The Let's Play Archive

Battletech

by PoptartsNinja

Part 187: Factory Semi-Finals - Turn 10

Factory Semi-Finals: Tactical Update 10

Last turn: I rolled the same teams, so I didn’t bother to announce a shuffle. I did not forget to roll.

Movement Phase
C Thunderbolt
- Enters hex 0706 (level 3), suffers an automatic fall!
- Falls into hex 0706 (level 1)!
- Movement ended prematurely!



End Phase
C Thunderbolt
- Suffers (6 * ( 4 + 1 ) = 30) damage to Right Arm (15/20 armor remains), Left Torso (19/24 armor remains (Through-armor critical!)), Center Torso (25/30 armor remains), Right Arm (10/20 armor remains), Right Arm (5/20 armor remains), Center Torso (20/30 armor remains) in the fall!
- Through-armor critical chance in Left Torso! No critical hits sustained!
- Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 1 avoiding pilot damage = 6): rolled 3, fails!
- Must pass a 3+ consciousness test: rolled 8, succeeds!



Combat Phase
A Axman
- Fires Autocannon/20 at D Marauder (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 7, hit Left Leg (0/18 armor, 14/16 structure remains)! Critical chance!
- Fires Medium Laser at D Marauder (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 6, hit Right Leg (8/18 armor remains)!
- Fires Medium Laser at D Marauder (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 4, hit Right Arm (7/22 armor remains)!
- Fires Medium Laser at D Marauder (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 7, hit Left Torso (7/17 armor remains)!
- Fires Small Laser at D Marauder (3 base + 4 range + 0 movement + 1 enemy movement = 8): rolled 7, miss!
- Generates 17 heat, sinks 15!

B Guillotine
- Fires Large Laser at D Marauder (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Left Arm (0/22 armor, 7/12 structure remains)! Critical chance!
- Fires Medium Laser at D Marauder (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at D Marauder (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Left Torso (2/17 armor remains)!
- Fires Medium Laser at D Marauder (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, Left Arm (2/12 structure remains)! Critical chance!
- Fires Medium Laser at D Marauder (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Left Leg (9/16 armor remains)! Critical chance!
- Fires SRM-6 at D Marauder (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, 3 missiles hit Left Leg (7/16 armor remains (Critical chance!)), Head (0/3 structure remains (`Mech destroyed!)), Left Torso (0/17 armor remains)!
- Generates 26 heat, sinks 22!

C Thunderbolt
- No line-of-sight to target!
- Generates 1 heat, sinks 21!

D Marauder
- Torso Twists to threaten hex 0511!
- Fires PPC at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Left Arm (10/20 armor remains)!
- Fires PPC at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Left Leg (12/22 armor remains)!
- Fires Large Laser at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Right Leg (14/22 armor remains)!
- Fires Medium Laser at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 5, hit Head (2/9 armor remains)! Pilot hit!
- Fires Medium Laser at B Guillotine (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 8, hit Right Torso (2/22 armor remains)!
- Generates 20 heat, sinks 20 17!

E Centurion
- Fires Large Laser at B Guillotine (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 8, hit Left Arm (2/20 armor remains)! Through-armor critical chance!
- Fires Medium Laser at B Guillotine (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Left Arm (0/20 armor, 8/11 remains)!
- Fires LRM-10 at B Guillotine (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover + 0 minimum range - 1 LK Missiles = 4): rolled 9, 8 missiles hit Right Torso (0/22 armor, 12/15 structure remains (Critical chance!)), Right Torso (9/15 structure remains (Critical chance!))!
- Generates 18 heat, sinks 16!

F Catapult
- No Line of Sight to target!
- Generates 2 heat, sinks 20!



End Phase:
B Guillotine
- Through-armor critical chance in Left Arm! No critical hit sustained!
- Critical chance in Right Torso! 3 critical hits sustained!
- - Heat Sink destroyed!
- - Medium Laser destroyed!
- - SRM-6 Ammo hit (0/15 structure remains)!
- - - Damage transfers to Center Torso (0/27 armor, 0/22 structure remains)! `Mech destroyed!
- Critical chance in Right Torso! No critical hit sustained!
- Must pass a 9+ consciousness test: rolled 9, succeeds!
- Destroyed by Ammo Explosion!

D Marauder
- Destroyed by Cockpit Destruction!

`Mech destroyed this turn, next turn is a Free-For-All!





“A sad end to a promising career,” Duncan Fischer lamented quietly as reports filtered in of Ngoc Binh’s death on the field. “Still, that’s the risk every one of these warriors chooses when they take up the life of a Solaris `Mechwarrior, and most of us wouldn’t have it any other way. Ngoc Binh was a rising star in the Heavy circuit, and his death will be a blow for Solaris—and an even bigger blow to New Syrtis.”

He regarded the camera quietly, “It’s rare to see a double-elimination, even in a setting like this. Colonel Alvarez is lucky most `Mech ejection systems are designed to pop the pilot up and back; or she’d have hit the ceiling and we’d’ve had two deaths in as many seconds. The Guillotine’s a tough `Mech, but no ammo bin is invulnerable,” he pauses for dramatic effect, “which is why Quikscell ships all of its products with no ammunition. Quikscell, we’re dedicated to getting your products to you in one piece. More or less.”





Primary Objective:
- Have Fun (2/6)!
- - Die gloriously!

Secondary Objectives:
- First One to Die (Marauder (Cafel))
- - Fighting hard is its own reward
- Achievement Hunter (Guillotine (GreyjoyBastard))
- - Eliminate the First One to Die
- Look-Out Below ()
- - Step or fall on someone from a hole on a higher level
- Most Hated ()
- - Take fire from at least three opponents on a single turn
- Most Headshots (Catapult (anakha) (2))
- - Dislikes anyone else having cockpit glass
- Dwarf Fortress’d ()
- - Lose every internal in all torso locations, suffer no damage to arm or leg internals
- Sock Blocker (Guillotine (GreyjoyBastard))
- - Die, leaving rough terrain in a chokepoint or ramp hex
- Didn’t Walk on the Duckboards ()
- - Fail a 5+ piloting test or worse
- Out but Still In ()
- - Fail a consciousness test
- Legitimate Strategy ()
- - Shoot an unconscious target
- Most Honorable ()
- - Don’t shoot an unconscious target
- Flesh Wound ()
- - Eliminated via leg destruction
- Cheating Legger ()
- - Eliminated someone via blowing off a leg
- Louis XVI (Marauder (Cafel))
- - Eliminated via headshot!
- Revolutionary (Guillotine (GreyjoyBastard))
- - Eliminated someone via headshot
- Boom (Guillotine (GreyjoyBastard))
- - Eliminated via Ammo Explosion
- Fratricidal (Centurion (Felime))
- - Eliminated someone via Ammo Explosion
- Aiden Pryde ()
- - Eliminated in a FFA turn!
- Marthe Pryde ()
- - Eliminated Aiden Pryde in an FFA turn!
- Cursed (Axman (magni))
- - Nuffle hates this player
- Statuesque ()
- - Hold position for three or more turns in a row
- Mary Sue ()
- - Scored the most kills
- Mutually Assured Destruction (Guillotine (GreyjoyBastard) and Marauder (Cafel))
- - Two players kill (or score a kill assist on) the other, on the same turn
- Best Archaeologist ()
- - Found the Secret Hex
- Capellan Deal (someone did this but you won’t learn who until they die)
- - Formed an alliance with someone on the opposing team
- Most Entertained the GM (Thunderbolt (Longinus00))
- - Did something stupid that made PoptartsNinja grin
- Last Man Standing ()
- - Someone survived!
- Draw (0/1)
- - Nobody survived!



Enemy Movement Modifiers:
A AXM-1X Axman “Copper” - Green Team
C TDR-5SS Thunderbolt “Warhawk” - Gold Team
E CN9-AL Centurion “Legionnaire” - Gold Team
F CPLT-K2 Catapult “Kokuryuu” - Green Team








Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Weight: 65 tons (Heavy)
HD A(S): 6/9 (3/3)
LT A(S): 10/21 (15/15)
LT R A(S): 6/6
CT A(S): 23/28 (21/21)
CT R A(S): 6/6
RT A(S): 21/21 (15/15)
RT R A(S): 6/6
LA A(S): 9/17 (10/10)
RA A(S): 0/17 (10/10)
LL A(S): 0/24 (6/15)
RL A(S): 19/24 (15/15)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: Concussion (5+)!
Armament:
Hatchet – RA (Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/20 – CT (Heat: 7, Ammo: 7, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Right Hand destroyed!
Notes: 2 hands



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
HD A(S): 2/9 (3/3)
LT A(S): 17/22 (15/15)
LT R A(S): 8/8
CT A(S): 0/27 (0/22)
CT R A(S): 12/12
RT A(S): 0/22 (0/15)
RT R A(S): 8/8
LA A(S): 0/20 (8/11)
RA A(S): 20/20 (11/11)
LL A(S): 12/22 (15/15)
RL A(S): 14/22 (15/15)
Heat: 4/30
Overheat Penalty:
Heat Sinks: 22
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound, Flash Burns, Neural Shock (9+)
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM-6 – CT (Heat: 4, Ammo: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: `Mech destroyed!



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 19/24 (15/15)
LT R A(S): 6/6
CT A(S): 20/30 (21/21)
CT R A(S): 11/11
RT A(S): 24/24 (15/15)
RT R A(S): 6/6
LA A(S): 20/20 (10/10)
RA A(S): 5/20 (10/10)
LL A(S): 29/29 (15/15)
RL A(S): 29/29 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 21
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: Broken wrist (3+)!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 – LT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
HD A(S): 0/9 (0/3)
LT A(S): 0/17 (14/16)
LT R A(S): 0/8
CT A(S): 34/35 (23/23)
CT R A(S): 5/10
RT A(S): 7/17 (16/16)
RT R A(S): 8/8
LA A(S): 0/22 (7/12)
RA A(S): 7/22 (12/12)
LL A(S): 0/18 (7/16)
RL A(S): 8/18 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 17
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Killed!
Armament:
PPC – RA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: `Mech destroyed!



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/17 (11/12)
LT R A(S): 7/7
CT A(S): 0/23 (16/16)
CT R A(S): 9/9
RT A(S): 17/17 (12/12)
RT R A(S): 7/7
LA A(S): 11/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 19/24 (12/12)
RL A(S): 19/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 11, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (12/15)
LT R A(S): 8/8
CT A(S): 14/24 (21/21)
CT R A(S): 11/11
RT A(S): 15/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (7/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators