The Let's Play Archive

Battletech

by PoptartsNinja

Part 128: Delaying Action - Turn 7

Delaying Action: Tactical Update 7

Movement Phase
Clan Heavy A 1
- Attempts to stand (4 base + 0 standing up = 4): rolled 7, succeeds!



End Phase



Combat Phase
C* Grand Dragon
- Fires Gauss Rifle at E Thunderchild (2 base + 0 range + 1 movement + 3 enemy movement = 6): rolled 10, hit Left Torso (3/18 armor remains)!
- Fires Medium Laser at E Thunderchild (2 base + 2 range + 1 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires Medium Laser at E Thunderchild (2 base + 2 range + 1 movement + 3 enemy movement = 8): rolled 11, hit Right Torso (13/18 armor remains)!
- Gains 8 heat, sinks 10!

C2 Thunderbolt
- Fires Medium Laser at C Unknown Heavy A 2 (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, hit Rear Left Torso (3/8 armor remains)!
- Fires Medium Laser at C Unknown Heavy A 2 (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 8, hit Right Leg (27/32 armor remains)!
- Fires Medium Laser at C Unknown Heavy A 2 (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 5, miss!
- Gains 13 heat, sinks 15!

C3 Marauder
- Fires PPC at C Unknown Heavy A 2 (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 5, hit Head (0/9 armor, 2/3 structure remains)! Pilot hit! Critical chance!
- Fires PPC at C Unknown Heavy A 2 (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 6, hit Right Arm (14/24 armor remains)!
- Gains 20 heat, sinks 20!

C4 Hunchback
- Fires Autocannon/20 at D Unknown Heavy B (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 6, hit Center Torso (0/33 armor, 20/22 structure remains)! Critical chance!
- Fires Medium Laser at D Unknown Heavy B (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 2, miss!
- Fires Medium Laser at D Unknown Heavy B (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 7, hit Left Torso (7/22 armor remains)!
- Fires Small Laser at D Unknown Heavy B (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 9, hit Left Leg (23/26 armor remains)!
- Gains 15 heat, sinks 13!

M River Monitor
- Fires Autocannon/20 at C Unknown Heavy A 2 (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 8, hit Left Arm (4/24 armor remains)!
- Fires SRM-2 at C Unknown Heavy A 2 (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 4, miss!

T2 Manticore Heavy Tank
- Fires PPC at D Unknown Heavy B (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods = 4): rolled 8, hit Head (0/9 armor, 2/3 structure remains)! Pilot hit! Critical chance!
- Fires Medium Laser at D Unknown Heavy B (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods = 4): rolled 12, hit Right Torso (0/22 armor, 14/15 structure remains)! Critical chance!
- Fires LRM-10 at D Unknown Heavy B (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods = 4): rolled 12, 4 missiles hit Left Arm (3/22 armor remains)! (if this attack hadn’t been an LRM, this would’ve been a TAC)
- Fires SRM-6 at D Unknown Heavy B (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods = 4): rolled 8, 4 missiles hit Right Leg (21/28 armor remains), Right Torso (12/15 structure remains (Critical chance!), Right Arm (20/22 armor remains), Left Leg (26/28 armor remains)!

A Clan Assault
Holds Fire

B Unknown Heavy A 1
- Torso Twists to threaten hex 1518
- Fires ER Large Laser at M River Monitor (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods = 6): rolled 4, miss!
- Fires ER Large Laser at M River Monitor (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods = 6): rolled 4, miss!
- Fires ER Medium Laser at M River Monitor (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods = 6): rolled 7, hit Front (15/22 armor remains)!
- Fires ER Medium Laser at M River Monitor (3 base + 0 range + 1 movement + 0 enemy movement + 2 heavy woods = 6): rolled 8, hit Front (8/22 armor remains)! Through-Armor Tank Critical!

C Unknown Heavy A 2
- Reverses arms!
- Fires ER PPC at C2 Thunderbolt (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 11, hit Right Arm (5/20 armor remains)!
- Fires ER PPC at C2 Thunderbolt (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 8, hit Right Arm (0/20 armor, 0/10 structure remains)! Limb blown off!
- Fires Large Pulse Laser at M River Monitor (3 base + 0 range + 1 movement + 0 enemy movement + 1 secondary target - 2 Pulse Laser = 3): rolled 9, hit Left Side (12/22 armor remains)! Through-Armor Tank Critical!

D Unknown Heavy B
- Fires ER Large Laser at C3 Marauder (3 base + 0 range + 0 movement + 0 enemy movement + 2 heavy woods = 5): rolled 7, hit Left Leg (5/18 armor remains)!
- Fires ER Medium Laser at C3 Marauder (3 base + 0 range + 0 movement + 0 enemy movement + 2 heavy woods = 5): rolled 5, hit Left Torso (9/17 armor remains)!
- Fires LRM-15 at C3 Marauder (3 base + 0 range + 0 movement + 0 enemy movement + 2 heavy woods = 5): rolled 7, 9 missiles hit Right Leg (12/18 armor remains), Right Leg (8/18 armor remains)!
- Fires Streak SRM-6 at C3 Marauder (3 base + 0 range + 0 movement + 0 enemy movement + 2 heavy woods = 5): rolled 4, Streak SRM-6 fails to achieve lock and does not fire!
- Fires LB-10X Autocannon at C3 Marauder (3 base + 0 range + 0 movement + 0 enemy movement + 2 heavy woods = 5): rolled 7, 8 clusters hit Right Leg (7/18 armor remains), Left Leg (4/18 armor remains), Left Arm (20/22 armor remains), Right Leg (6/18 armor remains), Center Torso (31/35 armor remains), Right Torso (15/17 armor remains), Left Torso (8/17 armor remains), Right Arm (1/22 armor remains)!

E Thunderchild
- Fires ER Large Laser at C* Grand Dragon (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 11, hit Center Torso (17/27 armor remains)!
- Fires Streak SRM-6 at C* Grand Dragon (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 10, hit Left Arm (12/14 armor remains), Left Torso (14/16 armor remains), Left Torso (12/16 armor remains), Left Arm (10/14 armor remains), Center Torso (15/27 armor remains), Left Leg (16/18 armor remains)!
- Fires Streak SRM-6 at C* Grand Dragon (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 7, Streak SRM-6 fails to achieve lock and does not fire!
- Fires Streak SRM-6 at C* Grand Dragon (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 10, hit Left Leg (14/18 armor remains), Right Arm (12/14 armor remains), Left Torso (10/16 armor remains), Left Arm (8/14 armor remains), Right Torso (14/16 armor remains), Left Arm (6/18 armor remains)!

LT Long Tom
- Fires Machine Gun at E Thunderchild (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 11, hit Head (7/9 armor remains)! Pilot hit!
- Fires Machine Gun at E Thunderchild (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, miss!



End Phase:
C Clan Heavy A 2
- Critical chance in Head! No critical hits sustained!
Must pass a piloting test or fall (4 base + 0 movement + 1 massive damage = 5): rolled 10, succeeds!
Must pass a 3+ consciousness test, rolled: 5! Succeeds!

D Clan Heavy B
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Head! No critical hits sustained!
- Critical chance in Right Torso! 1 critical hit sustained!
- - Engine hit!
- Must pass a piloting test or fall (4 base + 0 movement + 1 massive damage = 5): rolled 7, succeeds!
- Must pass a 3+ consciousness test, rolled: 3! Succeeds!

E Thunderchild
- Must pass a piloting test or fall (4 base + 2 movement + 1 massive damage = 7): rolled 7, succeeds!
- Must pass a 3+ consciousness test, rolled: 3! Succeeds!

C* Grand Dragon
- Must pass a piloting test or fall (3 base + 0 movement + 1 massive damage + 1 unbalanced = 5): rolled 8, succeeds!

C2 Thunderbolt
- Must pass a piloting test or fall (4 base + 1 movement + 1 massive damage = 6): rolled 10, succeeds!

C3 Marauder
- Must pass a piloting test or fall (4 base + 0 movement + 1 massive damage = 5): rolled 6, succeeds!

M River Monitor
- Through-Armor Tank Critical on Front!
- - Left Side Weapon Stabilizer hit!
- Through-Armor Tank Critical on Side!
- - Crew stunned!



Physical Combat Phase:
C2 Thunderbolt
- Attempts to push C Clan Heavy A 2, but only has one arm!
- Punches C Clan Heavy A 2 (4 base + 3 movement + 0 enemy movement + 0 punch = 7): rolled 7, hit Rear Right Torso (1/8 armor remains)!

C4 Hunchback
- Kicks D Clan Heavy B (4 base + 1 movement + 0 enemy movement + 1 light woods - 2 kick = 4): rolled 4, hit right leg (13/26 armor remains)!



End Phase:




Enemy Forces / Next Turn’s Movement:
Clan Assault ran 3 to hex 0316, Designates Clan Assault as ‘Ace’
Clan Heavy A 1 walked 2 to hex 0619
Clan Heavy A 2 jumped 5 to hex 0620
Clan Heavy B jumped 4 to hex 1420
Thunderchild is an ‘Ace’ this turn, waiting for enemy movement



Thick, cloying smoke filled the air like incense around in a Shinto shrine. It hung around Chu-i Hohiro’s head as it rose from somewhere below-decks, and poured out the shattered bridge windows while she struggled with the wheel to keep the Luthien Maru steady enough for her remaining ‘Heavy Twenty’ to achieve a target lock. Her pilot had been beheaded by a three-foot long steel splinter moments before, when the Clanners uncannily-accurate fire had ruptured one of the ship’s autocannons.

Another foot to the left, and she’d have been laying headless on the bridge floor.

“Captain!” Crewman Reykjavik, one of her two engine ‘snipes’ popped his head out of the wide-open floor hatch. He was downright scrawny for a Rasalhaguian, probably some Japanese blood—but who in the Draconis Combine didn’t have a little? “Fires in the crew cabin, ma’am!”

She regarded him for a brief instant with her placid brown eyes.

“Sorry, ma’am, I suppose you know that already. The electrical system’s out, so the fire director—”

“The fires have to be everyone’s first priority,” Satomi replied with a voice far more calm than her racing heart should have allowed. “Get the gun crews on it, if the fire reaches the magazines—”

“On it, ma’am!” Reykjavik saluted, “should I tell the crew to—”

“Yes,” she answered. “Prepare to abandon ship.”

His eyes widened, pupils contracting to tiny, fearful dots. Satomi knew he’d been about to suggest ‘prepare to go down fighting.’ In the Draconis Combine, the ISF frowned on abandoning military equipment—losing a ship, even to a superior force, could very well be a death sentence for her crew.

Her own eyes narrowed as she turned her attention back over the Luthien Maru’s squat, laser-blistered prow. Let the ISF come. She’d paid hell to earn her way into the planetary militia, she’d made the Widowmakers pay hell to sink her ship, and she’d damn-well make the ISF pay hell if they tried to make her crew pay for following orders. She coughed, then spared a moment to straighten her form-fitting militia uniform.

Chances are, they were all about to meet Enma-daiou, and she would do so with the same dignity she’d shown the Clans.



Mission Objectives
Destroy one Clan ‘Mech and All 13th Rasalhague ‘Mechs survive until Turn 12 (0/1, 4/4)
OR
Destroy three Clan ‘Mechs by Turn 20 (0/3)
OR
Destroy 1 Clan ‘Mech and at least one 13th Rasalhague ‘Mech escapes via the bottom map edge on or after turn 25 (0/1, 0/1)

Secondary Objectives
The Mobile Long-Tom Heavy Artillery escapes via the bottom map edge (0/1)









DRG-1Gs Grand Dragon "Ivar the Boneless"
Weight: 60 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 10/16 (14/14)
LT R A(S): 8/8
CT A(S): 15/27 (20/20)
CT R A(S): 12/12
RT A(S): 14/16 (14/14)
RT R A(S): 8/8
LA A(S): 6/14 (10/10)
RA A(S): 12/14 (10/10)
LL A(S): 16/18 (14/14)
RL A(S): 14/18 (14/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Tai-sa Agaki Gunnbjorn
Mechwarrior Player: Raverrn
Mechwarrior Status: OK!
Armament:
Gauss Rifle – RA (Heat: 1, Ammo: 14, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: +1 penalty to piloting skill rolls, 1 hand



TDR-5K Thunderbolt
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (15/15)
LT R A(S): 8/8
CT A(S): 32/32 (21/21)
CT R A(S): 9/9
RT A(S): 22/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (10/10)
RA A(S): 0/20 (0/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Thorvaldsen Masaki
Mechwarrior Player: Paragon1
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: Blown off!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-15 – RT (Heat: 5, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand, Right Arm Blown Off!

Partisan Heavy Tank
Weight: 80 tons (Heavy)
Crew: Driving 5, Gunnery 4
Driver name: Lance Corporal Wulf Ingmar
Crew Status: Buried at sea
Player: Paragon1
Notes: Their luck has gone under



MAD-3K Marauder
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 8/17 (16/16)
LT R A(S): 8/8
CT A(S): 31/35 (23/23)
CT R A(S): 10/10
RT A(S): 15/17 (16/16)
RT R A(S): 8/8
LA A(S): 20/22 (12/12)
RA A(S): 1/22 (12/12)
LL A(S): 4/18 (16/16)
RL A(S): 6/18 (16/16)
Heat: 1/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Eriksson Imperial
Mechwarrior Player: Rumda
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands

River Monitor Luthien Maru
Weight: 75 tons (Class)
Front A(S): 8/22 (8/8)
Left A(S): 12/22 (8/8)
Right A(S): 22/22 (8/8)
Turret A(S): 11/40 (8/8)
Rear A(S): 12/22 (8/8)
Movement: 3/5
Crew: Driving 5, Gunnery 4
Player: Rumda
Driver name: Chu-I Hohiro Satomi
Motive System Damage: None!
Critical Damage: None!
Armament:
Autocannon/20 – Turret (Ammo: 12, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/20 – Turret (Ammo: -, Range: (L:9 M:6 S:3), Status: Destroyed!)
SRM-2 – Right (Ammo: 48, Range: (L:9 M:6 S:3), Status: OK!)
SRM-2 – Left (Ammo: -, Range: (L:9 M:6 S:3), Status: Stabilizer hit!)
SRM-2 – Rear (Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Notes: Left-side Stabilizer hit! Crew stunned next turn!



HBK-4G Hunchback
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (12/12)
LT R A(S): 4/4
CT A(S): 26/26 (16/16)
CT R A(S): 5/5
RT A(S): 20/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 20/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Chu-i Luther Grist
Mechwarrior Player: Tarquinn
Mechwarrior Status: OK!
Armament:
Autocannon/20 – RT (Heat: 7, Ammo: 8, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

Manticore Heavy Tank
Weight: 60 tons (Heavy)
Front A(S): 42/42 (6/6)
Left A(S): 33/33 (6/6)
Right A(S): 33/33 (6/6)
Turret A(S): 26/26 (6/6)
Rear A(S): 42/42 (6/6)
Movement: 4/6
Crew: Driving 4, Gunnery 3
Player: Tarquinn
Driver name: Talon Sergeant Gene Rakoszky
Motive System Damage: None!
Critical Damage: None!
Armament:
PPC – Turret (Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-10 – Turret (Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-6 – Turret (Ammo: 13, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – Front (Range: (L:9 M:6 S:3), Status: OK!)
Notes:



LT-MOB-25 Mobile Long Tom Artillery
Weight: 55 tons (Support Vehicle)
Front A(S): 16/16 (6/6)
Left A(S): 16/16 (6/6)
Right A(S): 16/16 (6/6)
Rear A(S): 16/16 (6/6)
Movement: 2/3
Driver: Pilot 5, Gunnery 4
Support Vehicle Status:
Armament:
Long Tom Artillery – Front (Ammo: -, Range: (L:- M:- S:-), Status: OK!)
Machine Gun – RS (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LS (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Notes:




Enemy Status

Clan Assault
Weight: 90 tons (Assault)
Overheat Penalty: None
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 2
Mechwarrior Name: Star Colonel Joshua
Mechwarrior Status: OK!
Armament:Unknown
Critical Damage: None!
Notes:

Clan Heavy A 1
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/?
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Tara
Mechwarrior Status: Enraged (3+)!
Armament: LRM-15, 2x Large Laser, 2x Medium Laser
Critical Damage: None!
Notes:

Clan Heavy A 2
Weight: 75 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/5
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Cameron
Mechwarrior Status: 3rd Degree Burns (3+)!
Armament: 2x PPC, Large Laser
Critical Damage: None!
Notes:

Clan Heavy B
Weight: 70 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Boers
Mechwarrior Status: Neural-Feedback (3+)!
Armament:Large Laser, SRM-6, LRM-15, Autocannon/10
Critical Damage: Jump Jet destroyed!
Notes: Engine hit! +5 ht/turn

Thunderchild
Weight: 50 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Mechwarrior Capella
Mechwarrior Status: OK!
Armament:Large Laser, 3x SRM-6
Critical Damage: Lacerations (3+)!
Notes: