The Let's Play Archive

Battletech

by PoptartsNinja

Part 18: Kell Hounds: Cylene - Turn 8

Kell Hounds: Cylene Tactical Update 8

Combat Results:
C Vulcan
Jumps into a forest hex. 5 base: rolled 5, piloting check successful. C Vulcan sticks the landing (pun intended)!

A Griffin
Fires PPC at K4 (3 base + 0 stationary + 0 enemy movement + 2 medium range + 1 light woods = 6): Rolled 4, miss!
Fires LRM10 at K4 (3 base + 0 stationary + 0 enemy movement + 2 medium range + 1 light woods = 6): Rolled 9, hit with 10 missiles (7/14 structure remaining on right leg, 2/14 structure remaining on right leg)! Critical chance x2!
Generates 14 heat, sinks 12. Now at 2 residual heat.

B Blackjack
Fires large laser at K2 (4 base + 1 walked + 3 enemy movement + 0 short range = 8): Rolled 8, hit (0/5 armor 2/5 structure remaining on right arm)! Critical chance!
Fires medium laser at K2 (4 base + 1 walked + 3 enemy movement + 0 short range = 8): Rolled 12, hit (0/2 armor remaining on rear left torso, 4/7 structure remaining in left torso)! Critical chance!
Fires medium laser at K2 (4 base + 1 walked + 3 enemy movement + 0 short range = 8): Rolled 3, miss!
Generates 15 heat, sinks 17. Now at 4 residual heat.

C Vulcan
Fires medium laser at K2 (4 base + 3 jumped + 3 enemy movement + 0 short range = 10): Rolled 6, miss!
Fires medium laser at K2 (4 base + 3 jumped + 3 enemy movement + 0 short range = 10): Rolled 3, miss!
Fires machine gun at K2 (4 base + 3 jumped + 3 enemy movement + 4 long range = 14): Automatic miss!
Generates 11 heat, sinks 12. Now at 0 residual heat.

D Jenner
Fires medium laser at K2 (4 base + 2 ran + 3 enemy movement + 0 short range = 9): Rolled 6, miss!
Fires medium laser at K2 (4 base + 2 ran + 3 enemy movement + 0 short range = 9): Rolled 6, miss!
Fires medium laser at K2 (4 base + 2 ran + 3 enemy movement + 0 short range = 9): Rolled 12, hit (1/6 armor remaining on left torso)!
Fires medium laser at K2 (4 base + 2 ran + 3 enemy movement + 0 short range = 9): Rolled 2, miss!
Fires SRM4 at K2 (4 base + 2 ran + 3 enemy movement + 0 short range = 9): Rolled 8, miss!
Generates 17 heat, sinks 10. now at 12 residual heat. Movement reduced to 6/9/5, -1 penalty to hit

K1 Hussar
Fires Large Laser at C Vulcan (2 base + 2 ran + 3 enemy movement + 2 medium range + 1 partial cover + 1 light woods = 11): Rolled 11, hit (0/12 armor, 5/10 structure remaining on right torso)! Critical chance!
Generates 10 heat, sinks 10.

K2 Spider
Fires Medium Laser at C Vulcan (5 base + 3 jumped + 3 enemy movement + 0 short range + 2 light woods = 13): Automatic miss!
Generates 9 heat, sinks 10.

K4 Dragon
Fires LRM 10 at A Griffin (4 base + 0 stationary + 0 enemy movement + 2 medium range + 1 light woods = 7): Rolled 10, hit with 4 missiles (14/18 armor remaining on right leg)!
Fires Autocannon 5 at A Griffin (4 base + 0 stationary + 0 enemy movement + 2 medium range + 1 light woods = 7): Rolled 7, hit (9/14 armor remaining on left arm)!
Generates 6 heat, sinks 10.



Critical Chances
K4 Dragon 1 critical sustained in right leg! Hip Actuator destroyed!
K2 Spider 1 critical sustained in right arm! Upper Arm Actuator destroyed!
K2 Spider 2 criticals sustained in left torso! 2 Jump Jets destroyed!
C Vulcan 1 critical sustained in right torso! Jump Jet destroyed!



Desmond kicked his ‘mech forward as the Spider sailed over his head. Spinning, Desmond flicked his control-sticks and his Blackjack’s torso screeched even as he came about. His crosshairs crossed the Spider’s vulnerable back as it landed and Desmond’s fingers instinctively closed on the trigger. The Kurita ‘mech’s laughable armor withered and ran under the assault.

Behind it, St. Croix’s Vulcan touched down in the woods, nearly impaling itself on a tree. Her own medium lasers joined Des and Yoshita’s assault on the Kurita light ‘mech. Desmond smiled, then frowned suddenly. “Wait, has anyone seen the—” St. Croix’s Vulcan staggered under the touch of the Hussar’s large laser; the heavy beam burning through her already damaged right torso. She staggered, but like the spider, didn’t fall.

She cursed into her headset. “Another hit like that and I’m in serious trouble,” Sandra cursed, “and that damned fast mover’s between us and the dropships!”



Turn 9 OpForce Movement:
K1 HSR-300-D Hussar runs to 1304
K2 SDR-5K Spider runs to 1506
K4 DRG-1N Dragon remains in 2014

Enemy Forces
K1 HSR-300-D Hussar
K2 SDR-5K Spider
K4 DRG-1N Dragon

Victory Condition: Disable or Destroy both J. Edgar hovertanks (complete!)
Optional Secondary Condition: Disable or Destroy all House Kurita ‘mech forces (1/4)







Kell Hounds ’Mech Status
A GRF-1N Griffin (KnoxZone)
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 20/20 (13/13)
LT R A(S): 6/6
CT A(S): 13/20 (18/18)
CT R A(S): 7/7
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 9/14 (9/9)
RA A(S): 13/14 (9/9)
LL A(S): 13/18 (13/13)
RL A(S): 14/18 (13/13)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/5
Mechwarrior: Pilot 6, Gunnery 3
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Ammo: 0, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM 10 – RT (Heat: 4, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if PPC is fired)

B BJ-1DB Blackjack (Axe-man)
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (11/11)
LT R A(S): 5/5
CT A(S): 16/16 (14/14)
CT R A(S): 7/7
RT A(S): 14/14 (11/11)
RT R A(S): 5/5
LA A(S): 11/11 (7/7)
RA A(S): 11/11 (7/7)
LL A(S): 14/14 (11/11)
RL A(S): 14/14 (11/11)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/4
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Ammo: 0, Range: (L:15 M:10 S:5 Min:0), Status: OK!)
Medium Laser – RA (Heat: 8, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Large Laser – LA (Heat: 3, Ammo: 0, Range: (L:15 M:10 S:5 Min:), Status: OK!)
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators —may not punch with either arm (may fire arm-mounted weapons into the rear arc)

C VLT-5T Vulcan (Pladdicus)
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 7/12 (10/10)
LT R A(S): 4/4
CT A(S): 9/15 (12/12)
CT R A(S): 6/6
RT A(S): 0/12 (5/10)
RT R A(S): 0/4
LA A(S): 11/11 (6/6)
RA A(S): 7/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 9/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 6/9/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Status: Lightly Injured (sprained back)
Armament:
Medium Laser – LT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: OK!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Ammo: 0, Range: (L:9 M:5 S:3 Min:0), Status: DESTROYED!)
Flamer – RA (Heat: 3, Ammo: 0, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Machine Gun – LA (Heat: 0, Ammo: 196, Range: (L:3 M:2 S:1 Min:0), Status: OK!)
Notes: no hands—may punch with either arm at increased risk of self-damage

D JR7-D Jenner (Cthulhu Dreams)
Weight: 35 tons (Light)
HD A(S): 7/7 (3/3)
LT A(S): 8/8 (8/8)
LT R A(S): 4/4
CT A(S): 10/10 (11/11)
CT R A(S): 3/3
RT A(S): 8/8 (8/8)
RT R A(S): 4/4
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (8/8)
RL A(S): 6/6 (8/8)
Heat: 12/30
Overheat Penalty: Movement reduced to 6/9/5, +1 penalty to hit
Heat Sinks: 10
Movement: 7/11/5
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Status: OK!
Armament:
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – LA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Medium Laser – RA (Heat: 3, Ammo: 0, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
SRM 4 – CT (Heat: 3, Ammo: 22, Range: (L:9 M:6 S:3 Min:0), Status: OK!)
Notes: No hands or actuators —may not punch with either arm (may fire arm-mounted weapons into the rear arc)



Enemy ‘Mech Status
K1 HSR-300-D Hussar
Ran: 10
Damage: None
Status: Fine
Armament: Large Laser

K2 SDR-5K Spider
Ran: 7
Damage: None
Status: Fine
Armament: Medium Laser, 2 machine guns

K3 JR7-D Jenner
Status: Destroyed, counts as rough terrain

K4 DRG-1N Dragon
Remained Stationary: Remained Stationary
Damage: None
Status: Fine
Armament: 1 Autocannon 5, 1 LRM 10, 2 medium lasers

K5 J. Edgar light hover tank
Status: Destroyed, counts as rough terrain

K6 J. Edgar light hover tank
Status: Destroyed, counts as rough terrain