The Let's Play Archive

Battletech

by PoptartsNinja

Part 164: Counting Coup - Turn 11

Counting Coup: Tactical Update 11

Movement Phase
B Warhammer
- Must pass a piloting test or skid (0 base - 1 movement = -1): automatic success!
- Must pass a piloting test or skid (0 base + 0 movement = 0): automatic success!

S3 Jenner
- Must pass a piloting test to avoid a skid (4 base + 0 movement = 4): rolled 11, succeeds!

P1 Stormcrow B
- Must pass a piloting test or skid (2 base + 0 movement = 2): automatic success!
- Entered rubble hex, must pass a piloting test or fall (2 base + 0 movement = 2): automatic success!
- Entered rubble hex, must pass a piloting test or fall (2 base + 0 movement = 2): automatic success!

P2 Hellbringer C
- Entered rubble hex, must pass a piloting test or fall (3 base + 0 movement = 3): rolled 5, succeeds!
- Entered rubble hex, must pass a piloting test or fall (3 base + 0 movement = 3): rolled 7, succeeds!
- Entered rubble hex, must pass a piloting test or fall (3 base + 0 movement = 3): rolled 3, succeeds!

P3 Gargoyle D
- MASC engaged, must pass a 3+ stress test or suffer leg damage: rolled 5, succeeds!
- Must pass a piloting test or skid (3 base - 1 movement = 2): automatic success!

P4 Gargoyle Prime
- MASC engaged, must pass a 3+ stress test or suffer leg damage: rolled 3, succeeds!
- Must pass a piloting test or skid (3 base + 3 movement = 6): rolled 4, fails!
- Skids into hex 0810!



End Phase
P4 Gargoyle Prime
- Skids into a lower-level hex, automatic fall!
- - Suffers falling damage (damage reduced by water) to Right Torso (22/26 armor remains)!
- - Pilot hit! Must pass a 3+ consciousness test: rolled 7, succeeds!



Combat Phase
P4 Gargoyle Prime
- Unable to fire, no Line of Sight to target!
Generates 2 heat, sinks 32(42)!

P3 Gargoyle D
- Fires ER Large Laser at A Dragon (2 base + 0 range + 2 movement + 2 enemy movement + 2 shielded - 1 targeting computer = 7): rolled 3, miss!
- Fires ER Large Laser at A Dragon (2 base + 0 range + 2 movement + 2 enemy movement + 2 shielded - 1 targeting computer = 7): rolled 7, hit Center Torso (17/27 armor remains)!
- Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 2, fails to achieve lock!
Generates 26 heat, sinks 32!

P2 Hellbringer C
- Fires ER Large Laser at A Dragon (2 base + 0 range + 2 movement + 2 enemy movement + 2 shielded = 8): rolled 8, hit Right Leg (8/18 armor remains)!
- Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 9, 6 missiles hit O1 Atlas Left Arm (32/34 armor remains), Right Torso (30/32 armor remains), Right Torso (28/32 armor remains), Left Leg (39/41 armor remains), Left Torso (30/32 armor remains), Left Arm (30/34 armor remains)!
- Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 7, fails to achieve lock!
- Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 7, fails to achieve lock!
- Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 4, fails to achieve lock!
- Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 7, fails to achieve lock!
- Fires Streak SRM-6 at A Dragon (2 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 10): rolled 6, fails to achieve lock!
Generates 17 heat, sinks 26!

P1 Stormcrow B
- Fires Ultra AC-20 (ultra) at A Dragon (1 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 9) rolled 5, miss!
- Fires ER Medium Laser at A Dragon (1 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 9) rolled 8, hit O1 Atlas Right Torso (21/32 armor remains)!
- Fires ER Medium Laser at A Dragon (1 base + 2 range + 2 movement + 2 enemy movement + 2 shielded = 9) rolled 2, miss!
Generates 26 heat, sinks 26!

A Grand Dragon
- Fires Heavy PPC at P1 Stormcrow B (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 7, hit Right Torso (0/17 armor, 9/13 structure remains (critical chance!))!
- - PPC must pass a 3+ capacitor feedback test or be destroyed: rolled 9, succeeds!
- Fires SRM-6 (Tandem Charge) at P1 Stormcrow B (2 base + 2 range + 2 movement + 2 enemy movement = 8): rolled 11, 3 missiles hit Left Torso (14/17 armor, 12/13 structure remains (critical chance!)), Right Leg (22/25 armor, 12/13 structure remains (critical chance!)), Right Leg (21/25 armor, 11/13 structure remains (critical chance!))!

B Warhammer
- Fires ER-PPC at P2 Hellbringer C (0 base + 0 range + 2 movement + 1 enemy movement = 3): rolled 10, hit Rear Center Torso (0/10 armor remains)!
- Fires ER-PPC at P2 Hellbringer C (0 base + 0 range + 2 movement + 1 enemy movement = 3): rolled 4, hit Right Arm (10/20 armor remains)!
- Fires Medium Laser at P2 Hellbringer C (0 base + 2 range + 2 movement + 1 enemy movement = 5): rolled 11, hit Rear Center Torso (16/21 structure remains (critical chance!))!
- Fires Medium Laser at P2 Hellbringer C (0 base + 2 range + 2 movement + 1 enemy movement = 5): rolled 8, hit Left Arm (15/20 armor remains)!
- Fires Medium Laser at P2 Hellbringer C (0 base + 2 range + 2 movement + 1 enemy movement = 5): rolled 4, miss!

O1 Atlas
- Fires LRM-20 at P2 Hellbringer (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss!
- Fires Medium Laser at P2 Hellbringer (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 6, miss!
- Fires Medium Laser at P2 Hellbringer (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 8, miss!
- Fires Medium Laser at P2 Hellbringer (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 2, miss!
- Fires Medium Laser at P2 Hellbringer (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 5, miss!

O2 Mauler Daboku 1
- Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 5, miss!
- Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 9, hit Right Leg (0/30 armor remains)!

O3 Mauler Daboku 2
- Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 3, miss!
- Fires Gauss Rifle at P2 Hellbringer C (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 9, hit Center Torso (17/32 armor remains)!

O4 Hatamoto Hankou
- Fires Gauss Rifle at P2 Hellbringer C (4 base + 0 range + 0 movement + 1 enemy movement = 5): rolled 6, hit Center Torso (2/32 armor remains)!
- Fires SRM-6 at P2 Hellbringer C (4 base + 4 range + 0 movement + 1 enemy movement = 8): rolled 4, miss!
- Fires SRM-6 at P2 Hellbringer C (4 base + 4 range + 0 movement + 1 enemy movement = 8): rolled 2, miss!

S1 Phoenix Hawk
- Fires Large Laser at P2 Hellbringer C (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 3, miss!

S3 Jenner 2
- Holds fire!

S5 Panther 1
- Fires SRM-4 at P2 Hellbringer C (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 7, 4 missiles hit Rear Right Torso (5/7 armor remains), Rear Center Torso (14/21 structure remains (critical chance!)), Rear Left Torso (5/7 armor remains)



End Phase:
A Dragon
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 12, succeeds!

P2 Hellbringer C
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit! Gains 5 heat!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 8, succeeds!

P1 Stormcrow B
- Critical chance in Right Torso! 1 critical hit sustained!
- - Heat sink destroyed!
- Critical chance in Left Torso! 3 critical hits sustained!
- - Engine hit! Gains 5 heat!
- - Engine hit! Gains 5 heat!
- - - Overheating! Movement reduced to 5/8/0, +1 penalty to fire!
- - Ultra AC/20 ammo hit! Pilot hit!
- - - Suffers 120 damage to Left Torso (0/17 armor, 0/13 structure remains)! Torso destroyed! Remaining damage vented by CASE!
- Critical chance in Right Leg! 1 critical hit sustained!
- - Lower leg actuator destroyed! Base movement reduced to 5/8/0!
- Critical chance in Right Leg! 1 critical hit sustained!
- - Upper leg actuator destroyed! Base movement reduced to 4/6/0!
- Must pass a 5+ consciousness test: rolled 12, succeeds!
- Must pass a piloting test or fall (2 base + 1 massive damage + 1 actuator hit + 1 actuator hit= 5): rolled 4, fails!
- - Suffers damage to Center Torso (16/25 armor remains)!
- Must pass a piloting test to avoid pilot damage (2 base + 1 massive damage + 1 actuator hit + 1 actuator hit + 1 attempting to avoid pilot damage = 6): rolled 2, fails! Pilot hit!
- Must pass a 7+ consciousness test: rolled 11, succeeds!




Gunjin Kerra “Taku” Nicholas grumbled quietly as his Jenner distanced itself from the fighting. The Dragon’s Sword himself had set Taku on this task: where there was one lance of Clanners, there were bound to be more—and with the bulk of the DCMS’ infantry and spotters focused outwards, that ment it was up to him: the fastest remaining `Mech in the Second Sword of Light’s command company, to scout for the enemy.

Nicknamed ‘Taku’ by the rest of the unit—something Nicholas had always assumed was a mispronunciation of Tako, octopus, one of his favorite foods; Nicholas may have been dismayed to learn that the origin was actually the word ‘Otaku,’ and was a direct slight against his non-asian ancestry. One of the largest—and certainly the heaviest—pilot in the Second Sword of Light, Nicholas always looked comical trying to squeeze into the cockpit hatch of his Jenner and his weight was decidedly un-Kurita… so long as one discounted the irascible Chandrasekhar. Indeed, Taku’s love of food was legendary among the Sworders—as the boiling pot of ramen sitting on his cockpit’s heat exchangers could attest.

His mission had nearly ended before it’d begun when he’d burst through the thin glass of the Kazemizu building and straight into the gunsights of a Clan medium `Mech. Taku counted himself fortunate then, that the Clanner had apparently decided him not worth killing and had moved on to engage the Second Sword of Light’s main counter-push.

Taku’s radio crackled quietly. “You, `Mechwarrior. The one in the Jenner, what are you doing?”

His rotund features curled into a parody of an angry expression that many among the Second Sword of Light would (and had, in the past) found exceedingly comical as he toggled his transmission switch. “Who is this?” he demanded with his best intimidating growl.

“Ah, I am Kat Yamaguchi,” the voice replied. “Oyabun of Luthien. My men and I watch the river for more Clanners, we will keep you informed. You may return to the battle for the Coordinator’s life.”

So ka?” Taku replied with incredulity.

“Return to the fight, gunjin,” the Dragon Sword—Yorinaga Kurita himself—interjected. “Yamaguchi-san, our lives—and that of the Dragon—are in your hands.”

Deep in the bowls of one of his dockside warehouses, the Young Kat Yamaguchi grinned. “We serve the Dragon as well, Kurita Yorinaga-sama. We shall be as the divine wind: no Clanner will pass into or out of Imperial City and live.”





Mission Objectives
Kill Takashi Kurita

Secondary Objective
At least 1 Clan `Mech escapes via any of the river hexes



Enemy Movement Modifiers:
A Grand Dragon: R+2
B Warhammer: S+0
O1 Atlas: R+1
O2 Mauler Daboku 1: S+0
O3 Mauler Daboku 2: S+0
O4 Hatamoto Hankou: S+0
S1 Phoenix Hawk: W+2
S3 Jenner 2: R+4
S5 Panther 1: S+0








P5 Kingfisher B
Weight: 90 tons (Assault)
Mechwarrior Name: Star Captain Nasrullah
Mechwarrior Player: Keru
Mechwarrior Status: 3rd Degree burns, Killed by Synaptic Overload!

P4 Gargoyle 1 Prime
Weight: 80 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 26/26 (17/17)
LT R A(S): 8/8
CT A(S): 38/38 (25/25)
CT R A(S): 12/12
RT A(S): 22/26 (17/17)
RT R A(S): 8/8
LA A(S): 26/26 (13/13)
RA A(S): 26/26 (13/13)
LL A(S): 34/34 (17/17)
RL A(S): 34/34 (17/17)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Mechwarrior Zenyatta DeLarel
Mechwarrior Player: GenericOverusedName
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
ER PPC – LA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Small Pulse Laser – RA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Small Pulse Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – RT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – LT (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

P3 Gargoyle 2 D
Weight: 80 tons (Assault)
HD A(S): 0/9 (2/3)
LT A(S): 24/26 (17/17)
LT R A(S): 8/8
CT A(S): 36/38 (25/25)
CT R A(S): 12/12
RT A(S): 17/26 (17/17)
RT R A(S): 8/8
LA A(S): 24/26 (13/13)
RA A(S): 18/26 (13/13)
LL A(S): 29/34 (17/17)
RL A(S): 29/34 (17/17)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Captain Matsukaze Ravenwater
Mechwarrior Player: Der Waffle Maus
Mechwarrior Status: OK!
Armament:
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: 14, Range: (L:12 M:8 S:4), Status: OK!)
ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer – RT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

P2 Hellbringer C
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 8/23 (15/15)
LT R A(S): 5/7
CT A(S): 2/32 (14/21)
CT R A(S): 0/10
RT A(S): 23/23 (15/15)
RT R A(S): 5/7
LA A(S): 15/20 (10/10)
RA A(S): 10/20 (10/10)
LL A(S): 15/30 (15/15)
RL A(S): 0/30 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 13(26)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Colonel Kelso Cooper
Mechwarrior Player: Serril
Mechwarrior Status: OK!
Armament:
ER Large Laser – LT (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: 84, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – RT (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: -, Range: (L:12 M:8 S:4), Status: OK!)
Critical Damage: Engine hit, +5 heat/turn!
Notes: no hands or arm actuators

P1 Stormcrow B
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/17 (0/13)
LT R A(S): 9/9
CT A(S): 16/25 (18/18)
CT R A(S): 10/10
RT A(S): 0/17 (9/13)
RT R A(S): 9/9
LA A(S): 14/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 16/25 (13/13)
RL A(S): 21/25 (11/13)
Heat: 11/30
Overheat Penalty: 2/3!
Heat Sinks: 13(26)
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: ilKhan Lair Seidman
Mechwarrior Player: thatbastardken
Mechwarrior Status: Neural Feedback, Compound-Fractured Collarbone!
Armament:
Ultra AC/20 – LA (Heat: 7, Ammo: -, Range: (L:12 M:8 S:4), Status: Blown Off!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: Engine hit, +10 heat/turn! Lower Left Leg Actuator destroyed! Upper Right Leg Actuator destroyed!
Notes: 1 hand



Enemy Status

A) GRD-1T Grand Dragon
Weight:
60 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 2
Mechwarrior Name: Coordinator Takashi Kurita
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, SRM-6
Critical Damage: None!
Notes:

B) WHM-6Y Warhammer
Weight:
70 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 0, Gunnery 0
Mechwarrior Name: Sho-sa Yorinaga Kurita
Mechwarrior Status: OK!
Armament:
2x ER PPC, 3x Medium Laser, 2x Small Laser, Null Signature System
Critical Damage: None!
Notes:

C) THG-11E Thug
Weight:
80 tons (Assault)
Mechwarrior Status: Severe concussion!



O1 AS7-D Atlas
Weight:
100 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Sho-Sho Oda Hideyoshi
Mechwarrior Status: OK!
Armament:
Autocannon/20, 4x Medium Laser, LRM-20, SRM-6
Critical Damage: None!
Notes:

O2 MDB-1X Mauler Daboku 1
Weight:
90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:

O3 MDB-1X Mauler Daboku 2
Weight:
90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:

O4 HTM-25T Hatamoto Hankou
Weight:
80 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Gauss Rifle, 2x SRM-6, Medium Laser, Small Laser
Critical Damage: None!
Notes:




S1 PHX-1D Phoenix Hawk
Weight:
45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser, 2x Medium Laser
Critical Damage: None!
Notes:

S2 JR7-D Jenner 1
Weight:
35 tons (Light)
Mechwarrior Status: Ejection seat failure!

S3 JR7-D Jenner 2
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
4x Medium Laser, SRM-4
Critical Damage: None!
Notes:

S4 SDR-5V Spider
Weight:
30 tons (Light)
Mechwarrior Status: Dead!

S5 PNT-8Z Panther 1
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser, SRM-4
Critical Damage: None!
Notes:

S6 PNT-9R Panther 2
Weight:
35 tons (Light)
Mechwarrior Status: Ejected!

S7 PNT-9R Panther 3
Weight:
35 tons (Light)
Mechwarrior Status: Killed In Action!

S8 PNT-9R Panther 4
Weight:
35 tons (Light)
Mechwarrior Status: Unknown!