The Let's Play Archive

Battletech

by PoptartsNinja

Part 182: Factory Semi-Finals - Turn 5

Factory Semi-Finals: Tactical Update 5

Combat Phase
A Axman
- Holds fire!
- Generates 1 heat, sinks 15!

B Guillotine
- Fires Large Laser at F Catapult (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 8, hit Right Arm (0/18 armor, 7/10 structure remains)! Critical chance!
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 7, hit Left Leg (15/20 armor)!
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 6, hit Center Torso (14/24 armor remains)!Through-Armor Critical!
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 7, hit Right Torso (15/20 armor remains)!
- Fires Medium Laser at F Catapult (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 7, hit Right Leg (15/20 armor remains)!
- Fires SRM-6 at F Catapult (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 4, miss!
- Generates 26 heat, sinks 22! Overheating!

C Thunderbolt
- Holds fire!
- Generates 2 heat, sinks 21!

D Marauder
- Holds fire!
- Generates 16 heat, sinks 20!

F Catapult
- Fires PPC at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement + 2 minimum range = 7): rolled 7, hit Right Torso (12/22 armor remains)!
- Fires Medium Laser at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 9, hit Right Torso (7/22 armor remains)!
- Fires Medium Laser at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 8, hit Left Torso (17/22 armor remains)!
- Fires Machine Gun at B Guillotine (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 3, miss!
- Fires Machine Gun at B Guillotine (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 7, hit Head (7/9 armor remains)! Pilot hit!
- Generates 18 heat, sinks 20!

E Centurion (moved here because I fucked up)
- Holds fire!
- Generates 2 heat, sinks 16!



End Phase:
B Guillotine
- Must pass a 3+ consciousness test: rolled 6, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 10, succeeds!

F Catapult
- Critical chance in Right Arm! No critical hits sustained!
- Through-Armor Critical chance in Center Torso! No critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!






“I tell you, Cal, I’ve got to hand it to Ken Hachiman this match. He’s been in trouble since the word ‘go’ and he’s really dishing out a punishment. Colonel Alvarez’s pride has got to be stinging with that cockpit hit. Here’s hoping she’s not too badly injured to continue.”

“You know how it is, Fisher,” Cal growled. “Except in rare exhibition matches, if a pilot is rendered unconscious he’s out, and—”

“—Ken’s accuracy has certainly been a frightening thing tonight. Two opponents and two head hits; I think the other pilots on the field have to be rooting for his early removal. I just don’t see how he’s going to fight his way out of this, but if any `Mech can do it it’s the Kokuryuu. The Catapult’s a tough `Mech to crack, and the boys at Hollis Incorporated really know their stuff. They may not build much else; but since Hollis and Yori `Mech Works are on the same side that means the Catapult is now a `Mech the Draconis Suns can be proud to call their own: and speaking of `Mechs to call your own, Defiance Industries may produce the best and Quikscell may produce things cheap, but Earthwerks Incorporated builds `Mechs you’ll actually use: from the humble trainer the Stinger to the powerhouse Thunderbolt. Earthwerks, we’re everything you’ll ever need.”





Mission Objectives
Be the Last Man Standing!


Enemy Movement Modifiers:
A AXM-1X Axman “Copper” - Odds: 1-1 - Gold Team
B GLT-4L Guillotine “The Fighting 18th” - Odds: 3-5 - Gold Team
C TDR-5SS Thunderbolt “Warhawk” - Odds: 3-2 – Green Team
D MAD-3D Marauder “Danh Khan Huu” - Odds: 5-1 – Gold Team
E CN9-AL Centurion “Legionnaire” - Odds: 1-1 – Green Team
F CPLT-K2 Catapult “Kokuryuu” - Odds: 3-2 - Green Team








Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 21/21 (15/15)
LT R A(S): 6/6
CT A(S): 28/28 (21/21)
CT R A(S): 6/6
RT A(S): 21/21 (15/15)
RT R A(S): 6/6
LA A(S): 17/17 (10/10)
RA A(S): 7/17 (10/10)
LL A(S): 24/24 (15/15)
RL A(S): 19/24 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: OK!
Armament:
Hatchet – RA (Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/20 – CT (Heat: 7, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
HD A(S): 7/9 (3/3)
LT A(S): 17/22 (15/15)
LT R A(S): 8/8
CT A(S): 27/27 (22/22)
CT R A(S): 12/12
RT A(S): 7/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (11/11)
RA A(S): 20/20 (11/11)
LL A(S): 22/22 (15/15)
RL A(S): 22/22 (15/15)
Heat: 8/30
Overheat Penalty: Movement reduced to 3/5/4, +1 modifier to fire!
Heat Sinks: 22
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound (3+)
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM-6 – CT (Heat: 4, Ammo: 12, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands, no left arm actuator



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 30/30 (21/21)
CT R A(S): 11/11
RT A(S): 24/24 (15/15)
RT R A(S): 6/6
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 – LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
HD A(S): 0/9 (2/3)
LT A(S): 12/17 (16/16)
LT R A(S): 8/8
CT A(S): 34/35 (23/23)
CT R A(S): 10/10
RT A(S): 7/17 (16/16)
RT R A(S): 8/8
LA A(S): 3/22 (12/12)
RA A(S): 17/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 13/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Caught in a mist of transplex vapor (3+)!
Armament:
PPC – RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (12/12)
LT R A(S): 7/7
CT A(S): 23/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 5/20 (15/15)
LT R A(S): 8/8
CT A(S): 14/24 (21/21)
CT R A(S): 11/11
RT A(S): 15/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (7/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators