The Let's Play Archive

Battletech

by PoptartsNinja

Part 147: Saving Janos Marik - Turn 9

Saving Janos Marik: Tactical Update 9

Combat Phase
A Awesome
- Fires PPC at 8 Urbanmech (2 base + 2 range + 1 movement + 0 enemy movement + 1 weather = 6): rolled 8, hit Right Torso (0/8 armor, 5/7 structure remains)! Critical chance!
- Fires PPC at 8 Urbanmech (2 base + 2 range + 1 movement + 0 enemy movement + 1 weather = 6): rolled 10, hit Center Torso (1/11 armor remains)!
- Gains 21 heat, sinks 27!

S Ostroc
- Torso Twists to threaten hex 0314
- Fires Large Laser at 8 Urbanmech (2 base + 0 range + 1 movement + 0 enemy movement + 1 weather = 4): rolled 6, hit Right Torso (0/7 structure remains)! Torso destroyed, arm blown off!
- - Damage transfers to Center Torso (0/11 armor, 8/10 structure remains)! Critical chance!
- Fires Large Laser at 8 Urbanmech (2 base + 0 range + 1 movement + 0 enemy movement + 1 weather = 4): rolled 8, hit Left Arm (2/10 armor remains)!
Gains 17 heat, sinks 15! Overheating!

G Gladiator
- Fires Medium Laser at 8 Urbanmech (2 base + 2 range + 3 movement + 0 enemy movement + 1 weather = 8): rolled 2, miss! (this would’ve also been a TAC. Dice! )
- Fires Medium Laser at 8 Urbanmech (2 base + 2 range + 3 movement + 0 enemy movement + 1 weather = 8): rolled 8, hit Left Torso (3/8 armor remains)!
Gains 11 heat, sinks 13!

1 Bombardier
- Fires LRM-20 at S Ostroc (2 base + 0 range + 0 movement + 1 enemy movement + 1 minimum range + 2 weather - 1 LK Missile = 5): rolled 8, 12 missiles hit Right Leg (15/20 armor remains), Center Torso (1/22 armor remains), Left Torso (19/22 armor remains)!
- Fires LRM-20 at S Ostroc (2 base + 0 range + 0 movement + 1 enemy movement + 1 minimum range + 2 weather - 1 LK Missile = 5): rolled 3, miss!

3 Urbanmech
- Holds fire!

5 Whitworth
- Holds fire!

8 Urbanmech
- Fires Autocannon/10 at S Ostroc (4 base + 0 range + 2 movement + 1 enemy movement + 1 weather = 8): rolled 7, miss!

9 Stalker
- Holds fire!



End Phase:
8 Urbanmech
- Critical Chance in Center Torso! 2 critical hits sustained!
- - Gyro hit!
- - Gyro destroyed!
`Mech destroyed!



Turn End Phase:
Lightning strikes two hexes at minimum power this turn!
- Lightning strikes hex 1713!
- Lightning strikes hex 0804!



The storm battered at Sergeant Cage’s Awesome, more persistent than any human foe. Rain fell in rolling sheets, pummeling the Awesome’s battered armor relentlessly. The downpour seemed to pause momentarily as her PPCs discharged, the heat of their passage simply re-vaporizing falling rain in a wide swath in front of her.

It didn’t matter, there was always more rain.

Her target, a Capellan Urbanmech staggered as her PPCs stripped over a ton of armor from its barrel-shaped chest. The Urbanmech staggered, then fell a moment later as the sweeping amber lasers of Janos’ Ostroc converted the last of the Urbie’s skeleton supporting the `Mech’s right torso into steel vapor. The `Mech’s heavy autocannon, held in place only by bundled myomer, tore free with enough force to warp the Urbanmech’s few remaining structural supports. One of the snapping bundles lashed back like a rubber band, instantly binding the little `Mech’s gyro. Another Capellan down.

It didn’t matter, there were always more Capellans.



Mission Objectives
Destroy All Enemy Forces (5/9)
OR
Destroy the Janos Marik (0/1)

Secondary Objective
Don’t Destroy the Janos Marik (1/1)



Enemy Movement Modifiers:
1) BMB-10D Bombardier Stationary (+0)
3) UM-R60G Urbanmech Jumped (+1)
5) WTH-1 Whitworth Stationary (+0)
9) STK-3F Stalker Ran (+2)









AWS-8Q Awesome
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 14/24 (17/17)
LT R A(S): 10/10
CT A(S): 11/30 (25/25)
CT R A(S): 19/19
RT A(S): 0/24 (11/17)
RT R A(S): 4/10
LA A(S): 7/24 (13/13)
RA A(S): 21/24 (13/13)
LL A(S): 17/33 (17/17)
RL A(S): 18/33 (17/17)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 27
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Sergeant Major Rebecca Cage
Mechwarrior Player: Canopus250
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Destroyed!)
PPC – LT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Small Laser – HD (Heat: 1, Range (L:3 M:2 S:1), Status, OK!
Critical Damage: None!
Notes: 1 hand

ON1-K Orion
Weight: 75 tons (Heavy)
Mechwarrior Name: Captain Paul Masters
Mechwarrior Player: Defiance Industries
Mechwarrior Status: MIA!

OSR-2C Ostroc
Weight: 60 tons (Heavy)
HD A(S): 8/8 (3/3)
LT A(S): 19/22 (3/14)
LT R A(S): 0/4
CT A(S): 1/22 (20/20)
CT R A(S): 6/6
RT A(S): 17/22 (14/14)
RT R A(S): 4/4
LA A(S): 8/8 (10/10)
RA A(S): 0/8 (3/10)
LL A(S): 15/20 (14/14)
RL A(S): 15/20 (14/14)
Heat: 5/30
Overheat Penalty: Movement reduced to 4/6/0!
Heat Sinks: 15
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Corporal Janos Valens
Mechwarrior Player: ActionZero
Mechwarrior Status: OK!
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-4 – RT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Right Upper Arm Actuator Destroyed!
Notes: 2 hands

GLD-4R Gladiator
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 19/19 (13/13)
LT R A(S): 3/3
CT A(S): 26/26 (18/18)
CT R A(S): 5/5
RT A(S): 19/19 (13/13)
RT R A(S): 3/3
LA A(S): 10/15 (9/9)
RA A(S): 10/15 (9/9)
LL A(S): 19/19 (13/13)
RL A(S): 19/19 (13/13)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Lieutenant Joshua Davion
Mechwarrior Player: Guitar_Hero
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
SRM-6 – RA (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Enemy Status

1) BMB-10D Bombardier
Weight:
65 tons (Heavy)
Movement: 4/6/0
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Status: OK!
Armament:
LRM-20, LRM-20, SRM-4, Machine Gun
Critical Damage: None!
Notes:

2) RVN-1X Raven
Weight:
35 tons (Light)
Notes: Ejected!

3) UM-R60G Urbanmech
Weight:
30 tons (Light)
Overheat Penalty: None
Movement: 2/3/2
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
Gauss Rifle, Small Laser
Critical Damage: None!
Notes:

4) UM-R60G Urbanmech
Weight:
30 tons (Light)
Mechwarrior Status: Ejected!



5) WTH-1 Whitworth
Weight:
40 tons (Medium)
Overheat Penalty: None
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
LRM-10, LRM-10, Medium Laser, Medium Laser, Medium Laser
Critical Damage: OK!
Notes:

6) MON-67 Mongoose
Weight:
25 tons
Notes: Killed!

7) HER-1A Hermes
Weight:
30 tons
Notes: Ejected!

8) UM-R60 Urbanmech
Weight:
30 tons (Light)
Notes: Gyro destroyed!

9) STK-3F Stalker
Weight:
85 tons (Assault)
Overheat Penalty: None
Movement: 3/5/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Status: OK!
Armament:
4x Medium Laser, 2x Large Laser, 2x LRM-10, 2x SRM-6
Critical Damage: None!
Notes: