The Let's Play Archive

Battletech

by PoptartsNinja

Part 173: Counting Coup - Turn 20

Counting Coup: Tactical Update 20

Movement Phase
P3 Gargoyle D
- Entered water hex 0637, must pass a piloting test (3 base - 1 water depth = 2): automatic success!

Y1 Hunchback
- Moves recklessly into hex 0336, must pass a piloting test (4 base + 2 cumulative penalty = 6): rolled 8, succeeds!



Combat Phase
P3 Gargoyle D
- Torso Twists to threaten hex 0633!
- Fires ER Large Laser at Y1 Hunchback (2 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 5): rolled 8, hit Right Torso (10/20 armor remains)!
- Fires ER Large Laser at Y1 Hunchback (2 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 5): rolled 7, hit Right Arm (6/16 armor remains)!
- Fires ER Small Laser at Y1 Hunchback (2 base + 2 range + 3 movement + 1 enemy movement - 1 targeting computer = 7): rolled 6, miss!
- Fires ER Small Laser at Y1 Hunchback (2 base + 2 range + 3 movement + 1 enemy movement - 1 targeting computer = 7): rolled 3, miss!
- Fires Streak SRM-6 at Y1 Hunchback (2 base + 0 range + 3 movement + 1 enemy movement = 6): rolled 10, 6 missiles hit Left Arm (14/16 armor remains), Left Arm (12/16 armor remains), Left Leg (18/20 armor remains), Right Arm (4/16 armor remains), Right Torso (8/20 armor remains), Right Arm (2/16 armor remains)!
- Generates 36 heat, sinks 32!

B Warhammer
- Holds fire!

O1 Atlas
- Holds fire!

O2 Mauler Daboku 1
- Holds fire!

O3 Mauler Daboku 2
- Holds fire!

O4 Hatamoto Hankou
- Holds fire!

S1 Phoenix Hawk
- Holds fire!

S3 Jenner 2
- Holds fire!

S5 Panther 1
- Holds fire!

Y1 Hunchback
- Fires Autocannon/20 at P3 Gargoyle D (3 base + 0 range + 1 movement + 2 enemy movement + 1 partial cover = 7): rolled 10, hit Left Torso (4/26 armor remains) Through-armor critical chance!
- Fires Medium Laser at P3 Gargoyle D (3 base + 0 range + 1 movement + 2 enemy movement + 1 partial cover = 7): rolled 7, Right Arm (13/26 armor remains)!
- Fires Medium Laser at P3 Gargoyle D (3 base + 0 range + 1 movement + 2 enemy movement + 1 partial cover = 7): rolled 8, hit Right Torso (0/26 armor, 14/17 structure remains) Critical chance!



End Phase:
Y1 Hunchback
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

P3 Gargoyle D
- Through-armor critical chance in Left Torso! 1 critical hit sustained!
- - MASC Destroyed!
- Critical chance in Right Torso! No critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 7, succeeds!





Ravenwater’s Gargoyle touched down in the Kado-Guchi river with an angry hiss of steam. He spun as he landed, feathering his jump jets to cover his own escape. The Kurita Jenner wasn’t too far behind, although he doubted it’d catch up in time to stop him.

He’d simply hop from bridge to bridge on his way out of the city, and evade the Kurita battle lines entirely. They weren’t covering the river approach at all, and by the time they shifted forces he’d escape, provided he evaded his pursuers. Only the Jenner was swift enough to follow, and he’d kill it if the Kurita pilot was foolish enough to catch him alone.

A `Mech sprang up the side of the nearest bridge at a brisk walk; its black-painted armor blending for a moment with the buildings behind it and obscuring its outline. A pair of golden cat’s eyes stared from either side of its chest. Ravenwater fired without a moment’s hesitation, two of his lasers passing over the enemy `Mech’s head as they locked on to the building behind it. His large lasers vaporized armor on the `Mech’s torso and arm, and his SRMs spiraled in to pulverize plating; blasting away one of those golden cat’s eyes in the process.

The Hunchback’s return fire staggered him like a punch to the gut, the heavy autocannon shattering armor plates and shredding the delicate and bulky Myomer Acceleration Signal Circuitry with shards of flying ferro-fibrous armor. Smoke wafted through his shattered cockpit as the Hunchback’s medium laser scoured the last of the armor from his right torso and set a bundle of wiring ablaze. Ravenwater grinned.

Too little, House Kurita. Too little, and too late.



Mission Objectives
Kill Takashi Kurita (Success!)

Secondary Objective
At least 1 Clan `Mech escapes via any of the river hexes



Enemy Movement Modifiers:
B Warhammer: R+2
O1 Atlas: S+0
O2 Mauler Daboku 1: S+0
O3 Mauler Daboku 2: S+0
O4 Hatamoto Hankou: S+0
S1 Phoenix Hawk: R+3
S3 Jenner 2: R+4
S5 Panther 1: S+0
Y1 Hunchback: ACE!








P5 Kingfisher B
Weight: 90 tons (Assault)
Mechwarrior Name: Star Captain Nasrullah
Mechwarrior Player: Keru
Mechwarrior Status: 3rd Degree burns, Killed by Synaptic Overload!

P4 Gargoyle 1 Prime
Weight: 80 tons (Assault)
Mechwarrior Name: Mechwarrior Zenyatta DeLarel
Mechwarrior Player: GenericOverusedName
Mechwarrior Status: OK!

P3 Gargoyle 2 D
Weight: 80 tons (Assault)
HD A(S): 0/9 (2/3)
LT A(S): 4/26 (17/17)
LT R A(S): 8/8
CT A(S): 36/38 (25/25)
CT R A(S): 12/12
RT A(S): 0/26 (14/17)
RT R A(S): 8/8
LA A(S): 14/26 (13/13)
RA A(S): 13/26 (13/13)
LL A(S): 19/34 (17/17)
RL A(S): 4/34 (17/17)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 16(32)
Movement: 5/8[10]/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Star Captain Matsukaze Ravenwater
Mechwarrior Player: Der Waffle Maus
Mechwarrior Status: OK!
Armament:
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
ER Large Laser – RA (Heat: 12, Range: (L:25 M:15 S:8), Status: OK!)
Streak SRM-6 – LA (Heat: 4, Ammo: 14, Range: (L:12 M:8 S:4), Status: OK!)
ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – LA (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Targeting Computer – RT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

P2 Hellbringer C
Weight: 65 tons (Heavy)
Mechwarrior Name: Star Colonel Kelso Cooper
Mechwarrior Player: Serril
Mechwarrior Status: Killed in Action!

P1 Stormcrow B
Weight: 55 tons (Medium)
Mechwarrior Name: ilKhan Lair Seidman
Mechwarrior Player: thatbastardken
Mechwarrior Status: Neural Feedback, Compound-Fractured Collarbone, Incinerated!



Enemy Status

A) GRD-1T Grand Dragon
Weight:
60 tons (Heavy)
Mechwarrior Name: Coordinator Takashi Kurita
Mechwarrior Status: Unknown!

B) WHM-6Y Warhammer
Weight:
70 tons (Heavy)
Overheat Penalty: None
Mechwarrior: Pilot 0, Gunnery 0
Mechwarrior Name: Sho-sa Yorinaga Kurita
Mechwarrior Status: OK!
Armament:
2x ER PPC, 3x Medium Laser, 2x Small Laser, Null Signature System
Critical Damage: None!
Notes:

C) THG-11E Thug
Weight:
80 tons (Assault)
Mechwarrior Name: Akira Kurita
Mechwarrior Status: Severe concussion!



O1 AS7-D Atlas
Weight:
100 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Sho-Sho Oda Hideyoshi
Mechwarrior Status: Enraged!
Armament:
Autocannon/20, 4x Medium Laser, LRM-20, SRM-6
Critical Damage: None!
Notes:

O2 MDB-1X Mauler Daboku 1
Weight:
90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: Enraged!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:

O3 MDB-1X Mauler Daboku 2
Weight:
90 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: Enraged!
Armament:
2x Gauss Rifle, 3x Medium Laser
Critical Damage: None!
Notes:

O4 HTM-25T Hatamoto Hankou
Weight:
80 tons (Assault)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: Enraged!
Armament:
Gauss Rifle, 2x SRM-6, Medium Laser, Small Laser
Critical Damage: None!
Notes:




S1 PHX-1D Phoenix Hawk
Weight:
45 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: Enraged!
Armament:
Large Laser, 2x Medium Laser
Critical Damage: None!
Notes:

S2 JR7-D Jenner 1
Weight:
35 tons (Light)
Mechwarrior Status: Ejection seat failure!

S3 JR7-D Jenner 2
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: Enraged!
Armament:
4x Medium Laser, SRM-4
Critical Damage: None!
Notes:

S4 SDR-5V Spider
Weight:
30 tons (Light)
Mechwarrior Status: Dead!

S5 PNT-8Z Panther 1
Weight:
35 tons (Light)
Overheat Penalty: None
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: Enraged!
Armament:
SRM-4
Critical Damage: None!
Notes:

S6 PNT-9R Panther 2
Weight:
35 tons (Light)
Mechwarrior Status: Ejected!

S7 PNT-9R Panther 3
Weight:
35 tons (Light)
Mechwarrior Status: Killed In Action!

S8 PNT-9R Panther 4
Weight:
35 tons (Light)
Mechwarrior Status: Unknown!

Y1 HBK-4G Hunchback
Weight:
50 tons (Medium)
Overheat Penalty: None
Mechwarrior: Pilot 3, Gunnery 3
Mechwarrior Status: Ok!
Armament:
Autocannon/20, 2x Medium Laser, Small Laser
Critical Damage: None!
Notes:



After-Action Report:
And this is where I call things. I have no way of stopping Der Waffle Maus from escaping on Turn 20, so this is game. And a very risky end it was, too, since that TAC was a single digit away from being a hit to the Gargoyle’s SRM ammo.

We’ll need MVPs of course, as well as a vote for our next AUTRO entry while I start putting together the next political vote. As I mentioned, I will probably do another time skip and I do have a special update planned I call “What I’d do if I could reboot the Battletech franchise,” but I don’t know when I’ll finish that. The political vote comes first.