The Let's Play Archive

Battletech

by PoptartsNinja

Part 163: Counting Coup - Turn 10

Counting Coup: Tactical Update 10

Movement Phase
B Warhammer
- Must pass a piloting test or skid (0 base - 1 movement = -1): automatic success!
- Must pass a piloting test or skid (0 base + 0 movement = 0): automatic success!

S3 Jenner
- Must pass a piloting test to avoid a skid (4 base + 0 movement = 4): rolled 11, succeeds!

P1 Stormcrow B
- Must pass a piloting test or skid (2 base - 1 movement = 1): automatic success!
- Entered rubble hex, must pass a piloting test or fall (2 base + 0 movement = 2): automatic success!
- Entered rubble hex, must pass a piloting test or fall (2 base + 0 movement = 2): automatic success!

P5 Kingfisher B
- Entered rubble hex, must pass a piloting test or fall (3 base + 0 movement = 3): rolled 12, succeeds!



End Phase



Combat Phase
P5 Kingfisher B
- Fires Ultra-AC/20 (Ultra) at C Thug (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 7, 1 round hit Right Arm (0/5 armor, 0/13 structure remains)! Limb blown off!
- - Damage transfers to Right Torso (3/25 armor remains!)
- Fires Ultra-AC/20 (Ultra) at C Thug (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 11, 2 rounds hit Left Leg (0/34 armor, 16/17 structure remains (critical chance!)), Left Arm (6/26 armor remains)!
- Fires ER Large Laser at C Thug (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 7, hit Left Leg (6/17 structure remains (critical chance!))!
- Fires Medium Pulse Laser at C Thug (2 base + 2 range + 2 movement + 1 enemy movement - 2 Pulse Laser = 5): rolled 8, hit Right Arm Torso (0/25 armor, 16/17 structure remains (critical chance!))!
- Fires Medium Pulse Laser at C Thug (2 base + 2 range + 2 movement + 1 enemy movement - 2 Pulse Laser = 5): rolled 6, hit Left Torso (19/25 armor remains)!
Generates 50 heat, sinks 32! Overheating!

P4 Gargoyle Prime
- Fires PPC at C Thug (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 10, hit Center Torso (9/34 armor remains)!
- Fires PPC at C Thug (2 base + 2 range + 3 movement + 1 enemy movement = 8): rolled 7, miss!
Generates 32 heat, sinks 32!

P3 Gargoyle D
- Fires ER Large Laser at S5 Panther (2 base + 0 range + 3 movement + 2 enemy movement - 1 targeting computer = 6): rolled 5, miss!
- Fires ER Large Laser at S5 Panther (2 base + 0 range + 3 movement + 2 enemy movement - 1 targeting computer = 6): rolled 10, hit Right Arm (0/6 structure remains)! Limb blown off!
- - Damage transfers to Right Torso (2/12 armor remains)!
Generates 3 heat, sinks 32!

P2 Hellbringer C
- Fires Streak SRM-6 at C Thug (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 6, 6 missiles hit Center Torso (7/34 armor remains), Right Torso (14/17 structure remains (through-armor critical chance!)), Left Leg (4/17 structure remains (critical chance!)), Left Leg (2/17 structure remains (critical chance!)), Center Torso (5/34 armor remains), Left Torso (17/25 armor remains)!
- Fires Streak SRM-6 at C Thug (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 11, 6 missiles hit Right Torso (12/17 structure remains (critical chance!)), Left Arm (4/26 armor remains), Left Leg (0/17 structure remains (Limb blown off!)), Right Torso (10/17 structure remains (critical chance!)), Center Torso (3/34 armor remains), Center Torso (1/34 armor remains)!
- Fires Streak SRM-6 at C Thug (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 9, 6 missiles hit Left Torso (15/25 armor remains), Left Arm (2/26 armor remains), Right Torso (8/17 structure remains (critical chance!)), Head (7/9 armor remains (Pilot hit!), Right Leg (32/34 armor remains), Left Arm (0/26 armor remains)!
- Fires Streak SRM-6 at C Thug (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 7, 6 missiles hit Right Torso (6/17 structure remains (critical chance!)), Left Torso (13/25 armor remains), Center Torso (0/34 armor, 24/25 structure remains (critical chance!)), Right Torso (6/17 structure remains (critical chance!)), Right Leg Torso (4/17 structure remains (critical chance!)), Right Torso (2/17 structure remains (critical chance!))!
- Fires Streak SRM-6 at C Thug (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 11, 6 missiles hit Left Arm (11/13 structure remains (critical chance!)), Left Torso (13/25 armor remains), Right Torso (0/17 structure remains (torso destroyed!)), Left Arm (9/13 armor remains), Center Torso (22/25 structure remains (critical chance!)), Center Torso (20/25 structure remains (critical chance!))!
- Fires Streak SRM-6 at C Thug (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 5, fails to achieve lock!
- Fires ER Small Laser at C Thug (2 base + 4 range + 1 movement + 1 enemy movement = 8): rolled 9, hit Center Torso (15/25 structure remains (critical chance!))!
Generates 23 heat, sinks 26!

P1 Stormcrow B
- Fires Ultra AC-20 (ultra) at B Warhammer (1 base + 2 range + 2 movement + 1 enemy movement + 2 shielded = 8) rolled 9, 1 round hit Right Leg (10/30 armor remains)!
- Fires ER Medium Laser at B Warhammer (1 base + 2 range + 2 movement + 1 enemy movement + 2 shielded = 8) rolled 6, miss!
- Fires ER Medium Laser at B Warhammer (1 base + 2 range + 2 movement + 1 enemy movement + 2 shielded = 8) rolled 5, miss!
Generates 26 heat, sinks 26!

A Grand Dragon
- Holds fire!

B Warhammer
- Fires ER-PPC at P5 Kingfisher B (0 base + 0 range + 1 movement + 0 enemy movement = 1): automatic success, hit Left Torso (3/28 armor remains)!
- Fires ER-PPC at P5 Kingfisher B (0 base + 0 range + 1 movement + 0 enemy movement = 1): automatic success, hit Left Torso (0/28 armor, 12/19 structure remains (critical chance!))!
- Fires Medium Laser at P5 Kingfisher B (0 base + 4 range + 1 movement + 0 enemy movement = 5): rolled 8, hit Center Torso (10/30 armor remains)!
- Fires Medium Laser at P5 Kingfisher B (0 base + 4 range + 1 movement + 0 enemy movement = 5): rolled 7, hit Right Arm (13/30 armor remains)!
- Fires Medium Laser at P5 Kingfisher B (0 base + 4 range + 1 movement + 0 enemy movement = 5): rolled 6, hit Right Arm (8/30 armor remains)!

C Thug
- Fires PPC at 5 Kingfisher B (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 7, hit Center Torso (0/30 armor remains)!
- Fires PPC at P5 Kingfisher B (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 7, hit Left Torso (2/19 structure remains (critical chance!))!
- Fires SRM-6 at P1 Stormcrow B (2 base + 2 range + 2 movement + 2 enemy movement + 1 secondary target = 9): rolled 8, miss!
- Fires SRM-6 at P1 Stormcrow B (2 base + 2 range + 2 movement + 2 enemy movement + 1 secondary target = 9): rolled 9, 4 missiles hit Center Torso (21/25 armor remains (through-armor critical chance!)), Left Arm (14/18 armor remains), Right Leg (23/25 armor remains), Right Torso (11/17 armor remains)!

O1 Atlas
- Holds fire!

O2 Mauler Daboku 1
- Holds fire!

O3 Mauler Daboku 2
- Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 6, hit Left Torso (8/23 armor remains)!
- Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 9, hit Right Leg (15/30 armor remains)!

O4 Hatamoto Hankou
- Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 10, hit Left Leg (15/30 armor remains)!

S1 Phoenix Hawk
- Fires Large Laser at P1 Storm Crow (4 base + 2 range + 3 movement + 2 enemy movement = 11): rolled 7, miss!

S3 Jenner 2
- Holds fire!

S5 Panther 1
- Fires Large Laser at P5 Kingfisher (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 9, hit Right Torso (20/28 armor remains)!
- Fires SRM-4 at P5 Kingfisher (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, 2 missiles hit Left Arm (8/10 armor remains), Right Arm (6/10 armor remains)!



End Phase:
B Warhammer
Must pass a piloting test or fall (0 base + 1 massive damage = 1): automatic success!

C Thug
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Engine destroyed! `Mech destroyed!
- Critical chance in Center Torso! No critical hits sustained!
- Must pass a 3+ consciousness test: rolled 9, succeeds!

P5 Kingfisher B
- Critical chance in Left Torso! 2 critical hits sustained!
- - Ultra AC/20 Ammo hit! Pilot hit!
- - Anti-Missile System Ammo hit! Pilot hit!
- Left Torso suffers 326 damage in an ammo explosion (0/19 structure remains)! Torso destroyed!
- - CASE vents the remaining damage!
- - 2 Engine hits sustained!
- - Kingfisher B gains 10 heat!
- Critical chance in Left Torso! No critical hits sustained!
- Must pass a 4+ Ammo Explosion test: rolled 8, succeeds!
- Must pass a 6+ Ammo Explosion test: rolled 8, succeeds!
- Must pass a 8+ Ammo Explosion test: rolled 7, fails!
- - Right torso suffers 280 damage in an ammo explosion (0/28 armor, 0/19 structure remains)! Torso destroyed! Pilot killed!
- - CASE vents the remaining damage!
- Overheating, `Mech shuts down due to heat!
- - 2 Engine hits sustained! `Mech destroyed by Engine Damage!
- Must pass a piloting test or fall (automatic failure): automatic failure!
- `Mech destroyed

P2 Hellbringer C
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 8, succeeds!

P1 Stormcrow B
- Through-armor critical chance in Center Torso! No critical hits sustained!



Physical Combat Phase:
P2 Hellbringer C
- Kicks S5 Panther (3 base + 1 movement + 2 enemy movement + 2 Clanner – 2 Kick = 6): rolled 7, hit Right Leg (1/16 armor remains)!



End Phase:
S5 Panther
- Must pass a piloting test or fall (5 base + 0 kicked = 5): rolled 10, succeeds!



Turn End Phase:
- Several Building Hexes reduced to rubble!
- House Kurita initiates Phase 3!





Zenyatta’s smile was a dire one as her—no, she corrected, the ilKhan’s Star—pulled the Thug down like a pack of wolves worrying at a caribou. Its armor flew apart as the combined fire of three Clan Omnimechs tore into the venerable design. As if in spite, a cluster of missiles struck the ilKhan’s Stormcrow drawing from him a muttered curse that he was too incised to mute. The Thug’s PPCs discharged even as its arms came away from its bulky torso, brushing Nasrullah’s battered Kingfisher like the caress of a gentle lover. For an instant, nothing seemed to happen; as though the beams were no more threatening than the Warhammer’s shoulder-mounted floodlight.

Then the air around Nasrullah’s `Mech seemed to shiver, and Zenyatta flinched and snapped her eyes closed, a grimace of pain crossing her features at her Gargoyle’s gyro skipped unexpectedly. She made a note to chastise the technical crew that had last worked on the machine, having suffered no hits, the gyro shouldn’t have tumbled—

Her eyes opened to a hail of glass showering her `Mech’s transplex windows like razor-sharp hail in a Strana Mechty blizzard. The surrounding buildings—all that she could see—were shedding their windows and a good number of Luthien citizens into the streets below. The ilKhan’s Stormcrow was reeling as if struck by a heavy blow, and nearly-disarmed Kurita Panther had fetched up against the building at its back—staying standing only by virtue of a steel i-beam propped behind it like the rope of a boxing ring.

A soundless blur streaked by less than a meter from Zenyatta’s cockpit. The young ristar’s hands shook at her controls as, belatedly, she realized the blur was the Kingfisher’s arm and that she’d been less than a meter from her own end.

Of Nasrullah’s `Mech, the only sign were the blackened stumps that may have been his `Mech’s feet and a distinctive double crater in the rubble his `Mech had been standing on. The soft ringing in her ears—the only sound Zenyatta could hear—filled in the rest of the story of Nasrullah’s fate in an instant. The Thug’s spiteful barrage had been his end. She crossed her Gargoyle’s right arm and clanged it—to her, silently—against her Gargoyle’s broad chest in salute to Narullah’s brave and honorable end. Her eyes narrowed as they fell upon the charging enemy Warhammer.

These Kurita `Mechwarriors knew how to die well. This may be an interesting fight after all.





Mission Objectives
Kill Takashi Kurita

Secondary Objective
At least 1 Clan `Mech escapes via any of the river hexes



Enemy Movement Modifiers:
A Grand Dragon: R+2
B Warhammer: R+1
O1 Atlas: R+2
O2 Mauler Daboku 1: S+0
O3 Mauler Daboku 2: S+0
O4 Hatamoto Hankou: S+0
S1 Phoenix Hawk: J+3
S3 Jenner 2: J+3
S5 Panther 1: S+0








P5 Kingfisher B
Weight: 90 tons (Assault)
HD A(S): 4/9 (3/3)
LT A(S): 0/28 (0/19)
LT R A(S): 10/10
CT A(S): 16/45 (29/29)
CT R A(S): 12/12
RT A(S): 0/28 (0/19)
RT R A(S): 10/10
LA A(S): 8/30 (15/15)
RA A(S): 6/30 (15/15)
LL A(S): 14/38 (0/19)
RL A(S): 24/38 (0/19)
Heat: 30/30
Overheat Penalty: Movement reduced to 3/5/0!
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Captain Nasrullah
Mechwarrior Player: Keru
Mechwarrior Status: 3rd Degree burns, Killed by Synaptic Overload!
Armament:
Ultra-AC/20 – RA (Heat: 7, Ammo: 0, Range: (L:12 M:8 S:4), Status: Blown off!)
Ultra-AC/20 – RA (Heat: 7, Ammo: -, Range: (L:12 M:8 S:4), Status: Blown off!)
ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: Blown off!)
Medium Pulse Laser – RT (Heat: 4, Range: (L:12 M:8 S:4), Status: Blown off!)
Medium Pulse Laser – RT (Heat: 4, Range: (L:12 M:8 S:4), Status: Blown off!)
Anti-Missile System – HD (Heat: 1, Ammo: 0, Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P4 Gargoyle 1 Prime
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 26/26 (17/17)
LT R A(S): 8/8
CT A(S): 38/38 (25/25)
CT R A(S): 12/12
RT A(S): 26/26 (17/17)
RT R A(S): 8/8
LA A(S): 26/26 (13/13)
RA A(S): 26/26 (13/13)
LL A(S): 34/34 (17/17)
RL A(S): 34/34 (17/17)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Mechwarrior Zenyatta DeLarel
Mechwarrior Player: GenericOverusedName
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
ER PPC – LA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Small Pulse Laser – RA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – RT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – LT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P3 Gargoyle 2 D
Weight: 80 tons (Assault)
HD A(S): 0/9 (2/3)
LT A(S): 24/26 (17/17)
LT R A(S): 8/8
CT A(S): 36/38 (25/25)
CT R A(S): 12/12
RT A(S): 17/26 (17/17)
RT R A(S): 8/8
LA A(S): 24/26 (13/13)
RA A(S): 18/26 (13/13)
LL A(S): 29/34 (17/17)
RL A(S): 29/34 (17/17)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Captain Matsukaze Ravenwater
Mechwarrior Player: Der Waffle Maus
Mechwarrior Status: OK!
Armament:
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: 14, Range: (L:12 M:8 S:4), Status: OK!)
ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer – RT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

P2 Hellbringer C
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 8/23 (15/15)
LT R A(S): 7/7
CT A(S): 32/32 (21/21)
CT R A(S): 10/10
RT A(S): 23/23 (15/15)
RT R A(S): 7/7
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 15/30 (15/15)
RL A(S): 15/30 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 13(26)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Colonel Kelso Cooper
Mechwarrior Player: Serril
Mechwarrior Status: OK!
Armament:
ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: 80, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P1 Stormcrow B
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/17 (13/13)
LT R A(S): 9/9
CT A(S): 21/25 (18/18)
CT R A(S): 10/10
RT A(S): 11/17 (13/13)
RT R A(S): 9/9
LA A(S): 14/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 16/25 (13/13)
RL A(S): 23/25 (13/13)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 13(26)
Movement: 6/9/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: ilKhan Lair Seidman
Mechwarrior Player: thatbastardken
Mechwarrior Status: OK!
Armament:
Ultra AC/20 – LA (Heat: 7, Ammo: 8, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Enemy Status

A) GRD-1T Grand Dragon
Weight:
60 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Coordinator Takashi Kurita
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, SRM-6
Critical Damage: None!
Notes:

B) WHM-6Y Warhammer
Weight:
70 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 0, Gunnery 0
Mechwarrior Name: Sho-sa Yorinaga Kurita
Mechwarrior Status: OK!
Armament:
2x ER PPC, 3x Medium Laser, 2x Small Laser, Null Signature System
Critical Damage: None!
Notes:

C) THG-11E Thug
Weight:
80 tons (Assault)
Mechwarrior Status: Severe concussion!



O1 AS7-D Atlas
Weight:
100 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Sho-Sho Oda Hideyoshi
Mechwarrior Status: OK!
Armament:
Autocannon/20, 4x Medium Laser, LRM-20, SRM-6
Critical Damage: None!
Notes:

O2 MDB-1X Mauler Daboku 1
Weight:
90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:

O3 MDB-1X Mauler Daboku 2
Weight:
90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:

O4 HTM-25T Hatamoto Hankou
Weight:
80 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Gauss Rifle, 2x SRM-6, Medium Laser, Small Laser
Critical Damage: None!
Notes:




S1 PHX-1D Phoenix Hawk
Weight:
45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser, 2x Medium Laser
Critical Damage: None!
Notes:

S2 JR7-D Jenner 1
Weight:
35 tons (Light)
Mechwarrior Status: Ejection seat failure!

S3 JR7-D Jenner 2
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
4x Medium Laser, SRM-4
Critical Damage: None!
Notes:

S4 SDR-5V Spider
Weight:
30 tons (Light)
Mechwarrior Status: Dead!

S5 PNT-8Z Panther 1
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser, SRM-4
Critical Damage: None!
Notes:

S6 PNT-9R Panther 2
Weight:
35 tons (Light)
Mechwarrior Status: Ejected!

S7 PNT-9R Panther 3
Weight:
35 tons (Light)
Mechwarrior Status: Killed In Action!

S8 PNT-9R Panther 4
Weight:
35 tons (Light)
Mechwarrior Status: Unknown!