The Let's Play Archive

Battletech

by PoptartsNinja

Part 208: Caldera - Turn 3

Caldera: Tactical Update 3

Combat Phase
A5 Bobcat
- Fires Snub-Nose PPC at M3 Hammer 1 (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 8, hit Right Torso (0/10 armor remains)!
- Gains 16 heat, sinks ???!

M1 Shadow Hawk
- Fires LRM-5 at A4 Hollander (4 base + 0 range + 2 movement + 1 enemy movement + 1 minimum range = 8): rolled 8, 3 missiles hit Right Leg (2/8 armor remains)!
- Fires Autocannon/5 at A4 Hollander (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Left Toro (0/9 armor, 7/8 structure remains)! Critical chance!
- Fires Medium Laser at A4 Hollander (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 6, miss!
- Fires SRM-2 at A4 Hollander (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 8, miss!
- Gains 10 heat, sinks 12!

M2 Hermes II
- Fires Autocannon/5 at A4 Hollander (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 10, hit Right Leg (0/8 armor, 5/8 structure remains)! Critical chance!
- Fires Medium Laser at A4 Hollander (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 8, miss!
- Gains 6 heat, sinks 10!

M3 Hammer 1
- Fires LRM-5 at A4 Hollander (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 12, 3 missiles hit Left Arm (3/6 armor remains)!
- Fires LRM-5 at A4 Hollander (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 10, 3 missiles hit Center Torso (7/10 armor remains)!
- Fires Medium Laser at A4 Hollander (4 base + 4 range + 2 movement + 1 enemy movement = 11): rolled 6, miss!
- Fires Medium Laser at A4 Hollander (4 base + 4 range + 2 movement + 1 enemy movement = 11): rolled 9, miss!
- Gains 12 heat, sinks 12!

M4 Cicada
- Fires PPC at A4 Hollander (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 11, hit Right Leg (0/8 structure remains)! Limb blown off!
- - Damage transfers to Right Torso (4/9 armor remains)!

M5 Hermes
- Fires Medium Laser at A4 Hollander (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 8, hit Center Torso (2/10 armor remains)!
- Fires Medium Laser at A4 Hollander (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 12, hit Right Arm (0/6 armor, 4/6 structure remains)! Critical chance!
- Fires Flamer at A4 Hollander (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 7, miss!
- Gains 11 heat, sinks 10!

M6 Valkyrie
- Fires LRM-10 at A4 Hollander (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 8, 8 missiles hit Right Torso (0/9 armor, 7/8 structure remains (Critical chance!)), Left Arm (1/6 structure remains (Critical chance!))!
- Fires Medium Laser at A3 Clint (4 base + 0 range + 3 movement + 2 enemy movement + 1 secondary target = 10): rolled 11, hit Right Leg (3/8 armor remains)!
- Gains 6 heat, sinks 11!

M7 Spider
- Fires Medium Laser at A4 Hollander (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Right Torso (2/8 structure remains)! Critical chance!
- Fires Medium Laser at A4 Hollander (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 8, hit Left Leg (3/8 armor remains)!
- Gains 8 heat, sinks 10!

M8 Hammer 2
- Fires LRM-5 at A3 Clint (4 base + 0 range + 2 movement + 2 enemy movement + 3 minimum range = 11): rolled 6, miss!
- Fires Medium Laser at A3 Clint (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 4, miss!
- Fires Medium Laser at A3 Clint (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires Medium Laser at A3 Clint (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 9, hit Left Arm (1/6 armor remains)!
- Gains 13 heat, sinks 12!

A1 Wolfhound
- Fires Large Laser at M6 Valkyrie (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 7, miss!
- Gains 10 heat, sinks 10!

A2 Commando
- Holds fire!
- Gains 2 heat, sinks 10!

A3 Clint
- Fires Medium Laser at M6 Valkyrie (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 8, hit Right Torso (7/12 armor remains)!
- Fires Medium Laser at M6 Valkyrie (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires Autocannon/5 at M7 Spider (3 base + 0 range + 2 movement + 3 enemy movement + 1 secondary target = 9): rolled 9, hit Right Arm (0/5 armor remains)!
- Gains 9 heat, sinks 10!

A4 Hollander
- Fires Gauss Rifle at M2 Hermes II (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 8, hit Left Arm (0/11 armor, 2/6 structure remains)! Critical chance!
- Gains 3 heat, sinks 10!

A6 Griffin
- Fires Large Laser at M6 Valkyrie (4 base + 0 range + 0 movement + 3 enemy movement = 7): rolled 5, miss!
- Fires Medium Laser at M6 Valkyrie (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 9, hit Left Torso (7/12 armor remains)!
- Fires Medium Laser at M6 Valkyrie (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 10, hits Left Leg (7/12 armor remains)!
- Gains 14 heat, sinks 16!



End Phase:
A4 Hollander
- Suffers an Automatic Fall! Suffers damage to Right Torso (0/8 structure remains)!
- - Damage transfers to Center Torso (1/10 armor remains)!
- `Mech disabled (immobilized, has no weapons)

M2 Hermes II
- Critical chance in Left Arm! 1 critical hit sustained!
- - Left Upper Arm Actuator destroyed!



Physical Combat Phase:
M6 Valkyrie
- Kicks A3 Clint (5 base + 3 movement + 2 target movement - 2 kick = 8): rolled 7, miss!

A3 Clint
- Punches M6 Valkyrie (4 base + 2 movement + 3 enemy movement = 9): rolled 11, hit Left Leg (3/12 armor remains)!



End Phase:
M6 Valkyrie
- Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 8, succeeds!





Incredibly vain yet even-tempered, Private Flavian Gryphon kept his hair long for a `Mechwarrior. Falling to his waist, his long black tresses always looked spectacular in a stark white dress uniform; and yet every time he was forced to open fire with his Spider’s lasers he vowed to shave it all off. It clung limp and moist to his skin, clinging and hot like a soaked wool blanket. At least his Spider ran relatively cool—he had no idea how anyone put up a machine that ran as hot as the Lieutenant’s Hermes.

The fastest `Mech in 2 company’s scout lance, Flavian’s egotism was almost as legendary as his narcissism. “Ha, I got it!” he crowed as the Hollander’s leg sheared off. It didn’t matter that the leg had crumpled a second or so after his medium laser had scoured armor from it; he still planned to privately stamp his Spider with its thirtieth `Mech silhouette even if nobody but Flavian himself considered them official.

All thoughts of imagined glory fled when the Hollander’s intact cockpit imploded with a crack loud enough that Flavian felt it in his lower body. His Spider danced a half-step back, “—Good God. Lieutenant, he just committed suicide!”





Mission Objective:
Drive Off the 17th Arcturan Guards (1/6)

Secondary Objective:
Destroy or Disable the 17th Arcturan Guards (1/6)




Enemy Movement Modifiers:
A1) WLF-1 Wolfhound – +2 ran
A2) COM-2D Commando – +3 ran
A3) CLNT-2-3T Clint – +2 ran
A5) B0C-13T Bobcat (ACE) – [+3 jumped]
A6) GRF-1S Griffin – +0 stationary








Protectorate Iron Guard
M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (13/13)
LT R A(S): 6/6
CT A(S): 23/23 (18/18)
CT R A(S): 8/8
RT A(S): 18/18 (13/13)
RT R A(S): 6/6
LA A(S): 16/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 16/16 (13/13)
RL A(S): 16/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 18, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 22, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-2 – HD (Heat: 2, Ammo: 49, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (10/10)
LT R A(S): 5/5
CT A(S): 17/17 (12/12)
CT R A(S): 6/6
RT A(S): 14/14 (10/10)
RT R A(S): 5/5
LA A(S): 0/11 (2/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 18, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: Left Upper Arm Actuator destroyed!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 5/10 (7/7)
LT R A(S): 4/4
CT A(S): 15/15 (10/10)
CT R A(S): 4/4
RT A(S): 0/10 (7/7)
RT R A(S): 4/4
LA A(S): 0/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 9/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 9/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
HD A(S): 2/7 (3/3)
LT A(S): 9/9 (7/7)
LT R A(S): 4/4
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 9/9 (7/7)
RT R A(S): 4/4
LA A(S): 4/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 10/10 (7/7)
RL A(S): 10/10 (7/7)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 9/14/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Flash burns (3+)!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M6) VAL-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 7/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 7/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 3/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 11, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
HD A(S): 6/6 (3/3)
LT A(S): 6/6 (7/7)
LT R A(S): 2/2
CT A(S): 8/8 (10/10)
CT R A(S): 4/4
RT A(S): 6/6 (7/7)
RT R A(S): 2/2
LA A(S): 5/5 (5/5)
RA A(S): 0/5 (5/5)
LL A(S): 6/6 (7/7)
RL A(S): 6/6 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/8
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: OK!
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M8) HMR-2M Hammer 2
Weight: tons (Class)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (2/7)
LT R A(S): 4/4
CT A(S): 15/15 (10/10)
CT R A(S): 4/4
RT A(S): 10/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands





17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Large Laser, 4x Medium Laser
Critical Damage: None!
Notes: 1 hand

A2) COM-2D Commando
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
SRM-4, Medium Laser, SRM-6
Critical Damage: None!
Notes: 2 hands

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
Autocannon/5, 2x Medium Laser
Critical Damage: None!
Notes: 1 hand

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Mechwarrior Status: KIA!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, ???
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Overheat Penalty: None
Movement: 5/8/5
Mechwarrior Status: OK!
Armament:
Large Laser, 2x Medium Laser, LRM-5
Critical Damage: None!
Notes: 2 hands