The Let's Play Archive

Battletech

by PoptartsNinja

Part 143: Saving Janos Marik - Turn 5

Saving Janos Marik: Tactical Update 5

Movement Phase
1 Bombardier
- Must pass a piloting test or fall (3 base + 1 movement - 1 depth 1 water = 3): rolled 8, succeeds!

G Gladiator
- Must pass a piloting test to stand (3 base + 0 water depth = 3): rolled 6, succeeds!



End Phase



Combat Phase
A Awesome
- Fires PPC at 7 Hermes (2 base + 0 range + 0 movement + 3 enemy movement 1 weather = 6): rolled 10, hit Left Arm (0/5 armor, 0/5 structure remains)! Left arm blown off!
- Fires PPC at 7 Hermes (2 base + 0 range + 0 movement + 3 enemy movement 1 weather = 6): rolled 9, hit Right Leg (0/6 armor, 3/7 structure remains)! Critical chance!
- Gains 20 heat, sinks 28!

O Orion
- Torso Twists to threaten hex 0811!
- Fires Autocannon/10 at 4 Urbanmech (2 base + 2 range + 1 movement + 0 enemy movement + 1 weather = 6): Rolled 9, hit Right Arm (0/5 armor, 0/5 structure remains)! Right arm blown off!
- Fires LRM-15 at 4 Urbanmech (2 base + 2 range + 1 movement + 0 enemy movement + 2 weather = 7): Rolled 10, 9 missiles hit Left Leg (2/7 armor remains), Right Torso (4/8 armor remains)!
- Gains 12 heat, sinks 10!

S Ostroc
- Fires Medium Laser at 6 Mongoose (2 base + 0 range + 2 movement + 3 enemy movement + 1 weather = 8): rolled 6, miss!
- Fires Medium Laser at 6 Mongoose (2 base + 0 range + 2 movement + 3 enemy movement + 1 weather = 8): rolled 6, miss!
- Fires SRM-4 at 6 Mongoose (2 base + 0 range + 2 movement + 3 enemy movement + 2 weather = 9): rolled 5, miss!
Gains 11 heat, sinks 15!

G Gladiator
- Torso Twists to threaten hex 0910!
- Fires PPC at 4 Urbanmech (2 base + 2 range + 2 movement + 0 enemy movement + 1 weather = 7): rolled 4, miss!
- Fires Medium Laser at 4 Urbanmech (2 base + 4 range + 2 movement + 0 enemy movement + 1 weather = 9): rolled 7, miss!
Gains 15 heat, sinks 13!

1 Bombardier
- Fires LRM-20 at O Orion (2 base + 2 range + 1 movement + 1 enemy movement + 2 weather – 1 LK Missile = 7): Rolled 8, 6 missiles hit Left Arm (17/24 armor remains), Right Leg (24/32 armor remains)!

2 Raven
- Holds fire!

3 Urbanmech
- Fires Gauss Rifle at O Orion (3 base + 2 range + 1 movement + 1 enemy movement + 1 weather = 8): rolled 6, miss!

4 Urbanmech
- Fires Gauss Rifle at S Ostroc (3 base + 2 range + 0 movement + 1 enemy movement + 1 weather + 1 light woods = 8): rolled 9, hit Rear Left Torso (0/4 armor, 3/14 structure remains)! Critical chance!

5 Whitworth
- Fires LRM-10 at O Orion (3 base + 0 range + 3 movement + 1 enemy movement + 2 weather = 9): rolled 6, miss!
- Fires LRM-10 at O Orion (3 base + 0 range + 3 movement + 1 enemy movement + 2 weather = 9): rolled 3, miss!

6 Mongoose
- Torso Twists to threaten hex 1006!
- Fires Medium Laser at S Ostroc (4 base + 0 range + 2 movement + 0 enemy movement + 1 weather = 7): rolled 5, miss!
- Fires Medium Laser at S Ostroc (4 base + 0 range + 2 movement + 0 enemy movement + 1 weather = 7): rolled 8, hit Left Leg (13/18 armor remains)!
- Fires Small Laser at S Ostroc (4 base + 0 range + 2 movement + 0 enemy movement + 1 weather = 7): rolled 6, miss!

7 Hermes
- Fires Medium Laser at A Awesome (4 base + 2 range + 2 movement + 0 enemy movement + 1 weather = 9): rolled 8, miss!
- Fires Medium Laser at A Awesome (4 base + 2 range + 2 movement + 0 enemy movement + 1 weather = 9): rolled 10, hit Right Torso (19/24 armor remains)!
- Fires Flamer (heat) at S Ostroc (4 base + 2 range + 2 movement + 1 enemy movement + 1 weather + 2 target not in front arc = 12): rolled 5, miss!

8 Urbanmech
- Holds fire!



End Phase:
S Ostroc
- Critical Chance in Right Torso! No critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 movement + 1 massive damage = 5): rolled 9, succeeds!

7 Hermes
- Critical Chance in Right Leg! 1 critical hit sustained!
- - Foot Actuator destroyed!
- Must pass a piloting test or fall (5 base + 3 movement + 1 massive damage + 1 actuator destroyed = 10): rolled 9, failed!
- - Suffers damage to Head (4/7 armor remains (pilot hit!)) in the fall!
- Must pass a piloting test to avoid pilot damage (5 base + 3 movement + 1 massive damage + 1 actuator destroyed + 1 trying to avoid pilot damage = 11): rolled 8, fails!
- Must pass a 5+ consciousness test, rolled 7, succeeds!



Physical Combat Phase:
S Ostroc
- Punches 6 Mongoose (3 base + 2 movement + 3 enemy movement = 8): rolled 7, miss!
- Punches 6 Mongoose (3 base + 2 movement + 3 enemy movement = 8): rolled 5, miss!



