The Let's Play Archive

Battletech

by PoptartsNinja

Part 181: Factory Semi-Finals - Turn 4

Factory Semi-Finals: Tactical Update 4

Movement Phase
`Mechs attempt to move through an occupied hex:
- D Marauder: Rolls 1 for priority! Moves second! Moves through vacant hex!
- F Catapult: Rolls 5 for priority! Moves first!



Combat Phase
A Axman
- Fires Medium Laser at E Centurion (3 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover = 12): rolled 8, miss!
- Fires Medium Laser at E Centurion (3 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover = 12): rolled 6, miss!
- Fires Medium Laser at E Centurion (3 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover = 12): rolled 8, miss!
- Generates 11 heat, sinks 15!

B Guillotine
- Fires Large Laser at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 10, hit Left Arm (2/18 armor remains)!
- Fires Medium Laser at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 12, hit Left Arm (0/18 armor, 7/10 structure remains)! Through-Armor Critical!
- Fires Medium Laser at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 3, miss!
- Fires Medium Laser at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires Medium Laser at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires SRM-6 at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Generates 26 heat, sinks 22!

C Thunderbolt
- Holds fire!
- Generates 0 heat, sinks 21!

D Marauder
- Torso Twists to threaten hex 0811!
- Fires Large Laser at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Right Arm (5/18 armor remains)!
- Fires Medium Laser at F Catapult (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at F Catapult (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 4, miss!
- Generates 16 heat, sinks 20!

F Catapult
- Fires PPC at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 11, hit Left Arm (8/22 armor remains)!
- Fires PPC at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 6, hit Right Torso (7/17 armor remains)!
- Fires Medium Laser at D Marauder (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 8): rolled 9, hit Left Arm (3/22 armor remains)!
- Generates 25 heat, sinks 20!

E Centurion (moved here because I fucked up)
- Fires Large Laser at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 9, hit Right Leg (damage blocked by terrain)!
- Fires Medium laser at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 7, hit Left Leg (damage blocked by terrain)!
- Fires LRM-10 at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 0 hot loaded - 1 LK Missiles = 5): rolled 9, 6 missiles hit Left Torso (12/17 armor remains), Center Torso (34/35 armor remains)!
- Generates 17 heat, sinks 16!



End Phase:
D Marauder
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!

F Catapult
- Through-Armor Critical chance in Left Arm! 2 critical hits sustained!
- - PPC hit!
- - PPC hit!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 12, succeeds!





“And it looks like Ken Hachiman’s backed himself into a corner!” Cal exclaimed, “I’m not sure what his plan is, here—against opponents bigger and heavier than he is, sacrificing his mobility just doesn’t seem worth the risks he’s taking.”

“Well, the answer may be less complex than you think, Cal,” Duncan replied calmly. “If Ken Hachiman wins, he’ll be up against Philip Capet in the next round—and the last thing the Draconis Suns needs right now is a Solaris fight dividing its people down the middle; especially with the New Syrtis secession. I wouldn’t be surprised if the Smiling One himself has been in touch with the Silver Dragons. Ken’s got to be under a lot of pressure right now to keep his honor intact while not progressing to the finals; it seems like he’s really looking for an opportunity to dish out the hurt before he goes down.”





Mission Objectives
Be the Last Man Standing!


Enemy Movement Modifiers:
A AXM-1X Axman “Copper” - Odds: 6-5 - Gold Team
B GLT-4L Guillotine “The Fighting 18th” - Odds: 4-5 - Gold Team
C TDR-5SS Thunderbolt “Warhawk” - Odds: 3-2 – Green Team
D MAD-3D Marauder “Danh Khan Huu” - Odds: 5-1 – Gold Team
E CN9-AL Centurion “Legionnaire” - Odds: 6-5 – Green Team
F CPLT-K2 Catapult “Kokuryuu” - Odds: 9-1 - Green Team








Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 21/21 (15/15)
LT R A(S): 6/6
CT A(S): 28/28 (21/21)
CT R A(S): 6/6
RT A(S): 21/21 (15/15)
RT R A(S): 6/6
LA A(S): 17/17 (10/10)
RA A(S): 7/17 (10/10)
LL A(S): 24/24 (15/15)
RL A(S): 19/24 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: OK!
Armament:
Hatchet – RA (Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/20 – CT (Heat: 7, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (15/15)
LT R A(S): 8/8
CT A(S): 27/27 (22/22)
CT R A(S): 12/12
RT A(S): 22/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (11/11)
RA A(S): 20/20 (11/11)
LL A(S): 22/22 (15/15)
RL A(S): 22/22 (15/15)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 22
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM-6 – CT (Heat: 4, Ammo: 14, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands, no left arm actuator



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 30/30 (21/21)
CT R A(S): 11/11
RT A(S): 24/24 (15/15)
RT R A(S): 6/6
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 – LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
HD A(S): 0/9 (2/3)
LT A(S): 12/17 (16/16)
LT R A(S): 8/8
CT A(S): 34/35 (23/23)
CT R A(S): 10/10
RT A(S): 7/17 (16/16)
RT R A(S): 8/8
LA A(S): 3/22 (12/12)
RA A(S): 17/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 13/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Caught in a mist of transplex vapor (3+)!
Armament:
PPC – RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (12/12)
LT R A(S): 7/7
CT A(S): 23/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 5/20 (15/15)
LT R A(S): 8/8
CT A(S): 19/24 (21/21)
CT R A(S): 11/11
RT A(S): 20/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (7/10)
RA A(S): 5/18 (10/10)
LL A(S): 20/20 (15/15)
RL A(S): 20/20 (15/15)
Heat: 5/30
Overheat Penalty: Movement reduced to 3/5/0!
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 8, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators