The Let's Play Archive

Battletech

by PoptartsNinja

Part 193: Factory Semi-Finals - Turn 16-22

Factory Semi-Finals: Tactical Update 16-22

Combat Phase
E Centurion
- Fires Large Laser at F Catapult (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 7, hit Right Arm (0/10 structure remains)! Limb blown off!
- - Damage transfers to Right Torso, 7/20 armor remains!
- Fires Medium Laser at F Catapult (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 4, miss!
- Generates 16 heat, sinks 16!

F Catapult
- Fires PPC at E Centurion (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 9, Left Leg (0/24 armor, 3/12 structure remains)! Critical chance!
- Fires Medium Laser at E Centurion (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 4, miss!
- Fires Medium Laser at E Centurion (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 4, miss!
- Generates 18 heat, sinks 16!



End Phase:
E Centurion
- Critical chance in Left Leg! 1 critical hit sustained!
- - Upper leg actuator destroyed!
- Must pass a piloting test or fall (4 base + 1 leg actuator destroyed = 5): rolled 7, succeeds!
- Generates 21 heat, sinks 16! Overheating!



Turn 17
Combat Phase
E Centurion
- Fires Large Laser at F Catapult (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 8, hit Right Torso (0/20 armor, 14/15 structure remains)! Critical chance!
- - Damage transfers to Right Torso, 7/20 armor remains!
- Fires Medium Laser at F Catapult (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 8, Left Arm (0/10 structure remains)! Limb blown off!
- - Damage transfers to Left Torso (10/15 structure remains)! Critical chance!
- Generates 16 heat, sinks 16!

F Catapult
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 9, hit Right Torso (1/17 armor remains)!
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 9, hit Head (4/9 armor remains)! Pilot hit!
- Generates 6 heat, sinks 16!



End Phase:
F Catapult
- Critical chance in Right Torso! No critical hits sustained!
- Critical chance in Left Torso! No critical hits sustained!

E Centurion
- Must pass a 3+ consciousness test: rolled 10, succeeds!



Turn 18
Combat Phase
E Centurion
- Fires Large Laser at F Catapult (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 6, hit Left Torso (2/15 structure remains)! Critical chance!
- Fires Medium Laser at F Catapult (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 6, Left Torso (0/15 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (4/24 armor remains)!
- Generates 16 heat, sinks 16!

F Catapult
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 12, hit Right Arm (9/24 armor remains)!
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 6, hit Center Torso (10/16 armor remains)! Critical chance!
- Generates 6 heat, sinks 16!



End Phase:
E Centurion
- Critical chance in Right Torso! No critical hits sustained!
- Critical chance in Left Torso! No critical hits sustained!



Turn 19
Combat Phase
E Centurion
- Fires Large Laser at F Catapult (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 5, hit Right Leg (7/20 armor remains)!
- Fires Medium Laser at F Catapult (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 5, Right Torso (2/20 armor remains)!
- Generates 16 heat, sinks 16!

F Catapult
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 6, hit Right Torso (0/17 armor, 8/12 structure remains)! Critical chance!
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 4, miss!
- Generates 6 heat, sinks 16!



End Phase:
E Centurion
- Critical chance in Right Torso! No critical hits sustained!



Turn 20
Combat Phase
E Centurion
- Fires Large Laser at F Catapult (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 6, hit Right Torso (0/20 armor, 9/15 structure remains)! Critical chance!
- Fires Medium Laser at F Catapult (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 3, miss!
- Generates 16 heat, sinks 16!

F Catapult
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 5, hit Center Torso (10/16 structure remains)! Critical chance!
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 10, hit Center Torso (5/16 structure remains)! Critical chance!
- Generates 6 heat, sinks 16!



End Phase:
E Centurion
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! No critical hits sustained!

F Catapult
- Critical chance in Right Torso! No critical hits sustained!



Turn 21
Combat Phase
E Centurion
- Fires Large Laser at F Catapult (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 7, hit Right Torso (0/20 armor, 1/15 structure remains)! Critical chance!
- Fires Medium Laser at F Catapult (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 5, hit Right Torso (0/15 structure remains)!
- - Damage transfers to Center Torso (0/24 armor remains)!
- Generates 16 heat, sinks 16!

F Catapult
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 5, hit Right Torso (3/12 structure remains)! Critical chance!
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 9, hit Right Arm (9/16 armor remains)!
- Generates 6 heat, sinks 16!



End Phase:
E Centurion
- Critical chance in Right Torso! No critical hits sustained!



Turn 22
Combat Phase
E Centurion
- Fires Large Laser at F Catapult (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 7, hit Left Leg (7/20 armor)! Through-Armor Critical chance!
- Fires Medium Laser at F Catapult (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 7, hit Center Torso (16/21 structure remains)! Critical chance!
- Generates 16 heat, sinks 16!

F Catapult
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 7, hit Left Torso (0/12 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (2/16 structure remains)! Critical chance!
- Fires Medium Laser at E Centurion (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 9, hit Left Leg (4/16 armor remains)!
- Generates 6 heat, sinks 16!



End Phase:
E Centurion
- Critical chance in Center Torso! 2 critical hits sustained!
- - Engine hit!
- - Engine destroyed!
- `Mech destroyed by Engine Destruction!

F Catapult
- Through-armor critical chance in Left Leg! No critical hits sustained!
- Critical chance in Center Torso! 2 critical hits sustained!
- - Engine hit!
- - Machine gun ammo hit!
- - - Pilot suffers neural feedback!
- - - Suffers damage to Center Torso (4/21 structure remains)!
- - - Gyro destroyed!
- - - Engine destroyed!
- `Mech destroyed by Engine Destruction!





Cal stared, bleary-eyed, into his empty glass. He shouldn’t be drinking, he knew better—he’d stayed on the wagon for so long, only to lose it now. Without a word, the bartender in the Purple Eagle slid him a Marik PPC. The grain alcohol and vodka cut with ouzo was a favorite only here in Montenegro, and then only by people who had no desire to remember anything when they woke up the next morning. Cal only blinked, looking across the choppy ocean of oaken bar-top.

“Din’ order another,” he grumbled—he couldn’t have afforded another anyway. The studio hadn’t cut him a severance package. They’d fired him half-way through the broadcast, and Fischer hadn’t even said ‘yes’ yet. The man himself stared at him, larger than life, his pleasant voice jumbling into a stream of nonsense as the Catapult and Centurion blazed away at each other. They simply traded blows like a pair of heavyweight boxers, one’s assault sending the other reeling for a moment, but neither falling to the relentless assault. Smoke poured from the ruins of the Centurion’s chest; while the Catapult’s left and right sides ran white-hot. Molten ceramet armor had fused the red-hot guts of its medium lasers to the center torso when the rest had been shot away. The two weapons were likely to be unsalvageable after such an exchange—and barely targetable, but neither `Mech was making any attempt to evade.

“I know you didn’t,” The Bartender replied. “You lost everything tonight, I take it—you don’t have to say a word. Consider it a complimentary kindness—I’m sure you’ll be back on your feet in no time.”

The Catapult’s torso ruptured as it’s machine gun ammunition tore its guts out, the last-second barrage of laser fire sending up a gout of inky green smoke as the Centurion’s engine imploded. Both `Mechs kept their feet as they lost power: ruined metal corpses. Cal had never been poetic, but they reminded him of the corpse of his own career. The vulture Fischer smiled broadly, “Wow—I did not see that coming! And remember folks, tonight’s fight was brought to you by Quikscell; manufacturer of the new amphibious Vidette!”





Primary Objective:
- Have Fun (6/6)!
- - Die gloriously!

Secondary Objectives:
- First One to Die (Marauder (Cafel))
- - Fighting hard is its own reward
- Achievement Hunter (Guillotine (GreyjoyBastard))
- - Eliminate the First One to Die
- Most Hated (Thunderbolt (Longinus00))
- - Take fire from at least three opponents on a single turn
- Most Headshots (Catapult (anakha) (3))
- - Dislikes anyone else having cockpit glass
- Sock Blocker (Guillotine (GreyjoyBastard))
- - Die, leaving rough terrain in a chokepoint or ramp hex
- Didn’t Walk on the Duckboards (Thunderbolt (Longinus00))
- - Fail a 5+ piloting test or worse
- Flesh Wound (Axman (magni))
- - Eliminated via leg destruction
- Cheating Legger (Centurion (Felime))
- - Eliminated someone via blowing off a leg
- Louis XVI (Marauder (Cafel))
- - Eliminated via headshot!
- Revolutionary (Guillotine (GreyjoyBastard))
- - Eliminated someone via headshot
- Boom (Guillotine (GreyjoyBastard))
- - Eliminated via Ammo Explosion
- Fratricidal (Centurion (Felime))
- - Eliminated someone via Ammo Explosion
- Aiden Pryde (Axman (magni))
- - Eliminated in a FFA turn!
- Marthe Pryde (Centurion (Felime))
- - Eliminated Aiden Pryde in an FFA turn!
- Cursed (Axman (magni))
- - Nuffle hates this player
- Statuesque (Centurion (Felime) and Catapult (anakha))
- - Hold position for three or more turns in a row
- Mary Sue (Centurion (Felime) (2))
- - Scored the most kills
- Mutually Assured Destruction (Guillotine (GreyjoyBastard) and Marauder (Cafel), Centurion (Felime) and Catapult (anakha))
- - Two players kill (or score a kill assist on) the other, on the same turn
- Capellan Deal (Centurion (Felime) and Catapult (anakha))
- - Formed an alliance with someone on the opposing team
- Most Entertained the GM (Thunderbolt (Longinus00))
- - Did something stupid that made PoptartsNinja grin
- Draw (1/1)
- - Nobody survived!



Enemy Movement Modifiers:
E CN9-AL Centurion “Legionnaire”
F CPLT-K2 Catapult “Kokuryuu”





(nobody moved after turn 16)


Overlord Stables (Steiner)
AXM-1X Axman “Copper”
Mechwarrior Name: Serge Axey
Mechwarrior Player: magni
Mechwarrior Status: Concussion (5+)!



Bromley Stables (Marik)
GLT-4L Guillotine “The Fighting 18th”
Weight: 70 tons (Heavy)
Mechwarrior Name: Colonel Isadora Alvarez
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: Shrapnel Wound, Flash Burns, Neural Shock (9+)



Skye Tigers Stables (Skye)
TDR-5SS Thunderbolt “Warhawk”
Weight: 65 tons (Heavy)
Mechwarrior Name: Charles Boyington
Mechwarrior Player:Longinus00
Mechwarrior Status: Broken wrist, severe concussion (7+)!



Gemini Stables (Duchy of New Syrtis)
MAD-3D Marauder “Danh Khan Huu”
Weight: 75 tons (Heavy)
Mechwarrior Name: Ngoc Binh
Mechwarrior Player: Cafel
Mechwarrior Status: Vaporized!



Tandrek Stables (Liao)
CN9-AL Centurion “Legionnaire”
Weight: 50 tons (Medium)
HD A(S): 4/9 (3/3)
LT A(S): 0/17 (0/12)
LT R A(S): 7/7
CT A(S): 0/23 (5/16)
CT R A(S): 9/9
RT A(S): 0/17 (8/12)
RT R A(S): 7/7
LA A(S): 11/16 (8/8)
RA A(S): 9/16 (8/8)
LL A(S): 1/24 (12/12)
RL A(S): 9/24 (12/12)
Heat: 5/30
Overheat Penalty: Movement reduced to 2/3/0!
Heat Sinks: 16
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Antonin Césaire
Mechwarrior Player: Felime
Mechwarrior Status: 2nd degree burns (3+)
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: Blown off!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 11, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Critical Damage: Engine destroyed! Right Upper Leg Actuator destroyed!
Notes: 1 hand



Silver Dragon Stables (Kurita)
CPLT-K2 Catapult “Kokuryuu”
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (0/15)
LT R A(S): 8/8
CT A(S): 0/24 (4/21)
CT R A(S): 11/11
RT A(S): 0/20 (0/15)
RT R A(S): 8/8
LA A(S): 0/18 (3/10)
RA A(S): 0/18 (0/10)
LL A(S): 7/20 (15/15)
RL A(S): 7/20 (15/15)
Heat: 4/30
Overheat Penalty:
Heat Sinks: 20
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: Ken Hachiman
Mechwarrior Player: anakha
Mechwarrior Status: Neural Shock (5+)!
Armament:
PPC – RA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: BLOWN OFF!)
PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: DESTROYED!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) (blown off waaay earlier, whoops)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) (blown off waaay earlier, whoops)
Machine Gun – RT (Heat: 0, Ammo: 6, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – RT (Heat: 0, Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: Engine destroyed!
Notes: no hands or arm actuators



After-Action Report:
Wow, that last exchange. I fucked it up, true, but those `Mechs deserved an awesome send-off and goddamn, they got one. As an experimental mission on an experimental map, I have to say everyone held up very well. Magni, GreyjoyBastard, Longinus00, and Cafel all have a place in the next scenario if they desire; due to the hardships they face. Our winners (losers?) anakha and Felime lasted long enough that I don’t feel guilty about letting them off here. Voting will be soon (I’m still not done compiling all the `Mechs for the contest, though, sorry guys)!