The Let's Play Archive

Battletech

by PoptartsNinja

Part 212: Caldera - Turn 7

Caldera: Tactical Update 7

Movement Phase
M6 Valkyrie
- Enters hex 1108! Must pass a piloting test or fall (4 base - 1 depth 1 water = 3): rolled 7, succeeds!



Combat Phase
A5 Bobcat
- Fires ER Medium Laser at M6 Valkyrie (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 7, miss!
- Fires ER Medium Laser at M6 Valkyrie (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 8, miss!
- Gains 21 heat, sinks ???!

M1 Shadow Hawk
- Fires Medium Laser at S1 Coyote (4 base + range + 2 movement + 0 enemy movement + 1 light woods = 7): rolled 8, hit Left Leg (23/28 armor remains)!
- Fires SRM-2 at S1 Coyote (4 base + range + 2 movement + 0 enemy movement + 1 light woods = 7): rolled 4, miss!
- Fires Autocannon/5 at S2 Jackrabbit (4 base + 0 range + 2 movement + 0 enemy movement + 2 light woods + 1 secondary target = 9): rolled 4, miss!
- Fires LRM-5 at S2 Jackrabbit (4 base + 0 range + 2 movement + 0 enemy movement + 2 light woods + 2 minimum range + 1 secondary target = 11): rolled 7, miss!
- Gains 10 heat, sinks 12!

M2 Hermes II
- Fires Autocannon/5 at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement + 1 minimum range = 10): rolled 7, miss!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 10, hit Left Arm (0/9 structure remains)! Limb blown off!
- Fires Flamer at A6 Griffin (4 base + 4 range + 2 movement + 3 enemy movement = 13): Automatic miss!
- Gains 9 heat, sinks 10!

M3 Hammer 1
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 2, miss!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, miss!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 11, hit Left Leg (0/18 armor, 10/13 structure remains)! Critical chance!
- Gains 16 heat, sinks 12!

M4 Cicada
- Torso twists to threaten hex 1203!
- Fires PPC at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 9, hit Left Torso (3/13 structure remains)! Critical chance!
- Gains 12 heat, sinks 11!

M6 Valkyrie
- Fires LRM-10 at A6 Griffin (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 8, miss!
- Gains 9 heat, sinks 11!

M7 Spider
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 6, miss!
- Fires Medium Laser at A6 Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 11, hit Rear Center Torso (0/7 armor, 15/18 structure remains)! Critical chance!
- Gains 8 heat, sinks 10!

M8 Hammer 2
- Torso twists to threaten hex 0405!
- Fires LRM-5 at A6 Griffin (4 base + 0 range + 1 movement + 3 enemy movement + 3 minimum range = 11): rolled 6, miss!
- Fires Medium Laser at A6 Griffin (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 9, miss!
- Fires Medium Laser at A6 Griffin (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 7, miss!
- Fires Medium Laser at A6 Griffin (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 7, miss!
- Gains 12 heat, sinks 12!

A1 Wolfhound
- Holds fire!
- Gains 2 heat, sinks 10!

A2 Commando
- Holds fire!
- Gains 2 heat, sinks 10!

A3 Clint
- Holds fire!
- Gains 12 heat, sinks 10!

A6 Griffin
- Torso Twists to threaten hex 1106!
- Fires Large Laser at M3 Hammer 1 (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 9, hit Center Torso (7/15 armor remains)!
- Fires Medium Laser at M3 Hammer 1 (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at M3 Hammer 1 (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 10, hit Center Torso (2/15 armor remains)! Through-armor critical chance!
- Gains 24 heat, sinks 16! Overheating!

S1 Coyote
- Fires Snub-Nose PPC at M1 Shadow Hawk (4 base + 0 range + 1 movement + 2 enemy movement + 2 light woods = 9): rolled 8, miss!
- Fires ER Medium Laser at M1 Shadow Hawk (4 base + 0 range + 1 movement + 2 enemy movement + 2 light woods = 9): rolled 3, miss!
- Fires ER Medium Laser at M1 Shadow Hawk (4 base + 0 range + 1 movement + 2 enemy movement + 2 light woods = 9): rolled 5, miss!
- Fires Streak SRM-6 at M1 Shadow Hawk (4 base + 0 range + 1 movement + 2 enemy movement + 2 light woods = 9): rolled 10, 6 missiles hit Left Leg (1/16 armor remains), Center Torso (21/23 armor remains), Right Torso (16/18 armor remains), Left Arm (4/16 armor remains), Left Arm (2/16 armor remains), Left Arm (0/16 armor remains)!
- Gains 25 heat, sinks ???!

S2 Jackrabbit
- Fires ER Large Laser at M1 Shadow Hawk (4 base + 0 range + 1 movement + 2 enemy movement + 2 light woods = 9): rolled 7, miss!
- Gains 12 heat, sinks ???!



End Phase:
M3 Hammer 1
- Through-armor critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit!

A6 Griffin
- Critical chance in Left Leg! no critical hits sustained!
- Critical chance in Left Torso! no critical hits sustained!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit!
- Overheating, must avoid shutdown: rolled 10, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!




Physical Combat Phase:
M7 Spider
- Kicks A1 Griffin (5 base + 2 movement + 3 enemy movement - 2 kick = 8): rolled 7, miss!



End Phase:
M7 Spider
- Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 8, succeeds!





Lieutenant Chiatzi paid little mind to the Griffin, putting distance between himself and the other Medium. He trusted his lance to take it apart, they didn’t need his guidance—but someone needed to run interference and lock down the newly-arrived enemy heavy `Mech.

As company commander, Chiatzi wasn’t above ordering someone else to the task but with third lance and the company’s heavy fire support out of contact; his Shadow Hawk was simply the best suited. Behind him, the sharply-angled enemy medium touched down. He expected the lash of the enemy `Mech’s PPC against his rear armor, but instead the amber flicker of medium lasers boiled the water to either side of Corporal Halas’ Valkyrie. Chiatzi toggled his comms. to the company frequency with a unconscious motion.

“The jumper’s choosing his targets at random,” he warned. “He wants us to panic, just stay calm and focus on your target—the little ones are running for the hills, knock out that Griffin then come about and we’ll pick a new focus.”

As if to punctuate his words, Chiatzi let loose on both of the newcomers, his autocannon and missiles sailing wide of the enemy light `Mech. His SRMs too splashed into the near-boiling water of the alkali lake, but his medium laser scoured the armor of the enemy heavy. Its own return fire was withering, the bizarre short-barreled PPC spitting charged particles not in a tightly-focused beam but in a wide swath. Arcs of static electricity filled the air as the spray of particles knocked loose stray electrons; but the electricity wasn’t the danger of such a weapon. Accelerated nearly to the speed of light, the shower of charged particles would scour armor from a `Mech; and the wide spray seemed easily aimed even if it dissipated far more rapidly than a standard PPC might have.

Fortunately, the enemy `Mech’s salvo missed save for a hail of SRMs that shredded the Shadow Hawk’s already brutalized armor. It stalked forward with a heavy gait purposeful and surprisingly quick for a `Mech its size. At its right wrist, a heavy blade—a heavier mirror of the one on the light jumper—snapped into place locking out the use of the hand as the enemy heavy advanced on Chiatzi’s position.

It was almost certainly time to give ground.





Mission Objective:
Drive Off the 17th Arcturan Guards (1/6)

Secondary Objective:
Destroy or Disable the 17th Arcturan Guards (1/6)
Destroy or Disable the Unknown `Mechs (0/2)





Enemy Movement Modifiers:
A1) WLF-1 Wolfhound – +2 ran
A2) COM-2D Commando – +3 ran
A3) CLNT-2-3T Clint – +3 jumped
A5) B0C-13T Bobcat (ACE) – [+3 jumped]
A6) GRF-1S Griffin – +0 Stationary
S1) W1L-3C Coyote – +0 Walked
S2)JKR-10R Jackrabbit – +0 Walked








Protectorate Iron Guard
M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 5/18 (13/13)
LT R A(S): 1/6
CT A(S): 21/23 (18/18)
CT R A(S): 8/8
RT A(S): 16/18 (13/13)
RT R A(S): 6/6
LA A(S): 0/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 1/16 (13/13)
RL A(S): 16/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 15, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-2 – HD (Heat: 2, Ammo: 46, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/14 (10/10)
LT R A(S): 5/5
CT A(S): 17/17 (12/12)
CT R A(S): 6/6
RT A(S): 14/14 (10/10)
RT R A(S): 5/5
LA A(S): 0/11 (2/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 15, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: Left Upper Arm Actuator destroyed!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 2/10 (7/7)
LT R A(S): 4/4
CT A(S): 2/15 (10/10)
CT R A(S): 4/4
RT A(S): 0/10 (7/7)
RT R A(S): 4/4
LA A(S): 0/10 (0/5)
RA A(S): 10/10 (5/5)
LL A(S): 9/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 23, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 9/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Flash burns (3+), Killed in Action!
Notes: Destroyed!

M6) VAL-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 7/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 7/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 9/9 (5/5)
LL A(S): 3/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 5, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
HD A(S): 1/6 (3/3)
LT A(S): 1/6 (7/7)
LT R A(S): 2/2
CT A(S): 8/8 (10/10)
CT R A(S): 4/4
RT A(S): 6/6 (7/7)
RT R A(S): 2/2
LA A(S): 0/5 (0/5)
RA A(S): 0/5 (5/5)
LL A(S): 6/6 (7/7)
RL A(S): 6/6 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/8
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: 2nd degree burns (3+)
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Left Arm Blown Off!
Notes: 2 hands

M8) HMR-2M Hammer 2
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (7/10)
CT R A(S): 4/4
RT A(S): 10/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 21, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Gyro hit! Left arm blown off!
Notes: 2 hands





17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Large Laser, 4x Medium Laser
Critical Damage: None!
Notes: 1 hand, Fleeing!

A2) COM-2D Commando
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
SRM-4, Medium Laser, SRM-6
Critical Damage: Left Upper Leg Actuator hit!
Notes: 2 hands, Fleeing!

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
Autocannon/5, 2x Medium Laser
Critical Damage: Left Upper Leg Actuator hit, Left Foot hit!
Notes: 1 hand, Fleeing!

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Mechwarrior Status: KIA!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, ???
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Overheat Penalty: None
Movement: 5/8/5
Mechwarrior Status: OK!
Armament:
Large Laser, 2x Medium Laser, LRM-5
Critical Damage: None!
Notes: 2 hands

S1) WIL-3C Coyote
Weight: 65 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior Status: OK!
Armament:
PPC, Medium Laser, Medium Laser, SRM-6, ???
Critical Damage: None!
Notes: 1 hand

S2) JKR-10R Jackrabbit
Weight: 25 tons (Light)
Overheat Penalty: None
Movement: 6/9/0
Mechwarrior Status: OK!
Armament:
Large laser, ???
Critical Damage: None!
Notes: 1 hand