The Let's Play Archive

Battletech

by PoptartsNinja

Part 15: Kell Hounds: Cylene - Turn 5

Kell Hounds: Cylene Tactical Update 5

Combat Results:
A Griffin
Fires LRM10 at K4 (3 base + 3 jumped + 0 enemy movement + 4 long range = 10): Rolled 5, miss!
Generates 9 heat, sinks 12. Now at 0 residual heat.

B Blackjack
Generates 3 heat, sinks 17. Now at 0 residual heat.

C Vulcan
Generates 1 heat, sinks 12. Now at 0 residual heat.

D Jenner
Generates 5 heat, sinks 10. Now at 0 residual heat.

K4 Dragon
Fires LRM 10 at A Griffin (4 base + 0 stationary + 3 target movement + 4 long range = 11): Rolled 8, miss!
Fires Autocannon 5 at A Griffin (4 base + 0 stationary + 3 target movement + 4 long range = 11): Rolled 2, miss!
Generates 5 heat, sinks 10. Now at 0 residual heat.



“Put me back on with the snake!” Barnes called. Desmond would’ve smacked himself in the forehead if he hadn’t needed both hands to guide his ‘mech. Also, he’d probably have broken his hand on the thickly armored neurohelmet resting on his head and shoulders.

He kicked down hard on his ‘Mech’s floor pedals, tripping the pressure-bar that activated the Blackjack’s jump jets and, with careful precision, leaned his ‘Mech backwards to sail over a small copse of trees and into some better cover.

“You’re not going to accept—” St. Croix began, but Barnes cut her off. “Damned right I am. It keeps the stupid meatball Drac’s attention on me and off the rest of you. The last thing I want is him taking potshots at your rear armor while you deal with his friends. Now—pull back a bit, and let them come to us. And get me on the channel with that damned—”

“You’re on, sir,” St. Croix called.

“Tai-i Robinson, or whatever your name was. I accept your challenge on behalf of the Kell Hounds.” To illustrate his point, Barnes popped off a salvo from his shoulder-mounted LRM rack. It missed low by a good ten meters, peppering a rockslide with explosions. Robinson had already moved well away from that position, but responded in kind.

“So,” the DCMS Captain replied, “we are fighting the ‘legendary’ Kell Hounds. That is good to know.”

Desmond sighed into the mic. St. Croix grumbled, “Goddamn it, L-T!”



Turn 4 OpForce Movement:
K1 HSR-300-D Hussar runs to 1112
K2 SDR-5K Spider runs to 0911
K3 JR7-D Jenner runs to 1709
K4 DRG-1G Grand Dragon walks to 2215

Enemy Forces
K1 HSR-300-D Hussar
K2 SDR-5K Spider
K3 JR7-D Jenner
K4 DRG-1N Dragon yes, it’s still just a Dragon

Victory Condition: Disable or Destroy both J. Edgar hovertanks (complete!)
Optional Secondary Condition: Disable or Destroy all House Kurita ‘mech forces (0/4)







Kell Hounds ’Mech Status
A GRF-1N Griffin (KnoxZone)
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (13/13)
LT R A(S): 6/6
CT A(S): 13/20 (18/18)
CT R A(S): 7/7
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 14/14 (9/9)
RA A(S): 13/14 (9/9)
LL A(S): 18/18 (13/13)
RL A(S): 18/18 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/5
Mechwarrior: Pilot 6, Gunnery 3
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Ammo: 0, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM 10 – RT (Heat: 4, Ammo: 23, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if PPC is fired)

B BJ-1DB Blackjack (Axe-man)
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (11/11)
LT R A(S): 5/5
CT A(S): 16/16 (14/14)
CT R A(S): 7/7
RT A(S): 14/14 (11/11)
RT R A(S): 5/5
LA A(S): 11/11 (7/7)
RA A(S): 11/11 (7/7)
LL A(S): 14/14 (11/11)
RL A(S): 14/14 (11/11)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/4
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Ammo: 0, Range: (L:15 M:10 S:5 Min:0), Status: OK!)
Medium Laser – RA (Heat: 8, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Large Laser – LA (Heat: 3, Ammo: 0, Range: (L:15 M:10 S:5 Min:), Status: OK!)
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators —may not punch with either arm (may fire arm-mounted weapons into the rear arc)

C VLT-5T Vulcan (Pladdicus)
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (10/10)
LT R A(S): 4/4
CT A(S): 14/15 (12/12)
CT R A(S): 6/6
RT A(S): 7/12 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 6/9/6
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser – LT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Flamer – RA (Heat: 3, Ammo: 0, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Machine Gun – LA (Heat: 0, Ammo: 198, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Notes: no hands—may punch with either arm at increased risk of self-damage

D JR7-D Jenner (Cthulhu Dreams)
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 8/8 (8/8)
LT R A(S): 4/4
CT A(S): 10/10 (11/11)
CT R A(S): 3/3
RT A(S): 8/8 (8/8)
RT R A(S): 4/4
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (8/8)
RL A(S): 6/6 (8/8)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 10
Movement: 7/11/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
SRM 4 – CT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators —may not punch with either arm (may fire arm-mounted weapons into the rear arc)



Enemy ‘Mech Status
K1 HSR-300-D Hussar
Ran: 6
Damage: None
Status: Fine
Armament: Large Laser

K2 SDR-5K Spider
Ran: 5
Damage: None
Status: Fine
Armament: Medium Laser, 2 machine guns

K3 JR7-D Jenner
Ran: 4
Damage: None
Status: Fine
Armament: 4 medium lasers, 1 SRM 4

K4 DRG-1N Dragon
Walked: 2
Damage: None
Status: Fine
Armament: 1 Autocannon 5, 1 LRM 10, 2 medium lasers

K5 J. Edgar light hover tank
Status: Destroyed, counts as rough terrain

K6 J. Edgar light hover tank
Status: Destroyed, counts as rough terrain