The Let's Play Archive

Battletech

by PoptartsNinja

Part 162: Counting Coup - Turn 9

Counting Coup: Tactical Update 9

Movement Phase
B Warhammer
- Must pass a piloting test or skid (0 base - 1 movement = -1): automatic success!
- Must pass a piloting test or skid (0 base + 0 movement = 0): automatic success!

S3 Jenner
- Enters building hex 0517, must pass a piloting test to avoid damage (5 base + 3 heavy building + 0 movement = 8): rolled 8, succeeds! Building hex 0517 suffers 3 points of damage!

P1 Stormcrow B
- Must pass a piloting test or skid (2 base + 0 movement = 2): automatic success!

P2 Hellbringer C
- Must pass a piloting test or skid (3 base - 1 movement = 2): automatic success!

P4 Gargoyle Prime
- Must pass a piloting test or skid (3 base - 1 movement = 2): automatic success!
- Must pass a piloting test or skid (3 base - 1 movement = 2): automatic success!



End Phase



Combat Phase
P5 Kingfisher B
- Fires Ultra-AC/20 (Ultra) at S4 Spider (2 base + 0 range + 1 movement + 3 enemy movement = 6): rolled 11, 2 rounds hit Center Torso (0/8 armor, 0/10 structure remains), Left Torso (0/6 armor, 0/7 structure remains)! `Mech destroyed!
- Fires Medium Pulse Laser at S4 Spider (2 base + 0 range + 1 movement + 3 enemy movement - 2 Pulse Laser= 4): rolled 2, miss!
- Fires Medium Pulse Laser at S4 Spider (2 base + 0 range + 1 movement + 1 enemy movement - 2 Pulse Laser = 4): rolled 3, miss!
- Fires Ultra-AC/20 (Ultra) at C Thug (2 base + 0 range + 1 movement + 1 enemy movement + 1 secondary target not in front arc = 5): rolled 8, 1 round hit Right Torso (5/25 armor remains)!
Generates 37 heat, sinks 32! Overheating!

P4 Gargoyle Prime
- Fires PPC at C Thug (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 9, hit Left Leg (19/34 armor remains)!
- Fires PPC at C Thug (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 8, hit Right Arm (5/26 armor remains)!
Generates 32 heat, sinks 32!

P3 Gargoyle D
- Fires ER Large Laser at C Thug (2 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 5): rolled 9, hit Center Torso (24/34 armor remains)!
- Fires ER Large Laser at C Thug (2 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 5): rolled 4, miss!
Generates 3 heat, sinks 32!

P2 Hellbringer C
- Fires Streak SRM-6 at S5 Panther (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 8, 6 missiles hit Right Leg (14/16 armor remains), Right Arm (10/12 armor remains (through-armor critical!)), Left Torso (10/12 armor remains), Center Torso (14/16 armor remains), Left Torso (8/12 armor remains), Left Torso (6/12 armor remains)!
- Fires Streak SRM-6 at S5 Panther (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 6, 6 missiles hit Left Leg (14/16 armor remains), Left Arm (10/12 armor remains), Right Torso (10/12 armor remains), Head (7/9 armor remains (Pilot hit!)), Left Leg (12/16 armor remains), Left Torso (4/12 armor remains)!
- Fires Streak SRM-6 at S5 Panther (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 7, 6 missiles hit Right Torso (8/12 armor remains), Left Arm (8/12 armor remains), Center Torso (12/16 armor remains), Left Arm (6/12 armor remains), Right Arm (8/12 armor remains), Left Arm (4/12 armor remains)!
- Fires Streak SRM-6 at S5 Panther (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 4, Streak SRM-6 fails to lock on!
- Fires Streak SRM-6 at S5 Panther (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 8, 6 missiles hit Left Arm (2/12 armor remains), Right Arm (6/12 armor remains), Left Arm (0/12 armor remains), Right Arm (4/12 armor remains), Left Arm (4/6 structure remains (Critical chance!)), Right Arm (2/12 armor remains)!
- Fires Streak SRM-6 at S5 Panther (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 9, 6 missiles hit Right Arm (0/12 armor remains), Right Torso (6/12 armor remains), Left Torso (2/12 armor remains), Left Leg (10/16 armor remains), Center Torso (10/16 armor remains), Left Arm (2/6 structure remains (Critical chance!))!
- Fires ER Small Laser at S5 Panther (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 6, hit Center Torso (5/16 armor remains)!
Generates 24 heat, sinks 26!

