The Let's Play Archive

Battletech

by PoptartsNinja

Part 177: Factory Semi-Finals - Intro

Factory Semi-Finals: Tactical Update 0

“Well, you’ve told us what you think of the competition; what do you think of their starting locations Duncan?”

Duncan Fisher offered a grin, then called up a map of the factory proper. “Well, the combatants have been divided based on their odds—you can see on the top level, the Guillotine and Axman are squaring off. I’m not sure what to make of that Axman—I hear it’s based on captured Clan technology, but give me a good old-fashioned Guillotine any day.”

“From what I’ve been told,” Cal cut in, “it’s an experimental design—sent to Solaris a year ago for heavy combat testing. You know the folks at Defiance Industries have to regret gifting it to the Overlord Stables this season. With Skye’s secession and the loss of their Defiance Industries sponsorship, it can’t be easy for Overlord to keep that monster maintained.”

“Gotta keep your sponsors happy if you want to play in the big leagues,” Duncan agreed. “Still, it would’ve been a huge blow to Steiner morale to lose Overlord Stables to Skye like they lost the Fighting Tigers—the Skye Tigers now. Anyway, on the second level we have a classic matchup: Thunderbolt vs. Marauder. I’m surprised at the fight coordinators’ choices here; the Skye and New Syrtis fighters have no rivalries. They may bypass each other in favor of hitting the Steiners and Capellans, respectively. You know that Ngoc Binh has to want a shot at Philip Capet… a win for the Duchy in the finals would be a huge blow to Davion morale.”

“At the bottom level,” Duncan continued, “You’ve got the lightweights—the Catapult and the Centurion. That’s an interesting match, they could lurk down there and play conservatively—let the big boys fight it out while they snipe at each other; or they could decide to head upwards and try for a surprise attack.”

“Oh, wait!” Cal cut in, “I’ve just seen the first team assignments—let me pull that up on the holostrator…”



Mission Objectives
Be the Last Man Standing!


Enemy Movement Modifiers:
A AXM-1X Axman “Copper” - Odds: 1-2 - Green Team
B GLT-4L Guillotine “The Fighting 18th” - Odds: 1-1 - Green Team
C TDR-5SS Thunderbolt “Warhawk” - Odds: 1-1 – Gold Team
D MAD-3D Marauder “Danh Khan Huu” - Odds: 6-5 – Gold Team
E CN9-AL Centurion “Legionnaire” - Odds: 3-2 – Gold Team
F CPLT-K2 Catapult “Kokuryuu” - Odds: 2-1 - Green Team








Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 21/21 (15/15)
LT R A(S): 6/6
CT A(S): 28/28 (21/21)
CT R A(S): 6/6
RT A(S): 21/21 (15/15)
RT R A(S): 6/6
LA A(S): 17/17 (10/10)
RA A(S): 17/17 (10/10)
LL A(S): 24/24 (15/15)
RL A(S): 24/24 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: OK!
Armament:
Hatchet – RA (Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/20 – CT (Heat: 7, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (15/15)
LT R A(S): 8/8
CT A(S): 27/27 (22/22)
CT R A(S): 12/12
RT A(S): 22/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (11/11)
RA A(S): 20/20 (11/11)
LL A(S): 22/22 (15/15)
RL A(S): 22/22 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 22
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM-6 – CT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands, no left arm actuator



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 30/30 (21/21)
CT R A(S): 11/11
RT A(S): 24/24 (15/15)
RT R A(S): 6/6
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 – LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (16/16)
LT R A(S): 8/8
CT A(S): 35/35 (23/23)
CT R A(S): 10/10
RT A(S): 17/17 (16/16)
RT R A(S): 8/8
LA A(S): 22/22 (12/12)
RA A(S): 22/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 18/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: tons (Class)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (12/12)
LT R A(S): 7/7
CT A(S): 23/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (15/15)
LT R A(S): 8/8
CT A(S): 24/24 (21/21)
CT R A(S): 11/11
RT A(S): 20/20 (15/15)
RT R A(S): 8/8
LA A(S): 18/18 (10/10)
RA A(S): 18/18 (10/10)
LL A(S): 20/20 (15/15)
RL A(S): 20/20 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 100, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators



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