End Phase:



“Goddamn it, Janos!” Rebecca growled into the comms as the Ostroc staggered under the impact of a Gauss Rifle hit. The shot penetrated his ‘Mech’s thin rear armor and shattered against the heavier front plating. Shrapnel tore apart Myomer and the ‘Mech’s skeleton. Rebecca’s white-knuckled hands squeezed her controls like a vice as she waited for the computer to update the Ostroc’s status.

She breathed a quiet sigh of relief when it updated, no major damage, the Ostroc’s armament was undiminished. “Corporal, you’re one of the best ‘Mechwarriors I know and you’ve got the the worst battlefield awareness I’ve ever seen! Pay attention!”

“Yes, mom!” Janos replied dutifully, his cheerfulness undiminished by the direct hit. “Speaking of, that Hermes is back up. It—Rebecca! They’re all headed right for you!”

She cursed to herself as the trio of enemy light ‘Mechs moved to surround her. It wasn’t a position they could hold for long, her firepower and greater weight would be too decisive, but for now—she was pinned and isolated. She scowled darkly as the fast-hobbling Hermes zipped by, her attention focusing on the crippled Raven.

“It’s like a buffet,” she broadcast, “which of the wolves should I skin first?”



Mission Objectives
Destroy All Enemy Forces (0/8)
OR
Destroy the Janos Marik (0/1)

Secondary Objective
Don’t Destroy the Janos Marik (1/1)



Enemy Movement Modifiers:
1) BMB-10D Bombardier Walked (+1)
2) RVN-1X Raven Walked (+1)
3) UM-R60G Urbanmech Stationary (+0)
4) UM-R60G Urbanmech Walked (+0)
5) WTH-1 Whitworth Stationary (+0)
6) MON-67 Mongoose Ran (+3)
7) HER-1A Hermes Ran (+2)
8) UM-R60 Urbanmech Stationary (+0)








AWS-8Q Awesome
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (17/17)
LT R A(S): 10/10
CT A(S): 30/30 (25/25)
CT R A(S): 19/19
RT A(S): 19/24 (17/17)
RT R A(S): 10/10
LA A(S): 24/24 (13/13)
RA A(S): 24/24 (13/13)
LL A(S): 33/33 (17/17)
RL A(S): 33/33 (17/17)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 28
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Sergeant Major Rebecca Cage
Mechwarrior Player: Canopus250
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Small Laser – HD (Heat: 1, Range (L:3 M:2 S:1), Status, OK!
Critical Damage: None!
Notes: 1 hand

ON1-K Orion
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 20/22 (16/16)
LT R A(S): 10/10
CT A(S): 32/36 (23/23)
CT R A(S): 10/10
RT A(S): 22/22 (16/16)
RT R A(S): 10/10
LA A(S): 17/24 (12/12)
RA A(S): 0/24 (11/12)
LL A(S): 32/32 (16/16)
RL A(S): 24/32 (16/16)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Captain Paul Masters
Mechwarrior Player: Defiance Indusries
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: DESTROYED!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/10 – RT (Heat: 3, Ammo: 18, Range: (L:15 M:10 S:5), Status: OK!)
LRM-15 – LT (Heat: 5, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-4 – LT (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Medium Laser destroyed!
Notes: no hands

OSR-2C Ostroc
Weight: 60 tons (Heavy)
HD A(S): 8/8 (3/3)
LT A(S): 22/22 (3/14)
LT R A(S): 0/4
CT A(S): 22/22 (20/20)
CT R A(S): 6/6
RT A(S): 22/22 (14/14)
RT R A(S): 4/4
LA A(S): 8/8 (10/10)
RA A(S): 8/8 (10/10)
LL A(S): 20/20 (14/14)
RL A(S): 20/20 (14/14)
Heat: 2/30
Overheat Penalty:
Heat Sinks: 15
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Corporal Janos Valens
Mechwarrior Player: ActionZero
Mechwarrior Status: OK!
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-4 – RT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

GLD-4R Gladiator
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 19/19 (13/13)
LT R A(S): 3/3
CT A(S): 26/26 (18/18)
CT R A(S): 5/5
RT A(S): 19/19 (13/13)
RT R A(S): 3/3
LA A(S): 10/15 (9/9)
RA A(S): 15/15 (9/9)
LL A(S): 19/19 (13/13)
RL A(S): 19/19 (13/13)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Lieutenant Joshua Davion
Mechwarrior Player: Guitar_Hero
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
SRM-6 – RA (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status

1) BMB-10D Bombardier
Weight:
65 tons (Heavy)
Movement: 4/6/0
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Status: OK!
Armament:
LRM-20, LRM-20, SRM-4, Machine Gun
Critical Damage: None!
Notes:

2) RVN-1X Raven
Weight:
35 tons (Light)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
SRM-6
Critical Damage: None!
Notes:

3) UM-R60G Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Gauss Rifle, Small Laser
Critical Damage: None!
Notes:

4) UM-R60G Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Gauss Rifle, Small Laser
Critical Damage: None!
Notes:



5) WTH-1 Whitworth
Weight:
40 tons (Medium)
Overheat Penalty: None
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
LRM-10, LRM-10, Medium Laser, Medium Laser, Medium Laser
Critical Damage: None!
Notes:

6) MON-67 Mongoose
Weight:
25 tons (Light)
Overheat Penalty: None
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser, Medium Laser, Small Laser
Critical Damage: None!
Notes:

7) HER-1A Hermes
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 9/14 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: 5+ (broken collar bone)
Armament:
Medium Laser, Medium Laser, Flamer
Critical Damage: Right Foot Actuator destroyed!
Notes:

8) UM-R60 Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Autocannon/10, Small Laser
Critical Damage: None!
Notes: