The Let's Play Archive

Battletech

by PoptartsNinja

Part 183: Factory Semi-Finals - Turn 6

Factory Semi-Finals: Tactical Update 6

Combat Phase
A Axman
- Holds fire!
- Generates 1 heat, sinks 15!

B Guillotine
- Fires Medium Laser at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 9, miss!
- Fires Medium Laser at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 6, miss!
- Fires Medium Laser at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 5, miss!
- Fires Medium Laser at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 11, hit Left Torso (0/20 armor remains)!
- Fires SRM-6 at F Catapult (3 base + 2 range + 3 movement + 1 enemy movement + 1 heat = 10): rolled 9, miss!
- Generates 19 heat, sinks 22! Overheating!

C Thunderbolt
- Holds fire!
- Generates 2 heat, sinks 21!

D Marauder
- Torso Twists to threaten hex 0913!
- Fires PPC at F Catapult (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Left Arm (0/7 structure remains)
- - Damage transfers to Left Torso (12/15 structure remains) Through-armor critical!
- Generates 12 heat, sinks 20 17!

E Centurion
- Holds fire!
- Generates 2 heat, sinks 16!

F Catapult
- Fires PPC at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 8, hit Rear Left Torso (0/8 armor, 14/16 structure remains)! Critical chance!
- Fires Medium Laser at D Marauder (3 3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 11, hit Right Arm (12/22 armor remains)!
- Fires Medium Laser at D Marauder (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 10, hit Rear Center Torso (5/10 armor remains)!
- Generates 18 heat, sinks 20!



End Phase:
D Marauder
- Critical chance in Left Torso! 3 critical hits sustained!
- - Heat Sink hit!
- - Heat Sink hit!
- - Critical hit transfers to Center Torso!
- - - Heat Sink hit!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 10, succeeds!

F Catapult
- Through-Armor Critical chance in Left Torso! 1 critical hit sustained!
- - Machine Gun hit!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!



Turn End Phase:
Teams randomize!
- A Axman is now on the Green Team!
- B Guillotine is now on the Green Team!
- C Thunderbolt is now on the Gold Team!
- D Marauder is now on the Gold Team!
- E Centurion is now on the Gold Team!
- F Catapult is now on the Green Team!





“Ooh, Binh was not expecting that! In his haste to return to the fight with the Catapult, he gave Hachiman a clear shot at his back armor! We’re waiting on damage readouts now, but a hit like that could spell disaster for the Marauder’s chances of survival!”

“If we were in Steiner stadium, the crowd would be going insane after a play like that Cal,” Duncan paused, looked around, and found Cal nowhere in sight. Blinking in surprise, he turned back to the camera. “And, well… being a former `Mechwarrior myself, I always loved getting the crowd going. Hachiman may not be in a position to win this fight; but you have to admire a pilot willing to go down fighting!”





Mission Objectives
Be the Last Man Standing!


Enemy Movement Modifiers:
A AXM-1X Axman “Copper” - Odds: 4-5 - Green Team
B GLT-4L Guillotine “The Fighting 18th” - Odds: 1-2 - Green Team
C TDR-5SS Thunderbolt “Warhawk” - Odds: 7-5 – Gold Team
D MAD-3D Marauder “Danh Khan Huu” - Odds: 7-1 – Gold Team
E CN9-AL Centurion “Legionnaire” - Odds: 4-5 – Gold Team
F CPLT-K2 Catapult “Kokuryuu” - Odds: 6-5 - Green Team








Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 21/21 (15/15)
LT R A(S): 6/6
CT A(S): 28/28 (21/21)
CT R A(S): 6/6
RT A(S): 21/21 (15/15)
RT R A(S): 6/6
LA A(S): 17/17 (10/10)
RA A(S): 7/17 (10/10)
LL A(S): 24/24 (15/15)
RL A(S): 19/24 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: OK!
Armament:
Hatchet – RA (Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/20 – CT (Heat: 7, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
HD A(S): 7/9 (3/3)
LT A(S): 17/22 (15/15)
LT R A(S): 8/8
CT A(S): 27/27 (22/22)
CT R A(S): 12/12
RT A(S): 7/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (11/11)
RA A(S): 20/20 (11/11)
LL A(S): 22/22 (15/15)
RL A(S): 22/22 (15/15)
Heat: 5/30
Overheat Penalty: Movement reduced to 3/5/4
Heat Sinks: 22
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound (3+)
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM-6 – CT (Heat: 4, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands, no left arm actuator



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 30/30 (21/21)
CT R A(S): 11/11
RT A(S): 24/24 (15/15)
RT R A(S): 6/6
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 – LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
HD A(S): 0/9 (2/3)
LT A(S): 12/17 (14/16)
LT R A(S): 0/8
CT A(S): 34/35 (23/23)
CT R A(S): 5/10
RT A(S): 7/17 (16/16)
RT R A(S): 8/8
LA A(S): 3/22 (12/12)
RA A(S): 12/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 13/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Caught in a mist of transplex vapor (3+)!
Armament:
PPC – RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 17/17 (12/12)
LT R A(S): 7/7
CT A(S): 23/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 14, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (12/15)
LT R A(S): 8/8
CT A(S): 14/24 (21/21)
CT R A(S): 11/11
RT A(S): 15/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (7/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 1/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: DESTROYED!)
Critical Damage: None!
Notes: no hands or arm actuators