The Let's Play Archive

Battletech

by PoptartsNinja

Part 190: Factory Semi-Finals - Turn 13

Factory Semi-Finals: Tactical Update 13

Combat Phase
C Thunderbolt
- Fires Medium Laser at E Centurion (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 8, hit Right Torso (12/17 armor remains)!
- Fires Medium Laser at E Centurion (3 3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 4, miss!
- Fires Medium Laser at E Centurion (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss!
- Fires SRM-6 at E Centurion (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss!
- Generates 14 heat, sinks 21 20!

E Centurion
- Fires Large Laser at C Thunderbolt (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 12, hit Right Leg (21/29 armor remains)!
- Fires Medium Laser at C Thunderbolt (base + 2 range + 2 movement + 1 enemy movement = 8): rolled 9, hit Left Torso (13/24 armor remains)!
- Fires LRM-10 at C Thunderbolt (3 base + 0 range + 2 movement + 1 enemy movement + 0 minimum range - 1 LK Missiles = 5): rolled 8, 6 missiles Left Leg (27/29 armor remains), Right Torso (7/15 structure remains)! Critical chance!
- Generates 16 heat, sinks 16!

F Catapult
- Torso Twists to threaten hex 0807!
- Fires PPC at C Thunderbolt (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Right Torso (0/15 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (0/30 armor, 20/21 structure remains!) Critical chance!
- Generates 12 heat, sinks 20!



End Phase:
C Thunderbolt
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit! +5 heat/turn!
- Generates 19 heat, sinks 21 20!





“You hear a lot of questions after a match like this; and a lot of times the biggest one is: ‘Duncan, is it fair for two pilots to work together to improve their odds?.’ To which I say: yes! It really shows the measure of a `Mechwarrior to face long odds; and it’s only natural to hold a grudge against someone keeping themselves fresh for the end-game. It’s rare to see a pilot give up a back-shot like that, but
I wouldn’t count Boyington out yet. His armor’s a memory; but some pilots fight best when the chips are down and the Thunderbolt’s one tough `Mech; and still has most of its armament intact. He may have lost his biggest gun, but he hasn’t lost his fighting spirit.”

“And that, Ladies and Gentlemen, is what the Solaris Games are all about! Celebrating Humanity’s will to fight on against impossible odds. They may not walk away from this arena as winners tonight; but Colonel Alvarez; Serge Axey; and the late Ngoc Binh are all winners in my book! And speaking of winners: Independence Weaponry: Fuck you TharHes, we make Atlases! Now under new management. Again.”





Primary Objective:
- Have Fun (3/6)!
- - Die gloriously!

Secondary Objectives:
- First One to Die (Marauder (Cafel))
- - Fighting hard is its own reward
- Achievement Hunter (Guillotine (GreyjoyBastard))
- - Eliminate the First One to Die
- Look-Out Below ()
- - Step or fall on someone from a hole on a higher level
- Most Hated (Thunderbolt (Longinus00))
- - Take fire from at least three opponents on a single turn
- Most Headshots (Catapult (anakha) (2))
- - Dislikes anyone else having cockpit glass
- Dwarf Fortress’d ()
- - Lose every internal in all torso locations, suffer no damage to arm or leg internals
- Sock Blocker (Guillotine (GreyjoyBastard))
- - Die, leaving rough terrain in a chokepoint or ramp hex
- Didn’t Walk on the Duckboards (Thunderbolt (Longinus00))
- - Fail a 5+ piloting test or worse
- Out but Still In ()
- - Fail a consciousness test
- Legitimate Strategy ()
- - Shoot an unconscious target
- Most Honorable ()
- - Don’t shoot an unconscious target
- Flesh Wound (Axman (magni))
- - Eliminated via leg destruction
- Cheating Legger (Centurion (Felime))
- - Eliminated someone via blowing off a leg
- Louis XVI (Marauder (Cafel))
- - Eliminated via headshot!
- Revolutionary (Guillotine (GreyjoyBastard))
- - Eliminated someone via headshot
- Boom (Guillotine (GreyjoyBastard))
- - Eliminated via Ammo Explosion
- Fratricidal (Centurion (Felime))
- - Eliminated someone via Ammo Explosion
- Aiden Pryde (Axman (magni))
- - Eliminated in a FFA turn!
- Marthe Pryde (Centurion (Felime))
- - Eliminated Aiden Pryde in an FFA turn!
- Cursed (Axman (magni))
- - Nuffle hates this player
- Statuesque ()
- - Hold position for three or more turns in a row
- Mary Sue ()
- - Scored the most kills
- Mutually Assured Destruction (Guillotine (GreyjoyBastard) and Marauder (Cafel))
- - Two players kill (or score a kill assist on) the other, on the same turn
- Best Archaeologist ()
- - Found the Secret Hex
- Capellan Deal (someone did this but you won’t learn who until they die)
- - Formed an alliance with someone on the opposing team
- Most Entertained the GM (Thunderbolt (Longinus00))
- - Did something stupid that made PoptartsNinja grin
- Last Man Standing ()
- - Someone survived!
- Draw (0/1)
- - Nobody survived!



Enemy Movement Modifiers:
C TDR-5SS Thunderbolt “Warhawk”
E CN9-AL Centurion “Legionnaire”
F CPLT-K2 Catapult “Kokuryuu”








Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: Concussion (5+)!



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound, Flash Burns, Neural Shock (9+)



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 13/24 (15/15)
LT R A(S): 6/6
CT A(S): 0/30 (20/21)
CT R A(S): 11/11
RT A(S): 0/24 (0/15)
RT R A(S): 6/6
LA A(S): 15/20 (10/10)
RA A(S): 0/20 (0/10)
LL A(S): 27/29 (15/15)
RL A(S): 21/29 (15/15)
Heat: 3/30
Overheat Penalty: None
Heat Sinks: 21 16!
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: Broken wrist, concussion (5+)!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Blown Off!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: Blown Off!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 – LT (Heat: 4, Ammo: 14, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Engine Hit!
Notes: 2 hands



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Vaporized!



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/17 (11/12)
LT R A(S): 7/7
CT A(S): 0/23 (16/16)
CT R A(S): 9/9
RT A(S): 12/17 (12/12)
RT R A(S): 7/7
LA A(S): 11/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 6/24 (12/12)
RL A(S): 19/24 (12/12)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (12/15)
LT R A(S): 8/8
CT A(S): 7/24 (21/21)
CT R A(S): 11/11
RT A(S): 8/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (3/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators