The Let's Play Archive

Battletech

by PoptartsNinja

Part 184: Factory Semi-Finals - Turn 7

Factory Semi-Finals: Tactical Update 7

Movement Phase
`Mechs attempt to move into Hex 0510:
- A Axman: Rolls 6 for priority! Moves first!
- E Centurion: Rolls 3 for priority! Moves second! Movement ended prematurely in hex 0511!



Combat Phase
A Axman
- Fires Autocannon/20 at E Centurion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Center Torso (3/23 armor remains)!
- Fires Medium Laser at E Centurion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 10, hit Left Torso (12/17 armor remains)!
- Fires Medium Laser at E Centurion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Left Arm (11/16 armor remains)!
- Fires Medium Laser at E Centurion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Small Laser at E Centurion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Center Torso (0/23 armor remains)!
- Generates 19 heat, sinks 15!

B Guillotine
- No Line of Sight to target!
- Generates 0 heat, sinks 22!

C Thunderbolt
- Holds fire!
- Generates 1 heat, sinks 21!

D Marauder
- Torso Twists to threaten hex 0808!
- Fires PPC at A Axman (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Left Leg (14/24 armor remains)!
- Fires Large Laser at A Axman (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Left Leg (6/24 armor remains)!
- Generates 20 heat, sinks 20 17!

E Centurion
- Fires Large Laser at A Axman (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 10, hit Left Arm (9/17 armor remains)!
- Fires Medium Laser at A Axman (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Left Leg (1/24 armor remains)! Through-armor critical chance!
- Fires LRM-10 at A Axman (3 base + 0 range + 2 movement + 1 enemy movement + 0 minimum range – 1 LK Missiles = 5): rolled 8, 4 missiles hit Right Arm (3/17 armor remains)!
- Fires Small Laser at A Axman (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 3, miss!
- Generates 18 heat, sinks 16!

F Catapult
- No Line of Sight to target!
- Generates 2 heat, sinks 20!



End Phase:
A Axman
- Through-Armor Critical chance in Left Leg! No critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

E Centurion
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!



Physical Combat Phase:
A Axman
- Attacks E Centurion with its Hatchet (4 base + 2 movement + 1 enemy movement - 1 clubbing = 6): rolled 10, hit Left Torso (0/17 armor, 11/12 structure remains)! Critical chance!

E Centurion
- Kicks A Axman (4 base + 2 movement + 1 enemy movement - 2 kick = 5): rolled 7, hit Left Leg (0/24 armor remains, 6/15 structure remains)! Critical chance!

End Phase:
A Axman
- Critical chance in Left Leg! No critical hits sustained!
- Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 8, succeeds!

E Centurion
- Critical chance in Left Torso! No critical hits sustained!





“I’ve really got to hand it to Antonin Césaire or ‘The Ant,’ as his opponents called him. I’ve faced him on the Medium circuit before, and he’s one of the finest Centurion pilots I’ve ever met—but it takes a lot of guts to take a `Mech like a Centurion against a bigger, heavier opponent,” Duncan Fisher whooped, his infectious grin drawing the camera like flies to a bowl of honey. “Still, he did a good job taking Serge by surprise, I’m really not sure who won that little exchange; but in the long run I’d say both of them are in for a world of hurt.”

“I’m not sure if Antonin and Ngoc planned that little maneuver, but the only thing that could’ve turned things more conclusively in their favor would’ve been Boyington’s arrival. It looks like he’s still playing Cat-and-Mouse with Ken Hachiman’s Catapult up on the second level. It seems he and Alvarez are looking to be strong contenders for the championship. I’m not sure if their opponents have realized it just yet; but they’re both nearly pristine. I wouldn’t be surprised if we saw a temporary cross-team truce to put some hurt on them. At this point, their biggest threat is each other; and that’s a surprisingly even match.”

“And speaking of even, for a limited time only from Quikscell Company: Our Vedette is the stick against which all other tanks are compared; and now they come in twelve-packs! Buy eleven Vedette tanks and get the twelfth one free!”





Mission Objectives
Be the Last Man Standing!


Enemy Movement Modifiers:
A AXM-1X Axman “Copper” - Odds: 4-5 - Green Team
B GLT-4L Guillotine “The Fighting 18th” - Odds: 1-2 - Green Team
C TDR-5SS Thunderbolt “Warhawk” - Odds: 7-5 – Gold Team
D MAD-3D Marauder “Danh Khan Huu” - Odds: 7-1 – Gold Team
E CN9-AL Centurion “Legionnaire” - Odds: 4-5 – Gold Team
F CPLT-K2 Catapult “Kokuryuu” - Odds: 6-5 - Green Team








Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 21/21 (15/15)
LT R A(S): 6/6
CT A(S): 28/28 (21/21)
CT R A(S): 6/6
RT A(S): 21/21 (15/15)
RT R A(S): 6/6
LA A(S): 9/17 (10/10)
RA A(S): 7/17 (10/10)
LL A(S): 0/24 (6/15)
RL A(S): 19/24 (15/15)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: Rattled!
Armament:
Hatchet – RA (Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/20 – CT (Heat: 7, Ammo: 9, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
HD A(S): 7/9 (3/3)
LT A(S): 17/22 (15/15)
LT R A(S): 8/8
CT A(S): 27/27 (22/22)
CT R A(S): 12/12
RT A(S): 7/22 (15/15)
RT R A(S): 8/8
LA A(S): 20/20 (11/11)
RA A(S): 20/20 (11/11)
LL A(S): 22/22 (15/15)
RL A(S): 22/22 (15/15)
Heat: 0/30
Overheat Penalty: Movement reduced to 3/5/4
Heat Sinks: 22
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound (3+)
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM-6 – CT (Heat: 4, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands, no left arm actuator



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 30/30 (21/21)
CT R A(S): 11/11
RT A(S): 24/24 (15/15)
RT R A(S): 6/6
LA A(S): 20/20 (10/10)
RA A(S): 20/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 – LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
HD A(S): 0/9 (2/3)
LT A(S): 12/17 (14/16)
LT R A(S): 0/8
CT A(S): 34/35 (23/23)
CT R A(S): 5/10
RT A(S): 7/17 (16/16)
RT R A(S): 8/8
LA A(S): 3/22 (12/12)
RA A(S): 12/22 (12/12)
LL A(S): 18/18 (16/16)
RL A(S): 13/18 (16/16)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Caught in a mist of transplex vapor (3+)!
Armament:
PPC – RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/17 (11/12)
LT R A(S): 7/7
CT A(S): 0/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 11/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 13, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (12/15)
LT R A(S): 8/8
CT A(S): 14/24 (21/21)
CT R A(S): 11/11
RT A(S): 15/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (7/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 1/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators