The Let's Play Archive

Battletech

by PoptartsNinja

Part 192: Factory Semi-Finals - Turn 15

Factory Semi-Finals: Tactical Update 15

Movement Phase
C Thunderbolt
- Must pass a piloting test to stand (4 base = 4): rolled 4, succeeds!



Combat Phase
C Thunderbolt
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 8, hit Left Leg (1/24 armor remains)!
- Fires SRM-6 at E Centurion (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 6, 6 missiles hit Right Leg (17/24 armor remains), Right Arm (14/16 armor remains), Left Torso (9/12 structure remains (Critical chance!)), Right Torso (10/17 armor remains), Right Torso (8/17 armor remains), Right Torso (6/17 armor remains)!
- Generates 18 heat, sinks 21 20 16!

E Centurion
- Fires Large Laser at C Thunderbolt (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 7, hit Left Torso (0/24 armor remains)!
- Fires LRM-10 at C Thunderbolt (3 base + 0 range + 1 movement + 0 enemy movement – 1 LK missiles = 3): rolled 8, 8 missiles hit Center Torso (15/21 structure remains (Critical chance!)), Center Torso (12/21 structure remains (Critical chance!))!
- Fires Medium Laser at C Thunderbolt (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 9, hit Left Arm (10/20 armor remains)!
- Generates 16 heat, sinks 16!

F Catapult
- No line of sight to target!
- Generates 1 heat, sinks 16!



End Phase:
C Thunderbolt
- Critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit! +10 heat/turn!
- Critical chance in Center Torso! No critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 2, fails!
- - Suffers falling damage to Center Torso (7/21 structure remains (Critical chance!)), Left Torso (14/15 structure remains (Critical chance!))
- Critical Chance in Center Torso! 1 critical hit sustained!
- - Engine destroyed!
- Critical Chance in Left Torso! 3 critical hits sustained!
- - Medium Laser destroyed!
- - Medium Laser destroyed!
- - SRM-6 destroyed!
- Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 1 avoiding pilot damage = 6): rolled 5, fails!
- Pilot hit! Must pass a 7+ consciousness test: rolled 9, succeeds!
- `Mech destroyed by Engine destruction!
- Generates 23 heat, sinks 21 20 16!

E Centurion
- Critical chance in Left Torso! 1 critical hit sustained!
- - LRM-10 destroyed!
- - - Hot-loaded ammo explosion, suffers damage to Left Torso (0/12 structure remains)!
- - - Damage transfers to Center Torso (15/16 structure remains)!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit! +5 heat/turn!
- Generates 21 heat, sinks 16! Overheating!





“And the Thunderbolt takes a bad fall; he’s outta-there! I’d hate to be Boyington after a fall like that. Now, I get a lot of questions about falls, but the biggest is: Duncan, what’s it like to be in fifty tons of falling ceramet and myomer? Well, that’s not easy to explain. Sometimes, the `Mech goes down gently; you catch yourself with a knee or your arms and cushion the impact. Other times, you go down like that Thunderbolt: hard on a side with a limb blown off. For the pilot, it’s a bit like being mauled by a bear or jumping out a third floor window; except he can’t bend his knees or roll with the landing, he’s just gotta ride it down and hope for the best. Poor Boyington’s going to be lucky if he’s still conscious, but at least his SRM Ammo didn’t go up!”





Primary Objective:
- Have Fun (3/6)!
- - Die gloriously!

Secondary Objectives:
- First One to Die (Marauder (Cafel))
- - Fighting hard is its own reward
- Achievement Hunter (Guillotine (GreyjoyBastard))
- - Eliminate the First One to Die
- Look-Out Below ()
- - Step or fall on someone from a hole on a higher level
- Most Hated (Thunderbolt (Longinus00))
- - Take fire from at least three opponents on a single turn
- Most Headshots (Catapult (anakha) (2))
- - Dislikes anyone else having cockpit glass
- Dwarf Fortress’d ()
- - Lose every internal in all torso locations, suffer no damage to arm or leg internals
- Sock Blocker (Guillotine (GreyjoyBastard))
- - Die, leaving rough terrain in a chokepoint or ramp hex
- Didn’t Walk on the Duckboards (Thunderbolt (Longinus00))
- - Fail a 5+ piloting test or worse
- Out but Still In ()
- - Fail a consciousness test
- Legitimate Strategy ()
- - Shoot an unconscious target
- Most Honorable ()
- - Don’t shoot an unconscious target
- Flesh Wound (Axman (magni))
- - Eliminated via leg destruction
- Cheating Legger (Centurion (Felime))
- - Eliminated someone via blowing off a leg
- Louis XVI (Marauder (Cafel))
- - Eliminated via headshot!
- Revolutionary (Guillotine (GreyjoyBastard))
- - Eliminated someone via headshot
- Boom (Guillotine (GreyjoyBastard))
- - Eliminated via Ammo Explosion
- Fratricidal (Centurion (Felime))
- - Eliminated someone via Ammo Explosion
- Aiden Pryde (Axman (magni))
- - Eliminated in a FFA turn!
- Marthe Pryde (Centurion (Felime))
- - Eliminated Aiden Pryde in an FFA turn!
- Cursed (Axman (magni))
- - Nuffle hates this player
- Statuesque ()
- - Hold position for three or more turns in a row
- Mary Sue (Centurion (Felime) (2))
- - Scored the most kills
- Mutually Assured Destruction (Guillotine (GreyjoyBastard) and Marauder (Cafel))
- - Two players kill (or score a kill assist on) the other, on the same turn
- Best Archaeologist ()
- - Found the Secret Hex
- Capellan Deal (Centurion (Felime) and Catapult (anakha))
- - Formed an alliance with someone on the opposing team
- Most Entertained the GM (Thunderbolt (Longinus00))
- - Did something stupid that made PoptartsNinja grin
- Last Man Standing ()
- - Someone survived!
- Draw (0/1)
- - Nobody survived!



Enemy Movement Modifiers:
E CN9-AL Centurion “Legionnaire”
F CPLT-K2 Catapult “Kokuryuu”








Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: Concussion (5+)!



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound, Flash Burns, Neural Shock (9+)



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/24 (15/15)
LT R A(S): 6/6
CT A(S): 0/30 (7/21)
CT R A(S): 11/11
RT A(S): 0/24 (0/15)
RT R A(S): 6/6
LA A(S): 10/20 (10/10)
RA A(S): 0/20 (0/10)
LL A(S): 27/29 (15/15)
RL A(S): 11/29 (15/15)
Heat: 10/30
Overheat Penalty: None
Heat Sinks: 21 16!
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: Broken wrist, severe concussion (7+)!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: Blown Off!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: Blown Off!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM-6 – LT (Heat: 4, Ammo: 14, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Engine destroyed!
Notes: 2 hands



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Vaporized!



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/17 (0/12)
LT R A(S): 7/7
CT A(S): 0/23 (15/16)
CT R A(S): 9/9
RT A(S): 6/17 (12/12)
RT R A(S): 7/7
LA A(S): 11/16 (8/8)
RA A(S): 14/16 (8/8)
LL A(S): 1/24 (12/12) Blown off!
RL A(S): 17/24 (12/12)
Heat: 5/30
Overheat Penalty: Movement reduced to 3/5/0!
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Critical Damage: None!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (12/15)
LT R A(S): 8/8
CT A(S): 7/24 (21/21)
CT R A(S): 11/11
RT A(S): 8/20 (15/15)
RT R A(S): 8/8
LA A(S): 0/18 (3/10)
RA A(S): 0/18 (7/10)
LL A(S): 15/20 (15/15)
RL A(S): 15/20 (15/15)
Heat: 2/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: OK!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators



Edit: Players, there're only two of you left. I'm willing to entertain a surrender, since the outcome looks like it's no longer in doubt.