P1 Stormcrow B
- Fires ER Medium Laser at S4 Spider (target already destroyed)!
- Fires ER Medium Laser at S4 Spider (target already destroyed)!
- Fires ER Medium Laser at S4 Spider (target already destroyed)!
- Fires ER Medium Laser at S4 Spider (target already destroyed)!
- Fires ER Medium Laser at S4 Spider (target already destroyed)!
Generates 27 heat, sinks 26!

A Grand Dragon
- Holds fire!

B Warhammer
- Fires ER-PPC at P5 Kingfisher B (0 base + 0 range + 2 movement + 0 enemy movement = 2): automatic success, hit Center Torso (35/45 armor remains)!
- Fires ER-PPC at P5 Kingfisher B (0 base + 0 range + 2 movement + 0 enemy movement = 2): automatic success, hit Center Torso (25/45 armor remains)!
- Fires Medium Laser at P5 Kingfisher B (0 base + 0 range + 2 movement + 0 enemy movement = 2): automatic success, hit Left Arm (15/30 armor remains)!
- Fires Medium Laser at P5 Kingfisher B (0 base + 0 range + 2 movement + 0 enemy movement = 2): automatic success, hit Center Torso (20/45 armor remains)!
- Fires Medium Laser at P5 Kingfisher B (0 base + 0 range + 2 movement + 0 enemy movement = 2): automatic success, hit Head (4/9 armor remains (Pilot Hit))!

C Thug
- Fires PPC at P5 Kingfisher B (2 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range = 6): rolled 8, hit Right Leg (28/38 armor remains)!
- Fires PPC at P5 Kingfisher B (2 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range = 6): rolled 7, hit Right Arm (20/30 armor remains)!
- Fires SRM-6 at P5 Kingfisher B (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 4, anti-missile system shoots down all missiles!
- Fires SRM-6 at P5 Kingfisher B (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 7, 5 missiles hit Center Torso (18/45 armor remains), Right Leg (26/38 armor remains (through-armor critical!)), Right Leg (24/38 armor remains), Right Arm (18/30 armor remains), Center Torso (16/45 armor remains)!

O1 Atlas
- Holds fire!

O2 Mauler Daboku 1
- Holds fire!

O3 Mauler Daboku 2
- Holds fire!

O4 Hatamoto Hankou
- Holds fire!

S1 Phoenix Hawk
- Fires Large Laser at P5 Kingfisher (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 9, hit Left Leg (30/38 armor remains)!
- Fires Medium Laser at P5 Kingfisher (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, hit Left Arm (10/30 armor remains)!
- Fires Medium Laser at P5 Kingfisher (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 9, hit Left Torso (23/28 armor remains)!

S3 Jenner 2
- Holds fire!

S4 Spider
- Fires Medium Laser at P5 Kingfisher (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, hit Left Torso (18/28 armor remains)!
- Fires Medium Laser at P5 Kingfisher (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, hit Left Torso (13/28 armor remains)!

S5 Panther 1
- Fires Large Laser at P5 Kingfisher (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 2, miss!
- Fires SRM-4 at P5 Kingfisher (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 4, miss!



End Phase:
C Thug
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 8, succeeds!

S5 Panther
- Critical chance in Right Arm! No critical hits sustained!
- Critical chance in Left Arm! 2 critical hits sustained!
- - Shoulder Actuator destroyed!
- - Hand Actuator destroyed!
- Critical chance in Left Arm! 1 critical hit sustained!
- - Lower Arm Actuator destroyed!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!

P5 Kingfisher B
- Must pass a 3+ consciousness test: rolled 9, succeeds!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 5, succeeds!
- Through-Armor Critical chance in Right Leg! No critical hits sustained!



Physical Combat Phase:
P2 Hellbringer C
- Attempts to kick S1 Phoenix Hawk (3 base + 2 movement + 3 enemy movement + 2 Clanner – 2 Kick = 8): rolled 5, miss!

P5 Kingfisher B
- Attempts to kick C Thug, target not in arc!

C Thug
- Kicks P5 Kingfisher (3 base + 1 movement + 0 enemy movement - 2 kick = 2): automatic hit to Left Leg (14/38 armor remains)!

S1 Phoenix Hawk
- Kicks P5 Kingfisher (5 base + 3 movement + 0 enemy movement - 2 kick = 6): rolled 7, hit Right Leg (15/38 armor remains)!



End Phase:
P2 Hellbringer C
- Must pass a piloting test or fall (3 base + 0 missed kick = 3): rolled 6, succeeds!

P5 Kingfisher B
- Must pass a piloting test or fall (3 base + 1 massive damage + 0 kicked = 4): rolled 7, succeeds!
- Must pass a piloting test or fall (3 base + 1 massive damage + 0 kicked = 4): rolled 7, succeeds!



Turn End Phase:
- House Kurita Initiates Phase 2! Several Building Hexes reduced to rubble!





Second only to the Dire Wolf in durability, Star Captain Nasrullah’s Kingfisher shook like jar of pennies in a rock tumbler. Even an Omnimech couldn’t weather such abuse for long, and his diagnostics board flashed from green to yellow in places as components shook loose. One of the lights even flashed red for a moment as the DI Computer registered a hit to internals, but then toggled back to yellow when it concluded no significant damage had been dealt. Nasrullah pivoted at the ankles, bringing his left arm in line with the Kurita Thug. His shot blasted armor from the ancient, slab-shaped `Mech, staggering it momentarily.

With the utter calm of a warrior who had accepted his inevitable death, he pressed his right-arm autocannon against the torso of the enemy Spider and squeezed the trigger. The tiny `Mech ceased to exist, its right arm spiraling away as his autocannon tore it apart. The Spider toppled and fell, its dome-shaped head flopping about to smash itself like a melon against the black asphalt roads.

A flash of amber light filled his cockpit as an enemy laser scored the transplex. Nasrullah didn’t flinch from the heat, even when his skin began to blister and crack. His `Mech pivoted slowly, blackened and broken yet still deadly, to watch the Kuritan `Mechwarriors back away.

He barely noticed the buildings beside him collapse.




Mission Objectives
Kill Takashi Kurita

Secondary Objective
At least 1 Clan `Mech escapes via any of the river hexes



Enemy Movement Modifiers:
A Grand Dragon: S+0
B Warhammer: W(R)+1
C Thug: W(Sh/R)+1
O1 Atlas: S(Sh)+0
O2 Mauler Daboku 1: S+0
O3 Mauler Daboku 2: S+0
O4 Hatamoto Hankou: S+0
S1 Phoenix Hawk: J+3
S3 Jenner 2: R+3
S5 Panther 1: J+2








P5 Kingfisher B
Weight: 90 tons (Assault)
HD A(S): 4/9 (3/3)
LT A(S): 13/28 (19/19)
LT R A(S): 10/10
CT A(S): 16/45 (29/29)
CT R A(S): 12/12
RT A(S): 28/28 (19/19)
RT R A(S): 10/10
LA A(S): 10/30 (15/15)
RA A(S): 18/30 (15/15)
LL A(S): 14/38 (19/19)
RL A(S): 24/38 (19/19)
Heat: 5/30
Overheat Penalty: Movement reduced to 3/5/0!
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Captain Nasrullah
Mechwarrior Player: Keru
Mechwarrior Status: 3rd Degree burns!
Armament:
Ultra-AC/20 – RA (Heat: 7, Ammo: 32, Range: (L:12 M:8 S:4), Status: OK!)
Ultra-AC/20 – RA (Heat: 7, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Medium Pulse Laser – RT (Heat: 4, Range: (L:12 M:8 S:4), Status: OK!)
Medium Pulse Laser – RT (Heat: 4, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System – HD (Heat: 1, Ammo: 23, Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P4 Gargoyle 1 Prime
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 26/26 (17/17)
LT R A(S): 8/8
CT A(S): 38/38 (25/25)
CT R A(S): 12/12
RT A(S): 26/26 (17/17)
RT R A(S): 8/8
LA A(S): 26/26 (13/13)
RA A(S): 26/26 (13/13)
LL A(S): 34/34 (17/17)
RL A(S): 34/34 (17/17)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Mechwarrior Zenyatta DeLarel
Mechwarrior Player: GenericOverusedName
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
ER PPC – LA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Small Pulse Laser – RA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – RT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – LT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P3 Gargoyle 2 D
Weight: 80 tons (Assault)
HD A(S): 0/9 (2/3)
LT A(S): 24/26 (17/17)
LT R A(S): 8/8
CT A(S): 36/38 (25/25)
CT R A(S): 12/12
RT A(S): 17/26 (17/17)
RT R A(S): 8/8
LA A(S): 24/26 (13/13)
RA A(S): 18/26 (13/13)
LL A(S): 29/34 (17/17)
RL A(S): 29/34 (17/17)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Captain Matsukaze Ravenwater
Mechwarrior Player: Der Waffle Maus
Mechwarrior Status: OK!
Armament:
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: 14, Range: (L:12 M:8 S:4), Status: OK!)
ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer – RT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

P2 Hellbringer C
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 23/23 (15/15)
LT R A(S): 7/7
CT A(S): 32/32 (21/21)
CT R A(S): 10/10
RT A(S): 23/23 (15/15)
RT R A(S): 7/7
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 30/30 (15/15)
RL A(S): 30/30 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 13(26)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Colonel Kelso Cooper
Mechwarrior Player: Serril
Mechwarrior Status: OK!
Armament:
ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: 85, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P1 Stormcrow B
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/17 (13/13)
LT R A(S): 9/9
CT A(S): 23/25 (18/18)
CT R A(S): 10/10
RT A(S): 13/17 (13/13)
RT R A(S): 9/9
LA A(S): 16/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 16/25 (13/13)
RL A(S): 25/25 (13/13)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 13(26)
Movement: 6/9/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: ilKhan Lair Seidman
Mechwarrior Player: ThatBastardKen
Mechwarrior Status: OK!
Armament:
Ultra AC/20 – LA (Heat: 7, Ammo: 10, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Enemy Status

A) GRD-1T Grand Dragon
Weight:
60 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Coordinator Takashi Kurita
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, SRM-6
Critical Damage: None!
Notes:

B) WHM-6Y Warhammer
Weight:
70 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 0, Gunnery 0
Mechwarrior Name: Sho-sa Yorinaga Kurita
Mechwarrior Status: OK!
Armament:
2x ER PPC, 3x Medium Laser, 2x Small Laser, Null Signature System
Critical Damage: None!
Notes:

C) THG-11E Thug
Weight:
80 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Tai-i Akira Kurita
Mechwarrior Status: OK!
Armament:
2x PPC, 2x SRM-6
Critical Damage: None!
Notes:



O1 AS7-D Atlas
Weight:
100 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Sho-Sho Oda Hideyoshi
Mechwarrior Status: OK!
Armament:
Autocannon/20, 4x Medium Laser, LRM-20, SRM-6
Critical Damage: None!
Notes:

O2 MDB-1X Mauler Daboku 1
Weight:
90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:

O3 MDB-1X Mauler Daboku 2
Weight:
90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:

O4 HTM-25T Hatamoto Hankou
Weight:
80 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Gauss Rifle, 2x SRM-6, Medium Laser, Small Laser
Critical Damage: None!
Notes:




S1 PHX-1D Phoenix Hawk
Weight:
45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser, 2x Medium Laser
Critical Damage: None!
Notes:

S2 JR7-D Jenner 1
Weight:
35 tons (Light)
Mechwarrior Status: Ejection seat failure!

S3 JR7-D Jenner 2
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
4x Medium Laser, SRM-4
Critical Damage: None!
Notes:

S4 SDR-5V Spider
Weight:
30 tons (Light)
Mechwarrior Status: Dead!

S5 PNT-8Z Panther 1
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser, SRM-4
Critical Damage: None!
Notes:

S6 PNT-9R Panther 2
Weight:
35 tons (Light)
Mechwarrior Status: Ejected!

S7 PNT-9R Panther 3
Weight:
35 tons (Light)
Mechwarrior Status: Killed In Action!

S8 PNT-9R Panther 4
Weight:
35 tons (Light)
Mechwarrior Status: Unknown!