The Let's Play Archive

Battletech

by PoptartsNinja

Part 216: Caldera - Turn 11

Caldera: Tactical Update 11

Movement Phase
M2 Hermes II
- Makes a careful stand!



Combat Phase
A5 Bobcat
- Torso twists to threaten hex 1308!
- Fires Snub-Nose PPC at M8 Hammer 2 (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 11, hit Rear Center Torso (0/4 armor, 1/10 structure remains)! Critical chance!
- Fires ER Medium Laser at M8 Hammer 2 (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 9, hit Rear Center Torso (0/10 structure remains)! `Mech destroyed!
- Gains 21 heat, sinks ???!

M1 Shadow Hawk
- Fires Autocannon/5 at A5 Bobcat (4 base + 0 range + 3 movement + 3 enemy movement + 1 minimum range + 1 partial cover = 12): rolled 9, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover = 11): rolled 6, miss!
- Fires SRM-2 at A5 Bobcat (4 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover = 11): rolled 10!
- Gains 10 heat, sinks 12!

M2 Hermes II
- Fires Autocannon/5 at S1 Coyote (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 9, hit Left Arm (5/20 armor remains)!
- Fires Medium Laser at S1 Coyote (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 6, miss!
- Gains 5 heat, sinks 10!

M3 Hammer 1
- Torso twists to threaten hex 1703!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 10): rolled 10, 4 missiles hit Right Torso (8/18 armor remains)!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 10): rolled 3, miss!
- Gains 10 heat, sinks 12!

M4 Cicada
- Fires PPC at A5 Bobcat! No line-of-sight to target!
- Gains 2 heat, sinks 11!

M6 Valkyrie
- Fires Medium Laser at A5 Bobcat (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 5, miss!
- Gains 8 heat, sinks 11!

M8 Hammer 2
- Torso twists to threaten hex 1107!
- Fires LRM-5 at S1 Coyote (4 base + 0 range + 1 movement + 2 enemy movement + 1 minimum range = 8): rolled 6, miss!
- Fires LRM-5 at S1 Coyote (4 base + 0 range + 1 movement + 2 enemy movement + 1 minimum range = 8): rolled 7, miss!
- Gains 5 heat, sinks 12!

Mj Locust 1
- Torso Twists to threaten hex 1406!
- Fires LRM-5 at S1 Coyote (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 8, 5 missiles hit Left Leg (18/28 armor remains)!
- Fires LRM-5 at S1 Coyote (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 5, miss!
- Fires Medium Laser at S1 Coyote (4 base + 4 range + 2 movement + 2 enemy movement = 12): rolled 9, miss!
- Gains 9 heat, sinks 10!

Mk Locust 2
- Fires LRM-5 at S1 Coyote (4 base + 0 range + 2 movement + 2 enemy movement + 1 minimum range = 9): rolled 5, miss!
- Fires LRM-5 at S1 Coyote (4 base + 0 range + 2 movement + 2 enemy movement + 1 minimum range = 9): rolled 5, miss!
- Gains 9 heat, sinks 10!

S1 Coyote
- Fires Snub-Nose PPC at M3 Hammer 1 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Left Torso (0/10 armor, 0/10 structure remains)! Torso destroyed!
- - 1 damage transfers to Center Torso (1/15 armor remains)!
- Fires ER Medium Laser at M3 Hammer 1 (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 9, hit Center Torso (0/15 armor 6/10 structure remains)! Critical chance!
- Fires ER Medium Laser at M3 Hammer 1 (4 base + 0 range + 2 movement + 1 enemy movement = 9): rolled 9, hit Right Torso (2/7 structure remains)! Critical chance!
- Gains 20 heat, sinks ???!



End Phase:
M3 Hammer
- Critical chance in Center Torso! 1 critical hit sustained!
- - Gyro hit!
- Critical chance in Right Torso! 2 critical hits sustained!
- - Heat Sink destroyed!
- - Ammo hit!
- Suffers 95 damage to Left Torso in an Ammo Explosion (0/7 structure remains)!
- - Damage transfers to Center Torso (0/10 structure remains)! `Mech destroyed!





“Third Lance! Alright!” Hector Halas cheered over the comms. as Patil’s Locust crested the ridgeline. The little `Mech’s wing-like arms pivoted, tracking for targets as the `Mech took one of those bizarre hop-skips the Locust was famous for—the pilot preparing to charge or bolt depending on what she found over the ridgeline. “Thank god you’re here! Is Charlie’s Stalker close enough for some indirect—”

“Lieutenant,” Patil’s voice cut through Halas’ exuberance. “Reporting in! Third Lance blundered into an ambush, mixed mediums and an unknown heavy. Charlie and Arnaud bought us some time to run for help.”

“The situation’s not good, Jack,” Lieutenant Chatzi replied. “Any idea of third’s status?”

“Not past the jamming, sir.”

Silence lingered for a few moments as the Locusts charged into the fray, unloading flights of LRMs at the closing enemy heavy. They couldn’t hurt it significantly, but they could draw its attention. Chatzi struggled for a moment as the unknown enemy medium touched down in a defile, nearly blocking his line of sight. Its wide-beam PPC caught Zane’s little Hammer square in the back, burning away armor and skeletal steel. Myomer bundles snapped and the Hammer staggered as its gyro skipped; then the little man-shaped `Mech crumpled bonelessly as its torso collapsed into itself.

“Focus on the medium,” Chatzi growled. “We can evade the heavy and ride to Third’s rescue.”

“Shit,” Halas’ voice crackled quietly, yet just loudly enough to carry. Chatzi squeezed his eyes closed.

“Iron Guard,” he growled. “We’ve never been beaten. I don’t care what it takes, but we’re taking out that medium, rescuing Third lance, and pushing these assholes off our planet.”





Mission Objective:
Drive Off the 17th Arcturan Guards (5/6)

Secondary Objective:
Destroy or Disable the 17th Arcturan Guards (Failed!)
Evade the enemy Heavy `Mech ()





Enemy Movement Modifiers:
A5) B0C-13T Bobcat (ACE) – [+3 jumped]
S1) W1L-3C Coyote – +1 Ran








M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 4/9 (3/3)
LT A(S): 0/18 (10/13)
LT R A(S): 1/6
CT A(S): 17/23 (18/18)
CT R A(S): 8/8
RT A(S): 2/18 (13/13)
RT R A(S): 6/6
LA A(S): 0/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 1/16 (13/13)
RL A(S): 14/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 11, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
SRM-2 – HD (Heat: 2, Ammo: 42, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 5/9 (3/3)
LT A(S): 7/14 (10/10)
LT R A(S): 5/5
CT A(S): 8/17 (12/12)
CT R A(S): 6/6
RT A(S): 0/14 (10/10)
RT R A(S): 5/5
LA A(S): 0/11 (2/6)
RA A(S): 1/11 (6/6)
LL A(S): 12/14 (10/10)
RL A(S): 0/14 (7/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: Broken back, Broken skull (7+)!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 14, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: Left Upper Arm Actuator destroyed!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (6/10)
CT R A(S): 4/4
RT A(S): 0/10 (7/7)
RT R A(S): 4/4
LA A(S): 0/10 (0/5)
RA A(S): 10/10 (5/5)
LL A(S): 9/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 4/30
Overheat Penalty: Movement reduced to 4/6/0!
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 19, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Engine hit! Gyro hit! Destroyed!
Notes: 2 hands

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 4/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II
Mechwarrior Status: Caught in a cloud of transplex vapor (3+)!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Flash burns (3+), Killed in Action!
Notes: Destroyed!

M6) VAL-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 7/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 2/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 4/9 (5/5)
LL A(S): 3/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 3, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: 2nd degree burns (3+), Killed!
Notes: Destroyed!

M8) HMR-2M Hammer 2
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (0/10)
CT R A(S): 0/4
RT A(S): 2/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Gyro hit! Left arm blown off! Destroyed!
Notes: 2 hands

M9) Catapult
Status: Unknown

M10) Stalker
Status: Unknown

Mj) LCT-1M Locust 1
Weight: 20 tons (Light)
HD A(S): 3/3 (3/3)
LT A(S): 2/2 (5/5)
LT R A(S): 1/1
CT A(S): 2/2 (6/6)
CT R A(S): 1/1
RT A(S): 2/2 (5/5)
RT R A(S): 1/1
LA A(S): 1/1 (3/3)
RA A(S): 1/1 (3/3)
LL A(S): 1/1 (4/4)
RL A(S): 1/1 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Patil Jackson
Mechwarrior Player: LeschNyhan
Mechwarrior Status: OK!
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Mk) LCT-1M Locust 2
Weight: 20 tons (Light)
HD A(S): 3/3 (3/3)
LT A(S): 2/2 (5/5)
LT R A(S): 1/1
CT A(S): 2/2 (6/6)
CT R A(S): 1/1
RT A(S): 2/2 (5/5)
RT R A(S): 1/1
LA A(S): 1/1 (3/3)
RA A(S): 1/1 (3/3)
LL A(S): 1/1 (4/4)
RL A(S): 1/1 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Norman King
Mechwarrior Player: Cafel
Mechwarrior Status: OK!
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators






17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Notes: Fled!

A2) COM-2D Commando
Weight: 25 tons (Light)
Notes: Fled!

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Notes: Fled!

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Mechwarrior Status: KIA!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, Retractable Blade
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Mechwarrior Status: KIA!
Notes: 2 hands

S1) WIL-3C Coyote
Weight: 65 tons (Heavy)
Overheat Penalty: None
Movement: 5/8/0
Mechwarrior Status: OK!
Armament:
PPC, Medium Laser, Medium Laser, SRM-6, ???
Critical Damage: None!
Notes: 1 hand

S2) JKR-10R Jackrabbit
Weight: 25 tons (Light)
Mechwarrior Status: KIA!
Notes: 1 hand