leg simply refused to respond. He hit the ground with a shriek of tortured metal, barely catching himself with one arm to soften the blow and prevent it from irreparably warping his ‘Mech’s skeleton. The hit snapped his head back—his heavy neurohelmet protecting him from whiplash; but hardly protecting his brain from rebounding off the back of his own skull.

Lorraine opened his eyes an instant later, blinking away blurred vision—and cringed to find nothing but empty space behind him. That damned Clanner had nearly kicked him off the cliff!

His radio crackled. “This fight is lost,” the Clanner’s gruff voice sounded. “Fighting against the inevitable may be glorious and many of you would die by my hand; but suicide is as wasteful as it is also stupid and I—” There was a pause, perhaps simply for dramatic effect. “—I am not stupid. I request that you grant my surviving ‘Mechwarriors and I hegira.”

There was a longer pause, the Clansman perhaps expecting an instantaneous reply. “I expect you barbarians will refuse; and I will be forced to slay many of you. If that is your choice—”



Enemy Forces / Next Turn’s Movement:
F1 King Crab IIC holds position!
F 5 Unknown Quad 2 jumps 6 to 1920!

V1 Unknown VTOL 1 cruises 4 to 1112!



Mission Objectives
Defeat the Hell’s Horses (4/7 completed!)








KGC-001 King Crab
Weight: 100 tons (Assault)
HD A(S): 5/9 (3/3)
LT A(S): 22/30 (21/21)
LT R A(S): 10/10
CT A(S): 38/44 (31/31)
CT R A(S): 15/15
RT A(S): 22/30 (21/21)
RT R A(S): 10/10
LA A(S): 27/34 (17/17)
RA A(S): 15/34 (17/17)
LL A(S): 26/40 (21/21)
RL A(S): 36/40 (21/21)
Heat: 8/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Demi-Precentor XXIX Kelly O'Donnely
Mechwarrior Player: DatonKallandor
Mechwarrior Status: Shrapnel Wound, Coolant Poisoning (5+)
Armament:
LRM 15 – LT (Heat: 5, Ammo: 2, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Gauss Rifle – RA (Heat: 1, Ammo: 18, Range: (L:22 M:15 S:7), Status: OK!)
Gauss Rifle – LA (Heat: 1, Ammo: -, Range: (L:22 M:15 S:7), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: 99, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – LT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
CASE – LT
CASE – RT
Critical Damage: None!
Notes: 2 hands

FLS-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/22 (16/16)
LT R A(S): 10/10
CT A(S): 21/25 (23/23)
CT R A(S): 0/16
RT A(S): 20/22 (16/16)
RT R A(S): 10/10
LA A(S): 0/24 (10/12)
RA A(S): 24/24 (12/12)
LL A(S): 1/27 (16/16)
RL A(S): 12/27 (16/16)
Heat: 8/30
Overheat Penalty:
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIV Erica Mars
Mechwarrior Player: Uberjew
Mechwarrior Status: Whiplash (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: Destroyed!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Status: OK!)
Critical Damage: Engine hit (+5 heat/turn)!
Notes: no hands

BL6b-KNT Black Knight
Weight: 75 tons (Heavy)
HD A(S): 2/9 (3/3)
LT A(S): 0/24 (7/16)
LT R A(S): 8/8
CT A(S): 25/29 (23/23)
CT R A(S): 10/10
RT A(S): 8/24 (16/16)
RT R A(S): 8/8
LA A(S): 19/24 (12/12)
RA A(S): 0/24 (9/12)
LL A(S): 20/24 (16/16)
RL A(S): 1/24 (16/16)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte IX Guy Lesable
Mechwarrior Player: Gothsheep
Mechwarrior Status: Shrapnel Wound, Punctured Lung, Whiplash (5+)
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Large Pulse Laser – LT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Beagle Active Probe – CT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

EXT-4NS Exterminator
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 11/20 (15/15)
LT R A(S): 8/8
CT A(S): 9/21 (21/21)
CT R A(S): 8/8
RT A(S): 0/20 (13/15)
RT R A(S): 8/8
LA A(S): 16/18 (10/10)
RA A(S): 16/18 (10/10)
LL A(S): 17/19 (15/15)
RL A(S): 12/19 (15/15)
Heat: 1/30
Overheat Penalty: Movement reduced to 5/8/6!
Heat Sinks: 10(20)
Movement: 6/9/6
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XXVI Evelyn Rush
Mechwarrior Player: W.T. Fits
Mechwarrior Status: Neural Shock (5+)!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: -), Status: Destroyed!)
LRM 10 – LT (Heat: 4, Ammo: 7, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Null Signature System – CT, RT, LT, RL, LL, RA, LA (Heat: 10), Status: OK!)
Critical Damage: 1 Engine hit (+5 heat/turn)!
Notes: 2 hands

LNX-9C Lynx
Weight: 55 tons (Medium)
Mechwarrior Name: Acolyte XI Pavil Cherenkov
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: OK!
Critical Damage: Engine Destroyed!
Notes: destroyed, counts as rough terrain

STY-3C Starslayer
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/19 (12/12)
LT R A(S): 5/5
CT A(S): 22/26 (16/16)
CT R A(S): 6/6
RT A(S): 12/19 (12/12)
RT R A(S): 5/5
LA A(S): 7/16 (8/8)
RA A(S): 11/16 (8/8)
LL A(S): 14/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 7/30
Overheat Penalty: Movement reduced to 4/6/5!
Heat Sinks: 11(22)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIII Gunter Lorraine
Mechwarrior Player: Xmas Future
Mechwarrior Status: Mild concussion (3+)!
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM 4 – LT (Heat: 3, Ammo: 22, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: Destroyed!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Small Laser – HD(REAR) (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
CASE – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand / no right arm hand or arm actuators



Enemy Status
F1 King Crab IIC
Weight: 100 tons (Assault)
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Star Colonel Grier Seidman
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!

F2 Unknown Quad 1
Weight: 80 tons (Assault)
Mechwarrior Name: Ed
Mechwarrior Status: Mild concussion (3+)!
Notes: ‘Mech destroyed, counts as Rough Terrain!

F3 Dervish IIC
Weight: 55 tons (Medium)
Mechwarrior Name: Simmons
Mechwarrior Status: Killed!
Notes: ‘Mech Destroyed, counts as Rough Terrain!

F4 Hunchback IIC
Weight: 50 tons (Medium)
Mechwarrior Name: Fitzgerald
Mechwarrior Status: Ok!
Notes: ‘Mech Destroyed, counts as Rough Terrain!

F 5 Unknown Quad 2
Weight: 40 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Dash
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

V1 Unknown VTOL 1
Weight: 21 tons (VTOL)
Crew: Pilot 4, Gunnery 4
Crew Names: Pilot Mortimer, Gunner Bartlebee
VTOL Status: Rotor hit, movement reduced to 8/12! Stabilizer hit, movement penalty doubled for Front-mounted weapons!
Armament: Unknown
Notes:

V1 Unknown VTOL 2
Weight: 21 tons (VTOL)
Crew Names: Pilot Skye, Gunner Benjamin
VTOL Status: Crashed!
Notes: Vehicle Destroyed, counts as Rough Terrain!