The Let's Play Archive

Battletech

by PoptartsNinja

Part 141: Saving Janos Marik - Turn 3

Saving Janos Marik: Tactical Update 3

Movement Phase
2 Raven
- Uses EWar Equipment to generate Ghost Images (4 base + 2 special = 6): rolled, 11! Measure of Success (Mos) becomes 5!
- Uses EWar Equipment to assist allied targeting (1 hex of woods/jungles will be ignored)!



End Phase



Combat Phase
A Awesome
- Attempts to fire on 2 Raven (3 base + 0 movement + 5 MoS = 8): rolled 4, Measure of Failure (MoF) becomes 2!
- Fires PPC at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 2 MoF + 1 weather = 8): rolled 8, hit Left Torso (0/6 armor, 4/8 structure remains)! Critical Chance!
- Fires PPC at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 2 MoF + 1 weather = 8): rolled 7, miss!
- Fires PPC at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 2 MoF + 1 weather = 8): rolled 10, hit Left Arm (0/6 armor, 2/6 structure remains)! Critical Chance!
- Gains 31 heat, sinks 28!

O Orion
- Attempts to fire on 2 Raven (3 base + 0 movement + 5 MoS = 8): rolled 4, MoF becomes 2!
- Fires Autocannon/10 at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 2 MoF + 1 weather = 8): Rolled 8, hit Right Arm (0/6 armor, 2/6 structure remains)! Critical Chance!
- Fires Medium Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 2 MoF + 1 weather = 8): Rolled 8, hit Left Arm (0/6 structure remains)! Limb blown off, damage transfers to Left Torso (1/8 structure remains)! Critical Chance!
- Fires Medium Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 2 MoF + 1 weather = 8): Rolled 7, miss!
- Gains 10 heat, sinks 10!

S Ostroc
- Attempts to fire on 2 Raven (3 base + 0 movement + 5 MoS = 8): rolled 5, MoF becomes 1!
- Fires Large Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 MoF + 1 weather = 7): rolled 2, miss!
- Fires Medium Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 MoF + 1 weather = 7): rolled 4, miss!
- Fires Medium Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 MoF + 1 weather = 7): rolled 6, miss!
- Fires SRM-4 at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 MoF + 2 weather = 8): rolled 7, miss!
Gains 18 heat, sinks 15!

G Gladiator
- Attempts to fire on 2 Raven (3 base + 0 movement + 5 MoS = 8): rolled 8, succeeds!
- Fires Medium Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 weather = 6): rolled 6, hit Right Leg (3/8 armor remains)!
- Fires Medium Laser at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 weather = 6): rolled 7, hit Right Arm (0/2 structure remains)! Limb blown off, damage transfers to Right Torso (3/6 armor remains)!
- Fires SRM-6 at 2 Raven (2 base + 0 range + 1 movement + 2 enemy movement + 1 weather = 6): rolled 9, hit 2 missiles Left Torso (0/8 structure remains)! Left torso destroyed, damage transfers to Center Tosro (7/8 armor remains), Left Leg (6/8 armor remains)!
Gains 11 heat, sinks 13!

2 Raven
- Fires Medium Laser at O Orion (3 base + 0 range + 2 movement + 0 enemy movement + 1 weather = 6): rolled 6, hit Right Arm (19/24 armor remains)!
- Fires Medium Laser at O Orion (3 base + 0 range + 2 movement + 0 enemy movement + 1 weather = 6): rolled 9, hit Right Arm (14/24 armor remains)!
- Fires SRM-6 at O Orion (3 base + 0 range + 2 movement + 0 enemy movement + 2 weather - 1 LK Missiles = 6): rolled 7, 4 missiles hit Center Torso (34/36 armor remains), Left Torso (20/22 armor remains), Left Arm (22/24 armor remains), Center Torso (32/36 armor remains)!



End Phase:
2 Raven
- Must pass a piloting test or fall (4 base + 2 movement + 1 massive damage = 7): rolled 9, succeeds!



Physical Combat Phase:
O Orion
- Kicks 2 Raven (3 base + 1 movement + 2 enemy movement + 2 MoF - 2 kick = 6): rolled 5, miss!

S Ostroc
- Punches 2 Raven (3 base + 1 movement + 2 enemy movement + 1 MoF = 7): rolled 11, hit Center Torso (1/8 armor remains)!
- Punches 2 Raven (3 base + 1 movement + 2 enemy movement + 1 MoF = 7): rolled 3, miss!

2 Raven
- Kicks O Orion (4 base + 2 movement + 0 enemy movement - 2 kick = 4): rolled 9, hit Right Leg (25/32 armor remains)!



End Phase:
O Orion
- Must pass a piloting test or fall (3 base + 0 movement + missed kick = 3): rolled 3, succeeds!
- Must pass a piloting test or fall (3 base + 0 movement + 0 kicked = 3): rolled 7, succeeds!



Turn End Phase:
Lightning
- 3 lightning bolts strike this turn!
- - Lightning falls in hex 0314, and damages all surrounding hexes!
- - Lightning falls in hex 0811, and damages all surrounding hexes!
- - Lightning falls in hex 0716, and damages all surrounding hexes!



“My computer won’t lock on,” Rebecca hissed into the comms; but the only response was static. Kicking her `Mech into reverse for fear that a point-blank shot would fuse her PPCs solid, her targeting system continued to lock on to dead space, and even tagged a cops of trees as the enemy Raven.

With a growl of irritation, she switched over to manual targeting. The rest of the lance would wait on her, as the heaviest hitter, to open holes… but judging by the Ostsol’s uncertain movements, the Raven was clearly affecting its targeting as well.

She toggled over to her primary interlock circuit, bringing all three PPCs online. Under manual control, the crosshairs would give her a rough idea where she was firing, but no real accurate tracking and the tiny Raven was already a difficult target. She’d taken worse shots.

Rebecca took a breath, let her thumb depress the firing stud on her right joystick. A wave of heat spiked through her cockpit, and one of the PPCs missed narrowly, the charged particles passing harmlessly between the Raven’s spindly legs. She was gratified as her other shots hit, staggering the little scout ‘Mech even as it opened fire on Paul’s Orion.

Under normal circumstances, Rebecca would’ve chalked up the Raven’s charge as attempted suicide, but the House Lu Sann pilot weathered the Rolling Thunder’s murderous barrage with surprising fortitude. It shook, but simply refused to fall even as the much heavier Orion overbalanced in the heavy winds. That irritating static cleared up in an instant as Paul’s return-fire obliterated the Raven’s left torso.

“—n’t believe it!” Corporal Valens yelled incredulously, “that lucky little Capellan bastard lived!”



Mission Objectives
Destroy All Enemy Forces (0/8)
OR
Destroy the Janos Marik (0/1)

Secondary Objective
Don’t Destroy the Janos Marik (1/1)



Enemy Movement Modifiers:
1) BMB-10D Bombardier Walked (+0)
2) RVN-1X Raven Ran (+2)
3) UM-R60G Urbanmech Jumped (+1)
4) UM-R60G Urbanmech Walked (+0)
5) WTH-1 Whitworth Walked (+1)
6) MON-67 Mongoose Ran (+4)
7) HER-1A Hermes Ran (+4)
8) UM-R60 Urbanmech Stationary (+0)








AWS-8Q Awesome
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (17/17)
LT R A(S): 10/10
CT A(S): 30/30 (25/25)
CT R A(S): 19/19
RT A(S): 24/24 (17/17)
RT R A(S): 10/10
LA A(S): 24/24 (13/13)
RA A(S): 24/24 (13/13)
LL A(S): 33/33 (17/17)
RL A(S): 33/33 (17/17)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 28
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Sergeant Major Rebecca Cage
Mechwarrior Player: Canopus250
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Small Laser – HD (Heat: 1, Range (L:3 M:2 S:1), Status, OK!
Critical Damage: None!
Notes: 1 hand

ON1-K Orion
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 15/22 (16/16)
LT R A(S): 10/10
CT A(S): 30/36 (23/23)
CT R A(S): 10/10
RT A(S): 22/22 (16/16)
RT R A(S): 10/10
LA A(S): 22/24 (12/12)
RA A(S): 14/24 (12/12)
LL A(S): 32/32 (16/16)
RL A(S): 25/32 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Captain Paul Masters
Mechwarrior Player: Defiance Indusries
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/10 – RT (Heat: 3, Ammo: 20, Range: (L:15 M:10 S:5), Status: OK!)
LRM-15 – LT (Heat: 5, Ammo: 16, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-4 – LT (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands

OSR-2C Ostroc
Weight: 60 tons (Heavy)
HD A(S): 8/8 (3/3)
LT A(S): 22/22 (14/14)
LT R A(S): 4/4
CT A(S): 22/22 (20/20)
CT R A(S): 6/6
RT A(S): 22/22 (14/14)
RT R A(S): 4/4
LA A(S): 8/8 (10/10)
RA A(S): 8/8 (10/10)
LL A(S): 20/20 (14/14)
RL A(S): 20/20 (14/14)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Corporal Janos Valens
Mechwarrior Player: ActionZero
Mechwarrior Status: OK!
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-4 – RT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

GLD-4R Gladiator
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 19/19 (13/13)
LT R A(S): 3/3
CT A(S): 26/26 (18/18)
CT R A(S): 5/5
RT A(S): 19/19 (13/13)
RT R A(S): 3/3
LA A(S): 15/15 (9/9)
RA A(S): 15/15 (9/9)
LL A(S): 19/19 (13/13)
RL A(S): 19/19 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Lieutenant Joshua Davion
Mechwarrior Player: Guitar_Hero
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
SRM-6 – RA (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status

1) BMB-10D Bombardier
Weight:
65 tons (Heavy)
Movement: 4/6/0
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Status: OK!
Armament:
LRM-20, LRM-20, SRM-4, Machine Gun
Critical Damage: None!
Notes:

2) RVN-1X Raven
Weight:
35 tons (Light)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
SRM-6
Critical Damage: None!
Notes:

3) UM-R60G Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Gauss Rifle, Small Laser
Critical Damage: None!
Notes:

4) UM-R60G Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Gauss Rifle, Small Laser
Critical Damage: None!
Notes:



5) WTH-1 Whitworth
Weight:
40 tons (Medium)
Overheat Penalty: None
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
LRM-10, LRM-10, Medium Laser, Medium Laser, Medium Laser
Critical Damage: None!
Notes:

6) MON-67 Mongoose
Weight:
25 tons (Light)
Overheat Penalty: None
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser, Medium Laser, Medium Laser, Small Laser
Critical Damage: None!
Notes:

7) HER-1A Hermes
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 9/14/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser, Medium Laser, Flamer
Critical Damage: None!
Notes:

8) UM-R60 Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Autocannon/10, Small Laser
Critical Damage: None!
Notes: