The Let's Play Archive

Battletech

by PoptartsNinja

Part 122: Delaying Action - Turn 1

Delaying Action: Tactical Update 1

Enemy Forces / Next Turn’s Movement:
Clan Assault Ran 6 to hex 0501
Clan Heavy A 1 Ran 8 to hex 0503
Clan Heavy A 2 Ran 8 to hex 0602
Clan Heavy B Ran 8 to hex 1505
Clan Medium Ran 8 to hex 1605



“It’s not the Varangian, sir,” his scouts radioed as their dusky jeep zipped past. “It’s that one again.”

Kisama,” Gunnbjorn hissed through his teeth in a way he knew his headset wouldn’t pick up. He knew precisely which ‘Mech his scouts referred: a massive, bulky unit painted a striking black and red which had been in every fight since Clan Widowmaker’s initial assault. Agaki blamed that ‘Mech for the slaughter of Hachi Batallion, it had outflanked them backed only by a single lance of 'Mechs. His troops had been thrown in disarray by the sudden attack from the rear, and hadn't realized until too late just how small the flanking force really was.

That ‘Mech had dogged his retreat ever since; always seemed to know precisely what Agaki would do and have something in place to counter. “Kisama,” he roared into an open channel, “You will not find us so easy prey. You nip at our heels like wolves, well we of the 13th Rasalhague, Bane of the Lyrans, know how wolves should be put down! Come, kisama, come and die!”

“I am Star Colonel Joshua,” The crackle of a response startled him; until now the Widowmakers’ advance had been silent. No honor challenges, no exclamations of anger or frustration, just terrifying brutality. “You have lost, Colonel, but I am not unmerciful: surrender your forces, and you will be allowed to live in peace, as members of the laborer caste.”

“Colonel, the last time Rasalhague gave up; our great people were made the slaves of the Draconis Combine. If we are to be made slaves of another, we will make you pay hell for the privilege.” Agaki spat, then severed the connection.



Mission Objectives
Destroy one Clan ‘Mech and All 13th Rasalhague ‘Mechs survive until Turn 15 (0/1, 4/4)
OR
Destroy three Clan ‘Mechs by Turn 20 (0/3)
OR
Destroy 1 Clan ‘Mech and at least one 13th Rasalhague ‘Mech escapes via the bottom map edge on or after turn 25 (0/1, 0/1)

Secondary Objectives
The Mobile Long-Tom Heavy Artillery escapes via the bottom map edge (0/1)









DRG-1Gs Grand Dragon "Ivar the Boneless"
Weight: 60 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 16/16 (14/14)
LT R A(S): 8/8
CT A(S): 27/27 (20/20)
CT R A(S): 12/12
RT A(S): 16/16 (14/14)
RT R A(S): 8/8
LA A(S): 14/14 (10/10)
RA A(S): 14/14 (10/10)
LL A(S): 18/18 (14/14)
RL A(S): 18/18 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Tai-sa Agaki Gunnbjorn
Mechwarrior Player: Raverrn
Mechwarrior Status: OK!
Armament:
Gauss Rifle – RA (Heat: 1, Ammo: 16, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: +1 penalty to piloting skill rolls, 1 hand



TDR-5K Thunderbolt
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (15/15)
LT R A(S): 8/8
CT A(S): 32/32 (21/21)
CT R A(S): 9/9
RT A(S): 22/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Thorvaldsen Masaki
Mechwarrior Player: Paragon1
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-15 – RT (Heat: 5, Ammo: 16, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 2 hands

Partisan Heavy Tank
Weight: 80 tons (Heavy)
Front A(S): 22/22 (8/8)
Left A(S): 18/18 (8/8)
Right A(S): 18/18 (8/8)
Turret A(S): 22/22 (8/8)
Rear A(S): 16/16 (8/8)
Movement: 3/5
Crew: Driving 5, Gunnery 4
Driver name: Lance Corporal Wulf Ingmar
Player: Paragon1
Motive System Damage: None!
Critical Damage: None!
Armament:
Armament:
Autocannon/5 – Turret (Ammo: 40, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Autocannon/5 – Turret (Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Autocannon/5 – Turret (Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Autocannon/5 – Turret (Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Machine Gun – Front (Ammo: 100, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – Front (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Notes:



MAD-3K Marauder
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (16/16)
LT R A(S): 8/8
CT A(S): 35/35 (23/23)
CT R A(S): 10/10
RT A(S): 17/17 (16/16)
RT R A(S): 8/8
LA A(S): 22/22 (12/12)
RA A(S): 22/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 18/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-I Eriksson Imperial
Mechwarrior Player: cookieman Rumda
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands

River Monitor Luthien Maru
Weight: 75 tons (Class)
Front A(S): 22/22 (8/8)
Left A(S): 22/22 (8/8)
Right A(S): 22/22 (8/8)
Turret A(S): 40/40 (8/8)
Rear A(S): 22/22 (8/8)
Movement: 3/5
Crew: Driving 5, Gunnery 4
Player: cookieman Rumda
Driver name: Chu-I Hohiro Satomi
Motive System Damage: None!
Critical Damage: None!
Armament:
Autocannon/20 – Turret (Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/20 – Turret (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 – Right (Ammo: 50, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 – Right (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 – Right (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Notes:



HBK-4G Hunchback
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (12/12)
LT R A(S): 4/4
CT A(S): 26/26 (16/16)
CT R A(S): 5/5
RT A(S): 20/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 20/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Luther Grist
Mechwarrior Player: Tarquinn
Mechwarrior Status: OK!
Armament:
Autocannon/20 – RT (Heat: 7, Ammo: 10, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

Manticore Heavy Tank
Weight: 60 tons (Heavy)
Front A(S): 42/42 (6/6)
Left A(S): 33/33 (6/6)
Right A(S): 33/33 (6/6)
Turret A(S): 26/26 (6/6)
Rear A(S): 42/42 (6/6)
Movement: 4/6
Crew: Driving 4, Gunnery 3
Player: Tarquinn
Driver name: Talon Sergeant Gene Rakoszky
Motive System Damage: None!
Critical Damage: None!
Armament:
PPC – Turret (Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-10 – Turret (Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-6 – Turret (Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – Front (Range: (L:9 M:6 S:3), Status: OK!)
Notes:



LT-MOB-25 Mobile Long Tom Artillery
Weight: 55 tons (Support Vehicle)
Front A(S): 16/16 (6/6)
Left A(S): 16/16 (6/6)
Right A(S): 16/16 (6/6)
Rear A(S): 16/16 (6/6)
Movement: 2/3
Driver: Pilot 5, Gunnery 4
Support Vehicle Status:
Armament:
Long Tom Artillery – Front (Ammo: -, Range: (L:- M:- S:-), Status: OK!)
Machine Gun – RS (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Notes:




Enemy Status

Clan Assault
Weight: 90 tons (Assault)
Overheat Penalty: None
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 2
Mechwarrior Name: Star Colonel Joshua
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes: Designate Ace Special Ability.

Clan Heavy A 1
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Tara
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

Clan Heavy A 2
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Cameron
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

Clan Heavy B
Weight: 70 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/5
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Boers
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes:

Clan Medium
Weight: 50 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Capella
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes:

Attention, Mechwarriors! You will be receiving a PM / E-Mail soon.